Jena Torkansdaughter

From RPGnet
Revision as of 10:03, 4 January 2024 by Rainbowdragon (talk | contribs) (Equipment)
Jump to: navigation, search

- Main Page; Swan and Fox

NAME played by NAME

Background and Story

Character Details

  • Name: Jena Torkansdaughter
  • Homeland: Sartar
  • Gender: Female
  • Tribe: Colymar
  • Standard of Living: Free (L)
  • Birth year: 1604 Age: 21
  • Clan: Hiording
  • Base Income: 60 (L)
  • Reputation: +7%
  • Occupation: Warrior
  • Ransom: 500 (L)

Rune Affinities & Passions

ELEMENTAL RUNE AFFINITIES

  • EARTH: 20
  • AIR: 80
  • FIRE: 50
  • DARKNESS: x
  • WATER: x
  • MOON: x


POWER RUNE AFFINITIES
MAN 50 BEAST 50
FERTILITY 50 DEATH 50
HARMONY 75 DISORDER 25
TRUTH 70 ILLUSION 30
STASIS 25 MOVEMENT 75

PASSIONS

  • Honour: 80%
  • Love (family): 80%
  • Loyalty (Argarth): 60%
  • Loyalty (Colymar tribe): 60%
  • Loyalty (Hiording clan): 70%
  • Devotion (Vinga): 60%
  • Hate (Lunar Empire): 60%
  • Hate (Chaos): 60%


  • NOTES:

Characteristics

  • STR: 14
  • CON: 12
  • INT: 14
  • SIZ: 12
  • POW: 13
  • DEX: 14
  • CHA: 14
Damage Bonus: +1d4
Movement: x
SIZ SR 2
Hit Points: 13
DEX SR 3
Healing Rate: 2 /wk
  • NOTES:

Skill Groups

  • Agility: +0%
Boat (05)
Climb (40)
Dodge (28)
Drive Chariot (05)
Jump (42)
Ride (horse) (70)
Swim (15)
  • Communication: +5%
Act (10)
Art (10)
Bargain (10)
Charm (20)
Dance (20)
Disguise (10)
Fast Talk (10)
Intimidate (20)
Intrigue (10)
Orate (40)
Sing (65)
Speak Own Language (Heortling) (55)
Speak Other Language (Tradetalk) (15)
Speak Other Language (Stormspeak) (25)
  • Knowledge: +5%
Alchemy (05)
Animal Lore (10)
Battle (55)
Bureaucracy (05)
Celestial Lore (10)
Cult Lore (Vinga) (25)
Customs (Heorlting) 25
Customs (other) (05)
Elder Race Lore (race) (10)
Evaluate (15)
Farm (35)
First Aid (35)
Game (20)
Herd (20)
Homeland Lore (own) (35)
Homeland Lore (other) (05)
Library Use (05)
Manage Household (15)
Mineral Lore (10)
Peaceful Cut (15)
Plant Lore (10)
Read/Write (language) (05)
Shiphandling (05)
Survival (20)
Treat Disease (10)
Treat Poison (10)
  • Magic: +5%
Meditate (10)
Prepare Corpse (15)
Sense Assassin (05)
Sense Chaos (05)
Spirit Combat (40)
Spirit Dance (05)
Spirit Lore (05)
Spirit Travel (15)
Understand Herd Beast (05)
Worship (Vinga) (30)
  • Manipulation:+5%
Conceal (10)
Craft (specific craft) (15)
Devise (10)
Play Instrument (10)
Sleight (10)
  • Perception: +5%
Insight (human) (25)
Insight (others) (05)
Listen (50)
Scan (50)
Search (30)
Track (20)
  • Stealth: +0%
Hide (10)
Move Quietly (10)
  • NOTES:

Cults & Magic

  • Initiate of Cult
    • Subcult:Vinga
    • Gifts/Geases:
    • one
    • two
______________________________________________________________________
  • Spirit Combat: 40%
    • Spirit Combat Damage: 1d6+1
______________________________________________________________________
  • MAGIC POINTS:14
    • Crystal:
______________________________________________________________________
  • SPIRIT MAGIC:
    • CHA Limit:14
    • Bladesharp 2 (2)
    • Detect Enemies (1)
    • Protection (2)
    • spell (XX)
    • spell (XX)
________________________________
  • RUNE MAGIC:
    • Vinga Rune Points:1
    • Dismiss Air Elemental
    • Increase/Decrease Wind
    • Summon Air Elemental
    • spell (XX) (Runes x or y)
    • spell (XX) (Runes x or y)
    • spell (XX) (Runes x or y)
    • Command Cult Spirit (2)
    • Dismiss Magic 1+
    • Divination 1+
    • Extension 1+
    • Find Enemy 1
    • Heal Wound 1
    • Multispell 1+
    • Sanctify 1+
    • Soul Sight 1
    • Spirit Block 1+
    • Summon Cult Spirit 1-3
    • Warding 1+
______________________________________________________________________
  • SPIRITS:
______________________________________________________________________
  • NOTES:

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Hit Location
Head xx xx xx xx 19-20
Left Arm xx xx xx xx 16-18
Right Arm xx xx xx xx 13-15
Chest xx xx xx xx 12
Abdomen xx xx xx xx 09-11
Left Leg xx xx xx xx 05-08
Right Leg xx xx xx xx 01-04
  • Total Hit Points: xx HP
  • Total Armor ENC: xx
  • NOTES:

Weapons and Shields

  • Weapon / Shield Bonus (= Manipulation): +05%
Weapon/Shield SR % DMG Range HP ENC
Weapon (broadsword) 2 80% 1d8+1 xx 12 1
Weapon (lance) 2 70% 1d10+1 xx 10 3
Weapon (dagger) 4 30% 1d4+2 xx 6 (4)
Weapon (battle-axe) 3 25% 1d8+2 xx 8 2
Weapon (xx) xx xx xx xx xx xx
Weapon (xx) xx xx xx xx xx xx
miss weapon (composite bow) S/MR 70% 1d8+1 100 7 2
miss weapon (xx) xx xx x/x xx xx xx
miss weapon (xx) xx xx x/x xx xx xx
Shield (medium) xx 30% xx xx xx xx
Shield (xx) xx xx xx xx xx xx
Fist 4 30% 1d3 xx arm xx
Grapple 4 30% special arm xx xx
Kick 4 20% 1d6 xx leg xx
  • Total Weapon ENC: xx
  • COMBAT NOTES:

Equipment

  • MAX ENC: [STR (xx) + CON (xx)] / 2 = 13
  • ENCUMBRANCE: Armour X + Weapons Y + Other Z = XX
  • Armour:
  • Weapons:


  • Other:
  • Valuables:

Mounts etc

Family

  • Famous Ancestors:
  • Grandparents:
    • one
    • two
    • three
    • four
  • Parents:
    • one
    • two
  • Aunts & Uncles:
    • one
    • two
    • three
    • four
  • Siblings:
    • one
    • two
    • three
    • four
  • Marriage:
    • one
    • two
  • Siblings:
    • one
    • two
    • three
    • four
  • Children:
    • one
    • two
    • three
    • four
  • Family events:
    • one (year)
    • two (year)
    • three (year)
    • four (year)


Holdings & Tenants

  • HOUSEHOLD:
    • Hides:
    • Description:
    • Tenants:
  • WEALTH:

Backstory from Chargen

Notable Events (Reputation)

LIST HERE EVERY EVENT THAT LEADS TO A REPUTATION INCREASE, INCLUDING FROM CHARGEN

Improvement Rolls to make, plus notes

  • POW:
    • Skills:
  • For purposes of seasonal improvement rolls...
    • Professional skills:
    • Cult skills:
  • Requirements for rune level or equivalent:

- Main Page; Swan and Fox