Editing Jensen Hawkins (Jay) 11th Level
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 26: | Line 26: | ||
---- | ---- | ||
− | '''HPs''' 104 | + | '''HPs''' 104 '''AC''' 17 |
− | '''Initiative''' +6 | + | '''Initiative''' +6 |
− | ''' | + | '''Proficiency Bonus''' +4 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 128: | Line 95: | ||
'''Ranger Features''' | '''Ranger Features''' | ||
*1st Level: '''Favored Foe''' - Hunter’s Mark spell known, doesn't count against spells known, doesn't require concentration. Can cast it Wis Mod times w/o concentration or expending a slot per long rest., '''Deft Explorer''' - Roving: +5 Speed, Climbing & Swimming is equal to walking speed. Canny: Expertise in Athletics, +2 languages. | *1st Level: '''Favored Foe''' - Hunter’s Mark spell known, doesn't count against spells known, doesn't require concentration. Can cast it Wis Mod times w/o concentration or expending a slot per long rest., '''Deft Explorer''' - Roving: +5 Speed, Climbing & Swimming is equal to walking speed. Canny: Expertise in Athletics, +2 languages. | ||
− | *2nd Level: '''Fighting Style''' - Archery (+2 w/ Ranged Weapons), '''Spellcasting''' (see "Magic" below"), '''Spell Versatility''' - When you finish a long rest, you can replace a spell you learned from your Spellcasting feature with another spell from the ranger spell list. The new spell must be the same level as the spell you replace, '''Spellcasting Focus''' - May use Druidic spell focus. '''Ranger Spells''' - The following spells expand the ranger spell list: Entangle, Searing Smite, Aid, Gust of Wind, Magic Weapon, Enhance | + | *2nd Level: '''Fighting Style''' - Archery (+2 w/ Ranged Weapons), '''Spellcasting''' (see "Magic" below"), '''Spell Versatility''' - When you finish a long rest, you can replace a spell you learned from your Spellcasting feature with another spell from the ranger spell list. The new spell must be the same level as the spell you replace, '''Spellcasting Focus''' - May use Druidic spell focus. '''Ranger Spells''' - The following spells expand the ranger spell list: Entangle, Searing Smite, Aid, Gust of Wind, Magic Weapon, Enhance ability, Warding Bond |
*3rd Level: '''Primal Awareness''' - Bonus spells that can be cast once per long rest w/o expending a slot. '''Gloom Stalker Archetype''' - ''Gloom Stalker Magic'' - expanded spell list that doesn't count against spells known, ''Dread Ambusher'' - Wis mod bonus to Initiative, +10 move on first turn of combat, can take an additional attack if I attack on the first round of combat & if it hits the target takes +1d8 dmg, ''Umbral Sight'' - +30' to Darkvision, While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. | *3rd Level: '''Primal Awareness''' - Bonus spells that can be cast once per long rest w/o expending a slot. '''Gloom Stalker Archetype''' - ''Gloom Stalker Magic'' - expanded spell list that doesn't count against spells known, ''Dread Ambusher'' - Wis mod bonus to Initiative, +10 move on first turn of combat, can take an additional attack if I attack on the first round of combat & if it hits the target takes +1d8 dmg, ''Umbral Sight'' - +30' to Darkvision, While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. | ||
*4th Level: '''ASI''' - ''Close Quarters Archer'' Feat | *4th Level: '''ASI''' - ''Close Quarters Archer'' Feat | ||
Line 143: | Line 110: | ||
== Magic == | == Magic == | ||
− | |||
− | |||
− | |||
'''Casting Ability''' Wisdom | '''Casting Ability''' Wisdom | ||
'''Save DC''' 14 '''Attack Bonus''' +6 | '''Save DC''' 14 '''Attack Bonus''' +6 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *'''Cantrips''' | |
+ | **Create Bonfire | ||
+ | **Druidcraft | ||
+ | **Shape Water | ||
+ | **Thorn Whip | ||
+ | *'''1st Level''' | ||
+ | **Detect Magic *† | ||
+ | **Disguise Self * | ||
+ | **Ensnaring Strike | ||
+ | **Goodberry | ||
+ | **Hunter's Mark *^ | ||
+ | **Longstrider | ||
+ | **Speak with Animals *† | ||
+ | *'''2nd Level''' | ||
+ | **Beast Sense *† | ||
+ | **Locate Animals or Plants *† | ||
+ | **Pass Without Trace | ||
+ | **Rope Trick * | ||
+ | **Silence | ||
− | + | * * = doesn't count against known spells | |
− | + | * † = cast once per long rest for free | |
− | + | * ^ = cast Wis mod per long rest for free | |
− | + | '''Equipment''' | |
− | + | *Amplifying Guitar (Common Magic Item) | |
− | + | *+2 Studded Leather Armor (Very Rare Magic Item) | |
− | + | *+2 Rapier (Rare Magic Item) | |
− | + | *Bracers of Archery (Uncommon Magic Item) | |
− | + | *Bag of Holding (Uncommon Magic Item) | |
− | + | *Cloak of Protection (Uncommon Magic Item) | |
− | + | *Short Bow | |
− | + | *5 Sealed Quivers, each containing 20 Arrows for Short Bow (Kept in Bag of Holding) | |
− | + | *Quiver with 20 Arrows for Short Bow | |
− | + | *50' Rope | |
− | + | *150' Rope (Kept in Bag of Holding) | |
− | + | *4 Potions of Healing | |
− | + | *6 Fine Outfits (Kept in Bag of Holding) | |
− | + | *3 Aristocratic Ball Gowns (Kept in Bag of Holding) | |
− | + | *Make up Kit | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Jensen Isaiah Hawkins was born and raised in Eastern Oregon by a moderately abusive family of rigidly adhering fundamentalist Christians of an off-beat denomination. His family were also firm adherents of a number of Sovereign Citizen and Freemen-on-the-Land conspiracy theories. He thought his family's beliefs, both religious and otherwise, were insane. He was raised on a small ranch that wasn't always self sustaining. Jensen, or "Jay" as anyone who actually liked him called him (so not his family), had to learn to get by impoverished, and was often reduced to thievery and poaching to get by. | Jensen Isaiah Hawkins was born and raised in Eastern Oregon by a moderately abusive family of rigidly adhering fundamentalist Christians of an off-beat denomination. His family were also firm adherents of a number of Sovereign Citizen and Freemen-on-the-Land conspiracy theories. He thought his family's beliefs, both religious and otherwise, were insane. He was raised on a small ranch that wasn't always self sustaining. Jensen, or "Jay" as anyone who actually liked him called him (so not his family), had to learn to get by impoverished, and was often reduced to thievery and poaching to get by. | ||