Editing Jeeves Drathentor
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Seneschal Starting Skills (And Attribute its based on): | Seneschal Starting Skills (And Attribute its based on): | ||
− | + | Awarenes (per) | |
− | + | Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too. | |
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− | + | Deceive (Fel) - How to lie believably | |
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− | + | Dodge (Agil) | |
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− | + | Evaluate (Int) - Make sure the goods your buying is the quality you demand. | |
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− | + | Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold. Helps if you have a treasured piece of Archeotech, or some child's art project. | |
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− | + | Inquiry (Fel) - Being able to ask the right questions to get the answers you want. | |
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+ | Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak. | ||
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+ | Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory. | ||
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+ | Secret Lang: Rogue Trader (Int) | ||
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+ | Security(Agil) | ||
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+ | Silent Move(Agil) | ||
Starting Talents : | Starting Talents : | ||
− | + | Basic Weapon Training (Universal) | |
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+ | Pistol Weapon Training (Universal) | ||
Talents: | Talents: | ||
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- Resistance: Fear | - Resistance: Fear | ||
+ | Toughness: 8 +1d5 +1 = 10 | ||
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+ | Initiative: +5 | ||
− | + | Insanity: 3d5+1 = 15 | |
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+ | Fate Points: 1d10 = 3 | ||
XP purchases: | XP purchases: | ||
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− | + | 100exp: Dodge (Agil) | |
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− | + | 100exp: Awareness (Perc) | |
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+ | 100exp: Common Lore (Underworld) Int | ||
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+ | 100exp: Secret Language: Rogue Trader (Int) | ||
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+ | 100exp: Perception +5 | ||
Some mornings, motivation is hard to find. | Some mornings, motivation is hard to find. |