Difference between revisions of "Jeeves Drathentor"
(Created page with '[B]Jeeves Drathentor, Seneschal to Vlad[/B] All business: [URL="http://browse.deviantart.com/?qh=§ion=&q=Jeeves+#/dijupw"]Wooster & Jeeves[/URL] (Jeeves is on the right. …') |
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− | + | '''Jeeves Drathentor, Seneschal to Vlad''' | |
− | + | [http://browse.deviantart.com/?qh=§ion=&q=Jeeves+#/dijupw Wooster & Jeeves] | |
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− | [ | ||
(Jeeves is on the right. Wooster aka Vlad is on the left.) | (Jeeves is on the right. Wooster aka Vlad is on the left.) | ||
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All the other kind of business | All the other kind of business | ||
− | [ | + | [http://www.thief-thecircle.com/media/paintings/showimage.asp?source=./t2-boxart-closeup.jpg Thief] |
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- Resistance: Fear | - Resistance: Fear | ||
− | Toughness: 8 +1d5 +1 = | + | Toughness: 8 +1d5 +1 = 10 |
− | Initiative: + | + | |
− | Insanity: 3d5+1 = | + | Initiative: +5 |
− | Fate Points: 1d10 = | + | |
+ | Insanity: 3d5+1 = 15 | ||
+ | |||
+ | Fate Points: 1d10 = 3 | ||
XP purchases: | XP purchases: | ||
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Some mornings, motivation is hard to find. | Some mornings, motivation is hard to find. | ||
− | [ | + | [http://browse.deviantart.com/?qh=§ion=&q=Jeeves+and+Wooster#/d2bugk7 Demotivational] |
+ | |||
+ | [http://browse.deviantart.com/?qh=§ion=&q=Jeeves+#/d14wvpm Very Good, Sir] | ||
− | + | '''Lifepath:''' | |
− | + | Homeworld: Hive Born | |
+ | |||
-5 Toughness, +5 to Fellowship. | -5 Toughness, +5 to Fellowship. | ||
- Hive Worlders treat crowds as simple, rather than difficult terrain. Running or Charging through a crowd can be done at no penalty. | - Hive Worlders treat crowds as simple, rather than difficult terrain. Running or Charging through a crowd can be done at no penalty. | ||
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+1 bonus to Initiative. | +1 bonus to Initiative. | ||
− | + | Birthright: Scavenger | |
- Unremarkable | - Unremarkable | ||
+3 Agility | +3 Agility | ||
1d5 Insanity points | 1d5 Insanity points | ||
− | + | Lure of the Void: Dark Visionary | |
- 1d5+1 Insanity, but gain the Dark Soul Talent and a Forbidden Lore as a Trained Basic skill. | - 1d5+1 Insanity, but gain the Dark Soul Talent and a Forbidden Lore as a Trained Basic skill. | ||
− | + | Trials and Travails: Dark Voyage | |
The horror stories told in the hives of scum and villainy? Oh they're true all right... oh how they are true. | The horror stories told in the hives of scum and villainy? Oh they're true all right... oh how they are true. | ||
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- An additional 1d5 Insanity. | - An additional 1d5 Insanity. | ||
− | + | Motivation: Prestige | |
* going to get to the top of the Imperial Hierarchy, and woe anyone who gets in your way. | * going to get to the top of the Imperial Hierarchy, and woe anyone who gets in your way. | ||
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Acquisition: My own personal thieves/assassins :D | Acquisition: My own personal thieves/assassins :D | ||
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Revision as of 12:33, 24 February 2011
Jeeves Drathentor, Seneschal to Vlad
(Jeeves is on the right. Wooster aka Vlad is on the left.)
All the other kind of business
Stats:
WS 25
BS 25 +20 = 45
S 25
T 20 +20 = 40
Ag 28 +19 = 47
Int 25 +20 = 45
Per 25 +5 +5 = 35
WP 25 +16 = 41
Fel 30
Seneschal Starting Skills (And Attribute its based on):
Awarenes (per) Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too. Deceive (Fel) - How to lie believably. Dodge (Agil) Evaluate (Int) - Make sure the goods your buying is the quality you demand. Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold. Helps if you have a treasured piece of Archeotech, or some child's art project. Inquiry (Fel) - Being able to ask the right questions to get the answers you want. Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak. Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory. Secret Lang: Rogue Trader (Int) Security(Agil) Silent Move(Agil)
Starting Talents :
Basic Weapon Training (Universal) Pistol Weapon Training (Universal)
Talents: - Unremarkable - Dark Soul - Resistance: Fear
Toughness: 8 +1d5 +1 = 10
Initiative: +5
Insanity: 3d5+1 = 15
Fate Points: 1d10 = 3
XP purchases:
100exp: Dodge (Agil) 100exp: Awareness (Perc) 100exp: Common Lore (Underworld) Int 100exp: Secret Language: Rogue Trader (Int) 100exp: Perception +5
Some mornings, motivation is hard to find.
Lifepath:
Homeworld: Hive Born
-5 Toughness, +5 to Fellowship. - Hive Worlders treat crowds as simple, rather than difficult terrain. Running or Charging through a crowd can be done at no penalty. - Tech-Use skill as Untrained Basic -10 penalty to all Survival tests when not in a proper, civilized area. - 5 penalty to Intelligence in the same area. +1 bonus to Initiative.
Birthright: Scavenger - Unremarkable +3 Agility 1d5 Insanity points
Lure of the Void: Dark Visionary - 1d5+1 Insanity, but gain the Dark Soul Talent and a Forbidden Lore as a Trained Basic skill.
Trials and Travails: Dark Voyage The horror stories told in the hives of scum and villainy? Oh they're true all right... oh how they are true.
- Resistance (Fear) Talent. - An additional 1d5 Insanity.
Motivation: Prestige
- going to get to the top of the Imperial Hierarchy, and woe anyone who gets in your way.
- Talented: Scrutinty
Acquisition: My own personal thieves/assassins :D