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Seneschal Starting Skills (And Attribute its based on):
 
Seneschal Starting Skills (And Attribute its based on):
  
Awarenes (per)
+
Awarenes (per)
Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too.
+
Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too.
Deceive (Fel) - How to lie believably
+
 
Dodge (Agil)
+
Deceive (Fel) - How to lie believably
Evaluate (Int) - Make sure the goods your buying is the quality you demand.
+
 
Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold.  Helps if you have a treasured piece of Archeotech, or some child's art project.
+
Dodge (Agil)
Inquiry (Fel) - Being able to ask the right questions to get the answers you want.
+
 
Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak.
+
Evaluate (Int) - Make sure the goods your buying is the quality you demand.
Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory.
+
 
Secret Lang: Rogue Trader (Int)
+
Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold.  Helps if you have a treasured piece of Archeotech, or some child's art project.
Security(Agil)
+
 
Silent Move(Agil)
+
Inquiry (Fel) - Being able to ask the right questions to get the answers you want.
 +
 
 +
Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak.
 +
 
 +
Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory.
 +
 
 +
Secret Lang: Rogue Trader (Int)
 +
 
 +
Security(Agil)
 +
 
 +
Silent Move(Agil)
  
  
 
Starting Talents :
 
Starting Talents :
  
Basic Weapon Training (Universal)
+
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
+
 
 +
Pistol Weapon Training (Universal)
  
 
Talents:
 
Talents:
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- Resistance: Fear
 
- Resistance: Fear
  
 +
Toughness: 8 +1d5 +1 = 10
 +
 +
Initiative: +5
  
More Stats:
+
Insanity: 3d5+1 = 15
Toughness: 8 +1d5 +1 = 10
 
Initiative: +5
 
Insanity: 3d5+1 = 15
 
Fate Points: 1d10 = 3
 
  
 +
Fate Points: 1d10 = 3
  
 
XP purchases:
 
XP purchases:
100exp: Dodge (Agil)
+
 
100exp: Awareness (Perc)
+
100exp: Dodge (Agil)
100exp: Common Lore (Underworld) Int
+
 
100exp: Secret Language: Rogue Trader (Int)
+
100exp: Awareness (Perc)
100exp: Perception +5
+
 
 +
100exp: Common Lore (Underworld) Int
 +
 
 +
100exp: Secret Language: Rogue Trader (Int)
 +
 
 +
100exp: Perception +5
  
 
Some mornings, motivation is hard to find.
 
Some mornings, motivation is hard to find.

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