Difference between revisions of "Jaroltor"

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(Weapons and Shields)
(Equipment)
Line 155: Line 155:
 
==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
**  
+
** Horn Bow (Composite)
 +
** Broadsword
 +
** Target Shield
 +
**Dagger
  
  
 
*Armour:
 
*Armour:
**  
+
** Complete set of mismatched, secondhand ring mail and leather padding.
  
 
*Other:
 
*Other:
**  
+
**copper bracelet
 +
**waterskin
 +
**hooded cloak
 +
**sack
 +
**two crudely carved dice
 +
**loose coinage
  
 
Valuables:
 
Valuables:
 
**
 
**
 
- Main Page; [[The Prax Adventure]]
 
- Main Page; [[The Prax Adventure]]

Revision as of 21:35, 19 August 2014

- Main Page; The Prax Adventure


A Character Sheet

Background and Story

Character Details

  • Name: Jaroltor
  • Cult: x
  • Race: Human
  • Gender: Male

Characteristics

Str: 10, Con: 13, Siz: 11, Int: 14, Pow: 12, Dex: 13:, Cha: 15.

  • Hit Points: 12
  • Total Fatigue Points: 23
  • Total Magic Points: 12
  • Damage Bonus: +0
  • Experience Bonus: xx
  • Current Fatigue: x
  • Current Magic Points: 12

Skill Groups

  • Communication: +8%
    • Bargain (5%): 25
    • Fast Talk (5%):
    • Orate (5%): 25
    • Sing (15%):
    • Language [Sartarite] (INTx5%):70%
    • Language [Trade] (INTx3%):64%
    • Language [xxxxx]
  • Manipulation:+7%
    • Conceal (5%):
    • Device (5%):
    • Sleight of Hand (5%):
    • Instrument [xxx] (0%)
  • Knowledge: +8%
    • Evaluate (5%): 25
    • First Aid (10%): 30
    • Shiphandling (0%):
    • Craft [xxxx] (10%):
    • Lore [xxxx] (5%):
    • Read/Write [Sartarite](0%): 20
  • Perception: +7%
    • Listen (25%):
    • Scan (10%):
    • Search (25%): 45
    • Track (10%):


  • Agility: +2%
    • Boat (5%):
    • Climb (40%):
    • Dodge (5%): 25
    • Jump (25%):
    • Ride (5%): 25
    • Swim (15%):
    • Throw (25%):
  • Stealth: +0%
    • Hide (10%0):
    • Sneak (10%):
  • Magic: +8%

Ceremony (5%) 25

Magical Abilities

  • Spirit Magic:
    • Mobility 4
    • Protection 2
    • Speedart 1
    • Silence 3
  • Divine Magic:
  • Gifts/Geases:

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Ring+Leather 6 4 1.35 19-20 20
Left Arm Ring+Leather 6 3 1.35 16-18 18-19
Right Arm Ring+Leather 6 3 1.35 13-15 16-17
Chest Ring+Leather 6 5 2.7 12 11-15
Abdomen Ring+Leather 6 4 1.35 09-11 07-10
Left Leg Ring+Leather 6 4 2.7 05-08 04-06
Right Leg Ring+Leather 6 4 2.7 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: 13.5

Weapons and Shields

  • Attack Bonus: +7%
  • Parry Bonus: +2%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Composite Bow 1D8+1 1 xx 55 xx 120/225 .5
Broadsword 1D8+1 2 10 30 30 xx 1.5
Target Shield 1D6 3 12 65 65 xx 3
Dagger 1D4+2 3 6 35 35 xx .5
Grapple xx xx xx xx xx xx xx
  • Total Weapon ENC: 5.5

Equipment

  • Weapons:
    • Horn Bow (Composite)
    • Broadsword
    • Target Shield
    • Dagger


  • Armour:
    • Complete set of mismatched, secondhand ring mail and leather padding.
  • Other:
    • copper bracelet
    • waterskin
    • hooded cloak
    • sack
    • two crudely carved dice
    • loose coinage

Valuables:

- Main Page; The Prax Adventure