Jeeves Drathentor

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Jeeves Drathentor, Seneschal to Vlad

Wooster & Jeeves

(Jeeves is on the right. Wooster aka Vlad is on the left.)

All the other kind of business

Thief


Stats:

WS 25
BS 25 +20 = 45
S 25
T 20 +20 = 40
Ag 28 +19 = 47
Int 25 +20 = 45
Per 25 +5 +5 = 35
WP 25 +16 = 41 
Fel 30

Seneschal Starting Skills (And Attribute its based on):

Awarenes (per) Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too.

Deceive (Fel) - How to lie believably

Dodge (Agil)

Evaluate (Int) - Make sure the goods your buying is the quality you demand.

Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold. Helps if you have a treasured piece of Archeotech, or some child's art project.

Inquiry (Fel) - Being able to ask the right questions to get the answers you want.

Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak.

Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory.

Secret Lang: Rogue Trader (Int)

Security(Agil)

Silent Move(Agil)


Starting Talents :

Basic Weapon Training (Universal)

Pistol Weapon Training (Universal)

Talents: - Unremarkable - Dark Soul - Resistance: Fear

Toughness: 8 +1d5 +1 = 10

Initiative: +5

Insanity: 3d5+1 = 15

Fate Points: 1d10 = 3

XP purchases:

100exp: Dodge (Agil)

100exp: Awareness (Perc)

100exp: Common Lore (Underworld) Int

100exp: Secret Language: Rogue Trader (Int)

100exp: Perception +5

Some mornings, motivation is hard to find.

Demotivational

Very Good, Sir

Lifepath:

Homeworld: Hive Born

-5 Toughness, +5 to Fellowship. - Hive Worlders treat crowds as simple, rather than difficult terrain. Running or Charging through a crowd can be done at no penalty. - Tech-Use skill as Untrained Basic -10 penalty to all Survival tests when not in a proper, civilized area. - 5 penalty to Intelligence in the same area. +1 bonus to Initiative.

Birthright: Scavenger - Unremarkable +3 Agility 1d5 Insanity points

Lure of the Void: Dark Visionary - 1d5+1 Insanity, but gain the Dark Soul Talent and a Forbidden Lore as a Trained Basic skill.

Trials and Travails: Dark Voyage The horror stories told in the hives of scum and villainy? Oh they're true all right... oh how they are true.

- Resistance (Fear) Talent. - An additional 1d5 Insanity.

Motivation: Prestige

  • going to get to the top of the Imperial Hierarchy, and woe anyone who gets in your way.

- Talented: Scrutinty

Acquisition: My own personal thieves/assassins  :D