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It gives a lot of spin in character creation and development. It has given players a chance to think about what direction they want their PC to go. In general they have spent 2 to 4 pips either in one skill or in a small collection. More then that starts making me question their devotion to a particular skill. I generally don't allow more then one 3 pip skill at the start. As game play goes on if they make a particular effort at using that skill I may at some point let them take a 4th pip. I've yet to let a PC allocate to a 5 pip skill. They would have to be really dedicated to making it a big part of who the PC is, how he reacts, and what people think of them.
 
It gives a lot of spin in character creation and development. It has given players a chance to think about what direction they want their PC to go. In general they have spent 2 to 4 pips either in one skill or in a small collection. More then that starts making me question their devotion to a particular skill. I generally don't allow more then one 3 pip skill at the start. As game play goes on if they make a particular effort at using that skill I may at some point let them take a 4th pip. I've yet to let a PC allocate to a 5 pip skill. They would have to be really dedicated to making it a big part of who the PC is, how he reacts, and what people think of them.
 
Random nearly always has a deck of cards or a set of drum sticks in his hands. He has 4 pips in card tricks/card magic and 3 pips in Drums.
 
  
 
=='''Skills from the GM point of view'''==
 
=='''Skills from the GM point of view'''==
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*1 pip in motorcycles means down the line they run afoul of a biker gang.  
 
*1 pip in motorcycles means down the line they run afoul of a biker gang.  
 
*1 pip of poker tricks and they might get in a big card game with high power cheats.  
 
*1 pip of poker tricks and they might get in a big card game with high power cheats.  
*3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools.  Also, they might have to deal with powerful thieves stealing their favorite creations.
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*3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful material to work or powerful tool.  Also, they might have to deal with powerful thieve stealing their favorite creations.
  
 
Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what is their game too.
 
Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what is their game too.
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Normal shadow walkers using a faster mode of travel,a "Hellride", is forcing great amounts of detail into short periods of time.  However, taking longer to reach a spot, adding distance, breaks up the amount of change required in each step.   
 
Normal shadow walkers using a faster mode of travel,a "Hellride", is forcing great amounts of detail into short periods of time.  However, taking longer to reach a spot, adding distance, breaks up the amount of change required in each step.   
  
In their flight from Flora's New York house to Amber, Random asks Corwin to stop for him.  He then concentrates while stopped, sorting out changes in a long series so that in a short distance later they can find a safe place to get gas.  He needed time not traveling at vehicle speed to get all the changes he needed sorted out in his mind so that when forward motion began he could smoothly make a lot of changes in a short distance.   
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When Random asks Corwin to stop for him.  He then concentrates while stopped, sorting out which changes in a long series so that in a short distance later a safe place to get gas exists.  He need time not traveling at vehicle speed to get all the changes he needed sorted out in his mind so that when forward motion began he could smoothly make a lot of changes in a short distance.   
  
 
'''<span style=color:blue>Basic Imprint: Distance 36 miles.  
 
'''<span style=color:blue>Basic Imprint: Distance 36 miles.  

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