Janne Walks-The-Sky

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A_New_Beginning.

  • Janne Walks-The-Sky

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  • Caste: Dawn Caste Solar Exalted
  • Concept: Divinely Inspired Warrior-Leader

Motivation

  • (TBD)

Intimacies

Natural

Negative

  • Clothing (hatred)

Positive

  • Anata (attachment, free)
  • The sick / helpless (protective sympathy)

Supernatural

Negative

Positive

Anima

Janne adds +4 to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose her. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of 4. Otherwise, as per normal.

Attributes

Physical

  • Strength 5 (12)
  • Dexterity 5 (8)
  • Stamina 1 (4)

Social

  • Charisma 5
  • Manipulation 1
  • Appearance 3

Mental

  • Perception 5
  • Intelligence 1
  • Wits 1

Abilities

Caste

  • Melee 5 (Glorious Solar Saber Weapons +3) (1.5 BP)
  • War 5 (Tactics +3) (1.5 BP)

Favored

  • Performance 5 (Solo Performances +3) (1.5 BP)
  • Presence 5 (Persuasion +3) (1.5 BP)
  • Integrity 5 (Against Essence Channellers +3) (1.5 BP)
  • Resistance 5 (Against Hostile Magic +3) (1.5 BP)
  • Medicine 5
  • Occult 5 (5 BP)
  • Athletics 5 (Combat Mobility +3) (6.5 BP)
  • Awareness 5 (Vision +3) (6.5 BP)

Unfavored

Linguistics 1 (1 BP) Sail 1 (1 BP)

Backgrounds

Artifact 5: The Crown Of Thunders

The symbol of the Creation-Ruling Mandate, the Crown of Thunders is not only a potent tool of rulership, but reinforces its wearer to better bear the crushing weight of authority. Janne received it from Little Beam, an agent of the Unconquered Sun, who seemed to have a particular interest in her...

The Crown costs 10m to attune and adds +3 to the wearer's physical Attributes. Janne may spend 10 motes to evoke an aura of awe, which adds 5 dice to all social roll she makes for the scene. While the aura is active, Janne may spend another 10 motes to appear glorious and mighty. Mortals may not attack her and treat her commands as compulsions. Magical beings may resist by comparing their MDVs to her social roll, which gains three bonus successes. This is unnatural mental influence which may be ignored for 2 points of Willpower, after which they become immune for a month and a day.

Artifact 3: Blessing of the Lapis Ewer

Granted to Janne by Dulcet Nightingale of the Cerulean Lute of Harmony, this blessing grants Janne supernal competency in most tasks conforming to that bureau's purview. By spending 3 motes, she can create any tool required for just about any task out of Essence, adding 4 successes to any task requiring fine manipulation which she performs with them. This includes most delicate Craft work, surgery, cooking, and the like.

Artifact 1: Orichalcum Reinforced Breastplate - The White Lily Armor

This suit of armor is crafted to resemble a blossoming Lily when Janne moves in it. Though its only overtly metal components are the vambraces, greaves and chestplate, the luxurious cloth fittings are reinforced through with Essence Silk and orichalcum threads, granting exceptional amounts of protection. It grants 12L/11B/12A soak and 9L/9B Hardness.

Artifact 1: Blessing of the Golden Barque

The Silent Wayfarer of the Golden Barque gave her the blessing of his division to ensure that Janne could travel the long road ahead of her. Essentially, this blessing functions as a set of aegis-inset amulets, reducing the burden of attunement to her armor by 2 motes.

Wood Manse 1: The Oceanic Oasis

This quiet seaside resort is a single giant tree rising from the sea, with an elaborately shaped and decorated interior. Its massive sheltered roots each lead to marinas and piers for ships to dock, while platforms built amidst its massive branches serve as vast balconies and living areas. Even the outdoor areas remain cool and comfortable in the fiercest storms and harshest sun.

The Oceanic Oasis produces a Stone of Healing, and has the Comfort Zone and Living Manse 1-dot powers.

Merits

Priest

It seems Sol Invictus has favored Janne particularly, because not only is he as receptive to her words as any of her Zenith brethren, she can entreat him to aid her with his miracles - and the Sun will respond. Clearly, Janne is his avenging angel made flesh, and she is the vessel of his absolution and his purgation.

Paragon of Conviction

With her mind steeled by intimate access to the Unconquered Sun's words, Janne's will is rivalled only by similarly monomaniacal deities.

Flaws

Code of Honor

The concept of lying or deception is entirely alien to Janne.

Multiple Personality Disorder

While she used to be a simple fisherman's daughter, Janne's exceptionally close connection to the Unconquered Sun has sparked a form of madness in her - a "crusader" that is entirely separate from her usual meek and docile persona. This "crusader" personality is usually triggered by such situations as the extermination of the wicked by fire and sword - and it manifests her zealous conviction to its inhuman extremes.

Throwback

Of all the past lives Janne's Exaltation has led, the most prominent is that of the Solar queen Merela, the original bearer of the Crown of Thunders and sometimes-lover of the Unconquered Sun. Small wonder that he is so fascinated with Janne. Echoes of her personality still remain on her sun-shard, enough to influence and sometimes dominate Janne's behavior.

Weak-Willed

Janne is not weak-willed in the conventional sense; rather, she struggles with the influence of her past lives and the Sun on her mind, which takes a toll on her mental fortitude.

Charms

Melee

  • Melee Excellency Package
  • Dipping Swallow Defense
  • Bulwark Stance
  • Heavenly Guardian Defense
  • Call The Blade (4 BP)
  • Glorious Solar Saber (4 BP)
  • Edge of Morning Sunlight (4 BP)

War

  • War Excellency Package

Performance

  • Performance Excellency Package
  • Heart-Compelling Method

Presence

  • Presence Excellency Package

Resistance

  • Ox-Body Technique x5 (Free from Resistance)

Medicine

  • Medicine Excellency Package
  • Woe-Conquering Hands (4 BP)

Athletics

  • Graceful Crane Stance
  • Monkey Leap Technique
  • Increasing Strength Exercise
  • Feather-Foot Technique
  • Unparalleled Acumen Meditation

Awareness

  • Surprise Anticipation Method

Essence

  • Essence: 4 (7 BP)
  • Personal: 22/22
  • Peripheral: 34/34
  • Committed to Charms: 6
  • Committed to artifacts: 12
  • Willpower: 10/10
  • Anima status: Quiescent

Virtues

  • Compassion: 2
  • Conviction: 6
  • Temperance: 1
  • Valor: 5
  • (Virtue channels used: None)

Limit Break

Heart of Flint

Conflict

Physical

  • Join Battle: 9
  • Dodge DV: 5 (base 6, -1 mobility penalty)
  • Parry DV: 9 (with GDK-form GSS)
  • Soak: 14L/15B/12A (Hardness 9L/9B)

Movement

  • Move: 8 (80y horizontal, 40y vertical with MLT)
  • Dash: 14

Social

  • Join Debate: 9
  • Dodge MDV: 11
  • Parry MDV: 7

Health Levels

  • -0x1 -1x12 -2x7 -4x1 Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

  • Crown of Thunders
  • White Lily Armor
  • Blessing of the Lapis Ewer
  • Blessing of the Golden Barque
  • Furs

History

Janne Jomsdottir was once a simple fisherman's daughter, helping her father cast nets as soon as she was strong enough to help on the boats. She learned the prayers to appease the spirits, and even had the good fortune of greeting one of the inlet-gods who protected her village's boats when they went out to sea (it was quite pleased, actually). In addition to the simple trade of fishing, she secretly learned the use of the sword from her big brother, who found it amusing to teach his little sister to fight, and the arts of bonesetting and wound-binding from her mother and sister, who insisted on giving her a proper classical education.

Personality

  • Give at least one short paragraph

XP

  • Earned: 0
  • Spent: 0
  • Unspent: 0