James Bond, 007

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Revision as of 12:31, 21 July 2005 by 65.113.50.99 (talk) ('''James Bond, 007''')
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James Bond, 007

PL: 10; Init +4 (+4 Dex); Defense 16/16 (+2 Base, +4 Dex); Atk +7 Melee (+3S Punch), +9 Ranged (+4L Walther PPK); SV Dmg +3, Fort +3, Ref +4, Will +5; Str 16, Dex 18, Con 16, Int 18, Wis 16, Cha 18.
Skills: Acrobatics +6, Balance +6, Bluff +9, Climb +8, Demolitions +6, Diplomacy +9, Disable Device +7, Disguise +7, Drive +9, Gather Information +9, Hide +6, Innuendo +7, Intimidate +7, Jump +7, Knowledge (Connoisseur, Cultures, Gambling) +9, Languages (Japanese, Russian, choose two more), Move Silently +7, Open Lock +7, Pilot +9, Profession (Military Officer, Intelligence Agent) +10, Repair +7, Ride +7, Search +7, Sense Motive +6, Spot +7, Survival +6, Swim +6, Taunt +8.
Feats: Accurate Attack, Attractive, Connected, Endurance, Expertise, Iron Will, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Rapid Strike, Track.
Powers: Combat Sense +4; [Source: Training; Cost: 1pp; Total: 4pp], Luck +2; [Source: Innate; Cost: 5pp; Total: 10pp].
Equipment: (all Devices, all Source: Super-Science) Walther PPK Pistol [Effect: Weapon +4L; Cost: 1pp, Total: 4pp], Wrist Watch [Effect: Gadget +5; Cost: 1pp, Total: 5pp].
Weakness: Quirk: Weakness for the opposite sex (Moderate).

Design Notes:

  • Mr. Bond was created using the Errata Option "Reduced Skill Points at 2:1.
  • Mr. Bond was design for a PL8 world, so may see slightly under-powered. Also, his equipment was not purchased with Power Points.