Jeeves Drathentor

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[B]Jeeves Drathentor, Seneschal to Vlad[/B]

All business:

[URL="http://browse.deviantart.com/?qh=&section=&q=Jeeves+#/dijupw"]Wooster & Jeeves[/URL]

(Jeeves is on the right. Wooster aka Vlad is on the left.)

All the other kind of business

[URL="http://www.thief-thecircle.com/media/paintings/showimage.asp?source=./t2-boxart-closeup.jpg"]Thief[/URL]


Stats: WS 25 BS 25 +20 = 45 S 25 T 20 +20 = 40 Ag 28 +19 = 47 Int 25 +20 = 45 Per 25 +5 +5 = 35 WP 25 +16 = 41 Fel 30

Seneschal Starting Skills (And Attribute its based on):

Awarenes (per) Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too. Deceive (Fel) - How to lie believably. Dodge (Agil) Evaluate (Int) - Make sure the goods your buying is the quality you demand. Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold. Helps if you have a treasured piece of Archeotech, or some child's art project. Inquiry (Fel) - Being able to ask the right questions to get the answers you want. Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak. Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory. Secret Lang: Rogue Trader (Int) Security(Agil) Silent Move(Agil)

Starting Talents :

Basic Weapon Training (Universal) Pistol Weapon Training (Universal)

Talents: - Unremarkable - Dark Soul - Resistance: Fear

Toughness: 8 +1d5 +1 = [URL="http://invisiblecastle.com/roller/view/2896574/"]10.[/URL] [I]sigh[/I] Initiative: +1 Insanity: 3d5+1 = [URL="http://invisiblecastle.com/roller/view/2896570/"]15.[/URL] [I]Not terribly sane...[/I] Fate Points: 1d10 = [URL="http://invisiblecastle.com/roller/view/2896567/"]6[/URL] --> 3 pts.

XP purchases:

100exp: Dodge (Agil) 100exp: Awareness (Perc) 100exp: Common Lore (Underworld) Int 100exp: Secret Language: Rogue Trader (Int) 100exp: Perception +5

Some mornings, motivation is hard to find.

[URL="http://browse.deviantart.com/?qh=&section=&q=Jeeves+and+Wooster#/d2bugk7"]Demotivational[/URL]

[URL="http://browse.deviantart.com/?qh=&section=&q=Jeeves+#/d14wvpm"]Very Good, Sir[/URL]

Lifepath: [sblock=mechanics][B]Homeworld: Hive Born[/B] -5 Toughness, +5 to Fellowship. - Hive Worlders treat crowds as simple, rather than difficult terrain. Running or Charging through a crowd can be done at no penalty. - Tech-Use skill as Untrained Basic -10 penalty to all Survival tests when not in a proper, civilized area. - 5 penalty to Intelligence in the same area. +1 bonus to Initiative.

[B]Birthright: Scavenger[/B] - Unremarkable +3 Agility 1d5 Insanity points

[B]Lure of the Void: Dark Visionary[/B] - 1d5+1 Insanity, but gain the Dark Soul Talent and a Forbidden Lore as a Trained Basic skill.

[B]Trials and Travails: Dark Voyage [/B] The horror stories told in the hives of scum and villainy? Oh they're true all right... oh how they are true.

- Resistance (Fear) Talent. - An additional 1d5 Insanity.

[B]Motivation: Prestige[/B]

  • going to get to the top of the Imperial Hierarchy, and woe anyone who gets in your way.

- Talented: Scrutinty

Acquisition: My own personal thieves/assassins  :D [/sblock]