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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Fighter 5
+
*Human Fighter 3
*XP: 20,550/32,000
+
*XP: 5,584/8,000
 
*Neutral
 
*Neutral
*Age: 23
 
 
*Henchman of [[Jeffed Ka]]
 
*Henchman of [[Jeffed Ka]]
  
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*12 CON
 
*12 CON
 
*07 CHA (-1)
 
*07 CHA (-1)
 
== D@W Characteristics ==
 
*Leadership 3
 
*Zone of Control 2
 
*Strategic Ability +0
 
*Morale Modifier +0
 
 
   
 
   
 
== Skills ==
 
== Skills ==
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*General Proficiencies
 
*General Proficiencies
**Animal Husbandry (see p 58)
 
 
**Riding I
 
**Riding I
  
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**Fighting Style: Missile Weapons (+1 to ranged attack throws)
 
**Fighting Style: Missile Weapons (+1 to ranged attack throws)
 
**+2 damage to all melee and ranged attacks
 
**+2 damage to all melee and ranged attacks
**Battlefield Prowess (any henches or mercs hired by him gain a +1 to morale when led by him)
 
  
 
== Combat ==
 
== Combat ==
 
*AC 5
 
*AC 5
*HP 29
+
*HP 11
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier +2
 
*Initiative Modifier +2
*Unmodified Attack Throw 7+
+
*Unmodified Attack Throw 9+
  
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Sword 6+, 1d6+3 dmg  
+
**Primary Melee Attack: Sword 8+, 1d6+3 dmg (add'l +2 dmg to faeries)
**Secondary Melee Attack: Sword 5+, 1d6+4 dmg (if target is regen or avian)
+
**Secondary Melee Attack: Scimitar 9+, 1d6+2 dmg
**Secondary Melee Attack: Sword 4+, 1d6+5 dmg (if target is undead or plant)
+
**Primary Ranged Attack: Composite Bow 6+, 1d6+2 dmg
**Primary Ranged Attack: Crossbow 2+, 1d6+4 dmg
 
  
 
*Saves:
 
*Saves:
**12 Petrification & Paralysis
+
**14 Petrification & Paralysis
**11 Poison & Death
+
**13 Poison & Death
**13 Blast & Breath
+
**15 Blast & Breath
**13 Staves & Wands
+
**15 Staves & Wands
**14 Spells
+
**16 Spells
  
 
== Equipment ==
 
== Equipment ==
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*Wool tunic and pants
 
*Wool tunic and pants
 
*Riding boots
 
*Riding boots
*Sword +1, Flame Tongue (1 item)
+
*Sword +1/+3 v. Faeries, wielder can cleave one additional time
*Crossbow +2 (1 stone)
+
*Scimitar (1 item)  
 +
*Composite bow (1 stone)
 
*Quiver w Arrows x20 (1 item)
 
*Quiver w Arrows x20 (1 item)
 
*Backpack
 
*Backpack
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Magic Items
 
Magic Items
 
*''Glynu'' Sword +1/+3 v. Faeries, wielder can cleave one additional time
 
*''Glynu'' Sword +1/+3 v. Faeries, wielder can cleave one additional time
*Crossbow +2
 
*Sword +1, flame tongue (It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. The blade is named sa siga sa kalayo -- the breath of flame -- and can, upon command, ignite with a puissant flame that is deadly against certain types of creatures)
 
  
 
== Mount ==
 
== Mount ==
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*Saddlebags, leather  
 
*Saddlebags, leather  
 
*Shield (strapped to saddle)
 
*Shield (strapped to saddle)
*Scimitar (strapped to saddle)
 
*Composite bow (strapped to saddle)
 
  
 
==Treasure==
 
==Treasure==
*3,242 gp
+
*118 gp
*9 sp
 
*2 cp
 
  
 
==Experience==
 
==Experience==
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*Vengeance Patrol Treasure 1,823 xp
 
*Vengeance Patrol Treasure 1,823 xp
 
*Gnoll Village Treasure 259 xp
 
*Gnoll Village Treasure 259 xp
*Morlock Treasure 53 xp
 
*Coin from sale of Ring 1,666 xp
 
*Coin from Demon Boars 788 xp
 
*Coin from Bag of Holding 2,232 xp
 
*Coin from Dry Gulch 1,101 xp
 
*Chaos Storm 1,250 xp
 
*Coin from Candle and Efreet 1,528 xp
 
*Shadowstaff destruction 1,739 xp
 
*Stirges 247 xp
 
*Chimera ambush treasure 620 xp
 
*Loot from sale of magic items plus treasure 1,705 xp
 
*Troll river ambush 314 xp
 
*Gold Rush 522 xp
 
*Salamander loot 932 xp
 

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