Jabberrock

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Jabberrock

PL 11 (165PP); Init +1; 30ft (Run); Defense 18/17 (7 Base, 1 Dex); BAB +7; +10 Melee (8S Punch), +8 Ranged (10 Disintegration); SV Dmg +15, Fort +17, Ref +1, Will +0; Str 16, Dex 12, Con 20, Int 10, Wis 10, Cha 6 (Total 49PP)

Skills: Balance 3/+4, Acrobatics 3/+4, Move Silently 3/+4, Listen 2/+2, Spot 3/+3 (Total 14PP)

Feats: Improved Pin, Improved Grapple, Improved Trip, Power Attack, All Out Attack, Great Fortitude (Total 12PP)

Powers: Super Constitution +10 (Source: Mutation; Extra: Regeneration) (Cost 5 / Total 50PP) Eye Beams (Disintegration) +10 (Source: Mutation; Extra: Disruption) (Cost 3 / Total 30PP) Martial Training (Strike) +5 (Source: Training) (Cost 2 / Total 10PP)