Editing Jeweled Amber Skill Points
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*3 pips makes them rare, and there are long lists of people with rare abilities. | *3 pips makes them rare, and there are long lists of people with rare abilities. | ||
*4 pips makes one a virtuoso. | *4 pips makes one a virtuoso. | ||
− | *5 pips is a nearly unique skill coming along once in a generation | + | *5 pips is a nearly unique skill coming along once in a generation. |
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==='''Example-Sewing'''=== | ==='''Example-Sewing'''=== | ||
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*4 pips include the behavior from 3 pips but also include using them as weapons and to punctuate conversations. A 4 pip skill dominates the PC's life. | *4 pips include the behavior from 3 pips but also include using them as weapons and to punctuate conversations. A 4 pip skill dominates the PC's life. | ||
*5 Pips.....is obsessive. | *5 Pips.....is obsessive. | ||
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Players express themselves in these skills. A person with a pip in motorcycle and a pip in pool means that they are more likely to ride a motorcycle then a horse and are more likely to be found around a pool table if someone goes looking for them. | Players express themselves in these skills. A person with a pip in motorcycle and a pip in pool means that they are more likely to ride a motorcycle then a horse and are more likely to be found around a pool table if someone goes looking for them. | ||
It gives a lot of spin in character creation and development. It has given players a chance to think about what direction they want their PC to go. In general they have spent 2 to 4 pips either in one skill or in a small collection. More then that starts making me question their devotion to a particular skill. I generally don't allow more then one 3 pip skill at the start. As game play goes on if they make a particular effort at using that skill I may at some point let them take a 4th pip. I've yet to let a PC allocate to a 5 pip skill. They would have to be really dedicated to making it a big part of who the PC is, how he reacts, and what people think of them. | It gives a lot of spin in character creation and development. It has given players a chance to think about what direction they want their PC to go. In general they have spent 2 to 4 pips either in one skill or in a small collection. More then that starts making me question their devotion to a particular skill. I generally don't allow more then one 3 pip skill at the start. As game play goes on if they make a particular effort at using that skill I may at some point let them take a 4th pip. I've yet to let a PC allocate to a 5 pip skill. They would have to be really dedicated to making it a big part of who the PC is, how he reacts, and what people think of them. | ||
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=='''Skills from the GM point of view'''== | =='''Skills from the GM point of view'''== | ||
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*1 pip in motorcycles means down the line they run afoul of a biker gang. | *1 pip in motorcycles means down the line they run afoul of a biker gang. | ||
*1 pip of poker tricks and they might get in a big card game with high power cheats. | *1 pip of poker tricks and they might get in a big card game with high power cheats. | ||
− | *3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful | + | *3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful material to work or powerful tool. Also, they might have to deal with powerful thieve stealing their favorite creations. |
Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what is their game too. | Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what is their game too. | ||
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*An '''professional pool player''' unable to get a game from someone unwilling to lose. Willie Moscone, Effen Reyes, | *An '''professional pool player''' unable to get a game from someone unwilling to lose. Willie Moscone, Effen Reyes, | ||
*A '''legendary juggler''' able to juggle an alligator, a tiger, and a hamster while singing Opera and tightrope walking. | *A '''legendary juggler''' able to juggle an alligator, a tiger, and a hamster while singing Opera and tightrope walking. | ||
− | *'''Epic Surgeon'''. John Heysham Gibbon ''(first open heart surgery)'', Christiaan Barnard ''(first heart transplantation)'', Calow Bruce-Nu Yark- ''(Creator of experimental cyberware.)'' | + | *'''Epic Surgeon'''. John Heysham Gibbon ''(first open heart surgery)'', Christiaan Barnard ''(first heart transplantation)'', Calow Bruce-Nu Yark- ''(Creator of experimental cyberware.)'', Adrian of Mandalay (Surgical Power Crystal Implantation) |
*'''Language Final Authority-Creator of a cohesive language-Linguistic theory'''. JRR Tolkien-Elvish/Dwrvish. Ferdinand de Saussure-Developmen of Linguistics and symbolism. Noam Chomsky- Universal grammar, [[Tolknor]] Scripter-Psychohistory of Language | *'''Language Final Authority-Creator of a cohesive language-Linguistic theory'''. JRR Tolkien-Elvish/Dwrvish. Ferdinand de Saussure-Developmen of Linguistics and symbolism. Noam Chomsky- Universal grammar, [[Tolknor]] Scripter-Psychohistory of Language | ||
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=='''Shadow Shaving'''== | =='''Shadow Shaving'''== | ||
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Shadow Walking is an extremely specialized ability. It is the ability to concentrate on a very precise set of shadow parameters including details such as time ratios, minor changes in the time-line, addition or elimination of particular events, minor changes in details of places and individuals. | Shadow Walking is an extremely specialized ability. It is the ability to concentrate on a very precise set of shadow parameters including details such as time ratios, minor changes in the time-line, addition or elimination of particular events, minor changes in details of places and individuals. | ||
− | <span style=color:blue> | + | <span style=color:blue><big>*The greater the pattern imprint allows for reaching a chosen destination at a quicker rate. <big><span> |
− | <span style=color:blue> | + | <span style=color:blue><big>*The more skill points a shadow walker has in ''Shadow Shaving'', the greater amount of detail that can be added to arrive at a more precise place in the same amount of time. <big><span> |
− | ==='''''Example'''''=== | + | ==='''''Example'''''=== |
===='''Normal Shadow Walker and a Normal Destination'''==== | ===='''Normal Shadow Walker and a Normal Destination'''==== | ||
*I walk to a water rich world with blue skies and warm weather. | *I walk to a water rich world with blue skies and warm weather. | ||
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*The technological age should be a sword age. | *The technological age should be a sword age. | ||
− | + | <span style=color:blue>Basic Imprint: Distance 36 miles. 9 hours of walking at 4 miles per hour, 3 hours of riding a horse at a cantor of 12 miles per hour, 1 hour and 12 minutes of riding a horse at a gallop of 30 mph. 24 minutes riding a motorcycle at 90 mph</span> | |
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− | + | <span style=color:red>Advanced Imprint: Distance 18 miles. 4 hours & 30 minutes of walking at 4 miles per hour, 90 minutes of riding a horse at a cantor of 12 miles per hour, 1 hour and 12 minutes of riding a horse at a gallop of 30 mph. 12 minutes riding a motorcycle at 90 mph</span> | |
− | + | <span style=color:Green>Master Imprint: Distance 9 miles. 2 hours & 15 minutes of walking at 4 miles per hour, 45 minutes of riding a horse at a cantor of 12 miles per hour, 36 minutes of riding a horse at a gallop of 30 mph. 6 minutes riding a motorcycle at 90 mph)</span> | |
===='''1 Pip in Shadow Shaving''':==== | ===='''1 Pip in Shadow Shaving''':==== | ||
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*Foods span the nations and there is an active fusion of food styles despite the nationalities that amounts to a peaceful exchange even among warring nations. Keeping of pets is common and one nation is reviled for its practice of using pet animals as a food source. | *Foods span the nations and there is an active fusion of food styles despite the nationalities that amounts to a peaceful exchange even among warring nations. Keeping of pets is common and one nation is reviled for its practice of using pet animals as a food source. | ||
*Specific Time relations available in adjacent shadows. | *Specific Time relations available in adjacent shadows. | ||
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===='''4 Pips in Shadow Shaving''': ==== | ===='''4 Pips in Shadow Shaving''': ==== | ||
*All the above but specific social trends can be altered | *All the above but specific social trends can be altered |