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| *Hot 2 | | *Hot 2 |
| *Cold 2 | | *Cold 2 |
− | *Volatile 1 | + | *Volatile 0 |
| *Dark 0 | | *Dark 0 |
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| ===Moves=== | | ===Moves=== |
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− | *''The clique:'' Talented | + | *The clique: Talented |
− | *''The Shield:'' (Moves against her with her clique around suffer -1, NPCs act at disadvantage) | + | *The Shield: (Moves against her with her clique around suffer -1, NPCs act at disadvantage) |
− | *''Streaming:'' Can always feel her clique's emotional state. Can read their minds by rolling Dark at +1 | + | *Streaming: Can always feel her clique's emotional state. Can read their minds by rolling Dark at +1 |
− | *''Temptation:'' When you talk someone into something they gain +1 Forward (or act at advantage) to carrying it out. If they succeed you gain 1XP
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− | *''The Clique II:'' Cultists with holy oaths and a willingness to become martyrs
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− | *''Tangled Web'' (Custom, Queen): When you've made 3 rolls in a scene add 1 to all subsequent rolls within that scene.
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− | *''The Final Showdown'' Spend 4 Strings to irrevocably kill an NPC
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− | *''Spiritual Web'' You may communicate telepathically with anyone in one of your cliques, and may talk through them. You may also move into their visualisation of your body.
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− | '''Growing Up Moves:'''
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− | *''Make Others Feel Beautiful''
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− | *:When you make others feel beautiful, roll with hot. On a 10 up, choose two:
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− | **they carry 1 forward;
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− | **they remove a Condition;
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− | **they mark experience;
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− | **you carry 1 forward.
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− | *:On a 7-9, you can offer them an experience point to do what you want.
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− | *''Share your pain''
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− | *:When you share your pain, roll with dark. On a 10 up, choose two. On a 7-9, choose one:
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− | **remove a Condition (from yourself or someone who listened);
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− | **carry 1 forward toward helping yourself;
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− | **those who listened carry 1 forward toward helping you.
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− | *:It is explicitly permitted to double up on "remove a Condition," removing one from yourself and one from a listener.
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− | ==Darkest Self==
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− | While the Condition remains, they count as part of your gang. Darkest Self They’ve failed you. This is all their fault, and there’s no reason why you should have to suffer the consequences of their idiocy. You need to make an example out of each of them, a cruel and unwavering example. You escape your Darkest Self when you relinquish part of your power over to someone more deserving, or when you destroy an innocent person in order to prove your might.
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| ==Relationships== | | ==Relationships== |