Jezail Odessa

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Jezail Odessa

  • Career: Arbitrator
  • Ascended Career: Interrogator

Stats

  • Ballistic Skill: 45
  • Weapon Skill: 36
  • Strength: 36
  • Toughness: 43
  • Agility: 44
  • Intelligence: 43
  • Perception: 37
  • Willpower: 33
  • Fellowship: 55
  • Wounds: 14/14
  • Fate Points: 1

Skills

  • Awareness
  • Carouse
  • Charm +10%
  • Ciphers (Acolyte)
  • Climb +10%
  • Common Lore (Adeptus Arbites +20%, Imperium)
  • Concealment
  • Deceive
  • Dodge
  • Inquiry +20%
  • Interrogation +10%
  • Literacy +10%
  • Logic
  • Scholastic Lore (Judgement, Occult Tactica Imperialis)
  • Security +10%
  • Shadowing
  • Sleight of Hand
  • Survival
  • Speak Language (High Gothic, Low Gothic +10%)
  • Step Aside
  • True Grit

Talents

  • Ambidextrous
  • Basic Weapon Training (Las, SP)
  • Deadeye Shot
  • Decadence
  • Good Reputation (Inquisition)
  • Melee Weapon Training (Primitive)
  • Peer (Adeptus Arbites, Adeptus Mechanicus, Government, Inquisition, Nobility)
  • Pistol Training (Las)
  • Rapid Reload
  • Sound Constitution *4
  • Two-Weapon Wielder (Ballistic)
  • Watched From on High

Gear

  • Shotgun and 12 shells
  • club
  • brass knuckles
  • knife
  • flak vest
  • uniform (Good Quality Clothing)
  • 3 doses of stimm
  • injector
  • Arbitrator ID
  • chrono
  • pack of lho-sticks
  • One basic weapon of choice (may not have an Availability greater than Rare)
  • one melee weapon of choice (may not have an Availability greater than Rare)
  • best-craftsmanship flak armour
  • badge of office
  • micro-bead

XP

Trooper

  • Ballistic Skill (Simple) (100)
  • Awareness (100)
  • Common Lore (Adeptus Arbites +10%) (100)
  • Inquiry +10% (100)
  • Pistol Training (Las) (100)

Enforcer

  • Common Lore (Adeptus Arbites +20%) (100)
  • Ciphers (Acolyte) (100)
  • Security (100)
  • Basic Weapon Training (Las) (100)
  • Peer (Adeptus Arbites) (100)

Regulator

  • Climb (200)
  • Dodge (100)
  • Interrogation (100)
  • Scholastic Lore (Judgement) (100)
  • Survival (300)
  • Sound Constitution (100)
  • Two-Weapon Wielder (Ballistic) (200)

Investigator

  • Carouse (200)
  • Charm (100)
  • Deceive (100)
  • Inquiry +20% (100)
  • Security +10% (100)
  • Decadence (100)

Arbitrator

  • Intelligence (Simple) (100)
  • Fellowship (Simple, Intermediate) (250, 500)
  • Toughness (Simple) (100)
  • Agility (Simple) (500)
  • Charm +10% (100)
  • Climb +10% (100)
  • Concealment (100)
  • Interrogation +10% (100)
  • Logic (200)
  • Scholastic Lore (Occult (200), Tactica Imperialis (100))
  • Security +10% (100)
  • Shadowing (200)
  • Sleight of Hand (200)
  • Ambidextrous (100)
  • Deadeye Shot (200)
  • Nerves of Steel (100)
  • Peer (Government) (100)
  • Sound Constitution *3 (600)
  • Step Aside (100)
  • True Grit (100)

Transition Package

  • Friends in High Places

Background