Editing Jensen Hawkins (Jay) 11th Level
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− | '''Speed''' 40, Climbing 40, Swimming 40, +10 | + | '''Speed''' 40, Climbing 40, Swimming 40, +10 first turn of combat. |
*Nonmagical difficult terrain costs no extra movement. | *Nonmagical difficult terrain costs no extra movement. | ||
*Standing only uses only 5'. Can jump after moving 5' | *Standing only uses only 5'. Can jump after moving 5' | ||
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− | '''HPs''' 104 | + | '''HPs''' 104 '''AC''' 17 |
− | '''Initiative''' +6 | + | '''Initiative''' +6 |
− | ''' | + | '''Proficiency Bonus''' +4 |
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{| class="wikitable" | {| class="wikitable" | ||
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'''Ranger Features''' | '''Ranger Features''' | ||
*1st Level: '''Favored Foe''' - Hunter’s Mark spell known, doesn't count against spells known, doesn't require concentration. Can cast it Wis Mod times w/o concentration or expending a slot per long rest., '''Deft Explorer''' - Roving: +5 Speed, Climbing & Swimming is equal to walking speed. Canny: Expertise in Athletics, +2 languages. | *1st Level: '''Favored Foe''' - Hunter’s Mark spell known, doesn't count against spells known, doesn't require concentration. Can cast it Wis Mod times w/o concentration or expending a slot per long rest., '''Deft Explorer''' - Roving: +5 Speed, Climbing & Swimming is equal to walking speed. Canny: Expertise in Athletics, +2 languages. | ||
− | *2nd Level: '''Fighting Style''' - Archery (+2 w/ Ranged Weapons), '''Spellcasting''' | + | *2nd Level: '''Fighting Style''' - Archery (+2 w/ Ranged Weapons), '''Spellcasting''' |
*3rd Level: '''Primal Awareness''' - Bonus spells that can be cast once per long rest w/o expending a slot. '''Gloom Stalker Archetype''' - ''Gloom Stalker Magic'' - expanded spell list that doesn't count against spells known, ''Dread Ambusher'' - Wis mod bonus to Initiative, +10 move on first turn of combat, can take an additional attack if I attack on the first round of combat & if it hits the target takes +1d8 dmg, ''Umbral Sight'' - +30' to Darkvision, While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. | *3rd Level: '''Primal Awareness''' - Bonus spells that can be cast once per long rest w/o expending a slot. '''Gloom Stalker Archetype''' - ''Gloom Stalker Magic'' - expanded spell list that doesn't count against spells known, ''Dread Ambusher'' - Wis mod bonus to Initiative, +10 move on first turn of combat, can take an additional attack if I attack on the first round of combat & if it hits the target takes +1d8 dmg, ''Umbral Sight'' - +30' to Darkvision, While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. | ||
*4th Level: '''ASI''' - ''Close Quarters Archer'' Feat | *4th Level: '''ASI''' - ''Close Quarters Archer'' Feat | ||
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*1st Level: '''Sharpshooter''' (Ranged Weapons) No disadvantage at long range. Ignore half cover and three-quarters cover. May take -5 to hit & +10 dmg. | *1st Level: '''Sharpshooter''' (Ranged Weapons) No disadvantage at long range. Ignore half cover and three-quarters cover. May take -5 to hit & +10 dmg. | ||
*4th Level: '''Close Quarters Archer''' (Ranged Weapons) Being in melee with a hostile creature doesn’t impose disadv on attacks. No disadv against prone targets if firing down on them. You can make an Opportunity Attack with your bow as if it were a melee weapon, firing an arrow as the target exits melee range. | *4th Level: '''Close Quarters Archer''' (Ranged Weapons) Being in melee with a hostile creature doesn’t impose disadv on attacks. No disadv against prone targets if firing down on them. You can make an Opportunity Attack with your bow as if it were a melee weapon, firing an arrow as the target exits melee range. | ||
− | *8th Level: '''Athlete''' Standing only uses only 5'. Can jump after moving 5', rather than 10'. | + | *8th Level: '''Athlete''' Standing only uses only 5'. Can jump after moving 5', rather than 10'. |
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− | + | '''Spells''' | |
− | + | *'''Cantrips''' | |
− | + | **Blade Ward | |
+ | **Dancing Lights | ||
+ | **Minor Illusion | ||
+ | **Mending | ||
+ | **Ray of Frost# | ||
+ | *'''1st Level''' | ||
+ | **Cure Wounds | ||
+ | **Longstrider | ||
+ | **Sleep | ||
+ | **Thunderwave | ||
+ | *'''2nd Level''' | ||
+ | **Cloud of Daggers | ||
+ | **Hold Person | ||
+ | **Witch Bolt% | ||
+ | *'''3rd Level''' | ||
+ | **Major Image | ||
+ | **Leomund's Tiny Hut | ||
+ | **Tongues | ||
+ | *'''4th Level''' | ||
+ | **Ice Storm% | ||
+ | **Polymorph | ||
+ | *'''5th Level''' | ||
+ | **Greater Restoration | ||
+ | **Mass Cure Wounds | ||
+ | **Cone of Cold# | ||
+ | *'''6th Level''' | ||
+ | **True Seeing | ||
− | + | '''Equipment''' | |
− | + | *Amplifying Guitar (Common Magic Item) | |
− | + | *+2 Studded Leather Armor (Very Rare Magic Item) | |
− | + | *+2 Rapier (Rare Magic Item) | |
− | + | *Bracers of Archery (Uncommon Magic Item) | |
− | + | *Bag of Holding (Uncommon Magic Item) | |
− | + | *Cloak of Protection (Uncommon Magic Item) | |
− | + | *Short Bow | |
− | + | *5 Sealed Quivers, each containing 20 Arrows for Short Bow (Kept in Bag of Holding) | |
− | + | *Quiver with 20 Arrows for Short Bow | |
− | + | *50' Rope | |
− | + | *150' Rope (Kept in Bag of Holding) | |
− | + | *4 Potions of Healing | |
− | + | *6 Fine Outfits (Kept in Bag of Holding) | |
− | + | *3 Aristocratic Ball Gowns (Kept in Bag of Holding) | |
− | + | *Make up Kit | |
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Jensen Isaiah Hawkins was born and raised in Eastern Oregon by a moderately abusive family of rigidly adhering fundamentalist Christians of an off-beat denomination. His family were also firm adherents of a number of Sovereign Citizen and Freemen-on-the-Land conspiracy theories. He thought his family's beliefs, both religious and otherwise, were insane. He was raised on a small ranch that wasn't always self sustaining. Jensen, or "Jay" as anyone who actually liked him called him (so not his family), had to learn to get by impoverished, and was often reduced to thievery and poaching to get by. | Jensen Isaiah Hawkins was born and raised in Eastern Oregon by a moderately abusive family of rigidly adhering fundamentalist Christians of an off-beat denomination. His family were also firm adherents of a number of Sovereign Citizen and Freemen-on-the-Land conspiracy theories. He thought his family's beliefs, both religious and otherwise, were insane. He was raised on a small ranch that wasn't always self sustaining. Jensen, or "Jay" as anyone who actually liked him called him (so not his family), had to learn to get by impoverished, and was often reduced to thievery and poaching to get by. | ||