Difference between revisions of "Jeeves Drathentor"
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Seneschal Starting Skills (And Attribute its based on): | Seneschal Starting Skills (And Attribute its based on): | ||
− | Awarenes (per) | + | Awarenes (per) |
− | Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too. | + | Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too. |
− | + | Deceive (Fel) - How to lie believably | |
− | Deceive (Fel) - How to lie believably | + | Dodge (Agil) |
− | + | Evaluate (Int) - Make sure the goods your buying is the quality you demand. | |
− | Dodge (Agil) | + | Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold. Helps if you have a treasured piece of Archeotech, or some child's art project. |
− | + | Inquiry (Fel) - Being able to ask the right questions to get the answers you want. | |
− | Evaluate (Int) - Make sure the goods your buying is the quality you demand. | + | Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak. |
− | + | Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory. | |
− | Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold. Helps if you have a treasured piece of Archeotech, or some child's art project. | + | Secret Lang: Rogue Trader (Int) |
− | + | Security(Agil) | |
− | Inquiry (Fel) - Being able to ask the right questions to get the answers you want. | + | Silent Move(Agil) |
− | |||
− | Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak. | ||
− | |||
− | Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory. | ||
− | |||
− | Secret Lang: Rogue Trader (Int) | ||
− | |||
− | Security(Agil) | ||
− | |||
− | Silent Move(Agil) | ||
Starting Talents : | Starting Talents : | ||
− | Basic Weapon Training (Universal) | + | Basic Weapon Training (Universal) |
− | + | Pistol Weapon Training (Universal) | |
− | Pistol Weapon Training (Universal) | ||
Talents: | Talents: | ||
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- Resistance: Fear | - Resistance: Fear | ||
− | |||
− | |||
− | |||
− | Insanity: 3d5+1 = 15 | + | More Stats: |
+ | Toughness: 8 +1d5 +1 = 10 | ||
+ | Initiative: +5 | ||
+ | Insanity: 3d5+1 = 15 | ||
+ | Fate Points: 1d10 = 3 | ||
− | |||
XP purchases: | XP purchases: | ||
− | + | 100exp: Dodge (Agil) | |
− | 100exp: Dodge (Agil) | + | 100exp: Awareness (Perc) |
− | + | 100exp: Common Lore (Underworld) Int | |
− | 100exp: Awareness (Perc) | + | 100exp: Secret Language: Rogue Trader (Int) |
− | + | 100exp: Perception +5 | |
− | 100exp: Common Lore (Underworld) Int | ||
− | |||
− | 100exp: Secret Language: Rogue Trader (Int) | ||
− | |||
− | 100exp: Perception +5 | ||
Some mornings, motivation is hard to find. | Some mornings, motivation is hard to find. |
Revision as of 12:36, 24 February 2011
Jeeves Drathentor, Seneschal to Vlad
(Jeeves is on the right. Wooster aka Vlad is on the left.)
All the other kind of business
Stats:
WS 25 BS 25 +20 = 45 S 25 T 20 +20 = 40 Ag 28 +19 = 47 Int 25 +20 = 45 Per 25 +5 +5 = 35 WP 25 +16 = 41 Fel 30
Seneschal Starting Skills (And Attribute its based on):
Awarenes (per) Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too. Deceive (Fel) - How to lie believably Dodge (Agil) Evaluate (Int) - Make sure the goods your buying is the quality you demand. Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold. Helps if you have a treasured piece of Archeotech, or some child's art project. Inquiry (Fel) - Being able to ask the right questions to get the answers you want. Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak. Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory. Secret Lang: Rogue Trader (Int) Security(Agil) Silent Move(Agil)
Starting Talents :
Basic Weapon Training (Universal) Pistol Weapon Training (Universal)
Talents: - Unremarkable - Dark Soul - Resistance: Fear
More Stats:
Toughness: 8 +1d5 +1 = 10 Initiative: +5 Insanity: 3d5+1 = 15 Fate Points: 1d10 = 3
XP purchases:
100exp: Dodge (Agil) 100exp: Awareness (Perc) 100exp: Common Lore (Underworld) Int 100exp: Secret Language: Rogue Trader (Int) 100exp: Perception +5
Some mornings, motivation is hard to find.
Lifepath:
Homeworld: Hive Born
-5 Toughness, +5 to Fellowship. - Hive Worlders treat crowds as simple, rather than difficult terrain. Running or Charging through a crowd can be done at no penalty. - Tech-Use skill as Untrained Basic -10 penalty to all Survival tests when not in a proper, civilized area. - 5 penalty to Intelligence in the same area. +1 bonus to Initiative.
Birthright: Scavenger - Unremarkable +3 Agility 1d5 Insanity points
Lure of the Void: Dark Visionary - 1d5+1 Insanity, but gain the Dark Soul Talent and a Forbidden Lore as a Trained Basic skill.
Trials and Travails: Dark Voyage The horror stories told in the hives of scum and villainy? Oh they're true all right... oh how they are true.
- Resistance (Fear) Talent. - An additional 1d5 Insanity.
Motivation: Prestige
- going to get to the top of the Imperial Hierarchy, and woe anyone who gets in your way.
- Talented: Scrutinty
Acquisition: My own personal thieves/assassins :D