Difference between revisions of "Jia Sin Se"

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m (Experiences)
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==Experiences==
 
==Experiences==
Noble +1
+
:Noble +1
Social Chameleon +2
+
:Social Chameleon +2
  
 
==Features==
 
==Features==

Revision as of 17:47, 3 April 2024

Jia Sin Se

Pronouns: she/her/hers

Background:

Q: What did you get caught doing that had you exiled from your home community?​ A: Nothing! I lost a power struggle with another house. Those furless liars accused me of stealing a priceless painting. I am no common burglar! I told the truth. I fought with all four claws and my fangs. I lost, and I fled before they could catch me.​

Q: You used to have a different life from this one that you've tried to leave behind you. Who from that life is still chasing you?​ A:The indolent dullards who set me up, they will not chase me themselves. They will hire mercenaries, murderers, anyone willing to take their filthy coin, to bring me back. I will not go back.​

Q: Who from that other life were you most sad to say goodbye to?​ A: My love, Hào. We were to be married only a month ago. Now I am not sure I will ever see him again. He had to pretend to renounce me to save himself. I hold him blameless for this.​

Demographics

  • Class: Rogue
  • Subclass: Syndicate
  • Domains: Midnight, Grace
  • Ancestry: Katari
  • Community: Highborne

Vitals

  • Height: 5'1" (1,55m)
  • Weight: 110# (50kg)

Traits

  • Agility: +2 (spellcast trait; +1 from Rapier)​
  • Strength: -1​
  • Finesse: +1​
  • Instinct: 0​
  • Presence: +2​
  • Knowledge: 0​

Combat

  • Evasion: 14
  • Damage Thresholds:
  • Minor: 4​
  • Major: 9​
  • Severe: 14​
  • Hit Points:
  • Stress:

Inventory

  • Gold: 2 handfuls
  • Torch​
  • 50' rope​
  • Basic supplies​
  • Stamina potion (heals 1d4 Stress)​
  • Grappling hook​

Weapons and Armor

  • Primary Weapon: Rapier (Presence; d8; physical; Light: +1 to Agility)​
  • Secondary Weapon: Crossbow (Finesse; d8 physical)​
  • Armor:
    • Type: Leather Armor​
    • Value: 3​
    • Feature: +1 Evasion​

Cards

  • Subclass:​
  • Ancestry:​
  • Community:​
  • Domain:​
    • 1:​
    • 2:​
    • 3:​
    • 4:​
    • 5:​
  • Vaulted:​

Experiences

Noble +1
Social Chameleon +2

Features

Katari Ancestry

Feline Instincts: On any Agility Rolls, you may mark a Stress to reroll your Hope Die. If you do, take the​ new result instead.

Community Feature

Inheritance: You have advantage on any rolls you make when consorting with nobles, negotiating prices,​ or leveraging your reputation to get what you want. Take an extra handful of gold at character creation.

Syndicate Features

Foundation: When you arrive in a heavily populated town or city, you know somebody that calls this place home. Give​ them a name, note how you think they could be useful, and choose one from the list below:

  • They owe me a favor, but they will be hard to find.
  • They’re going to ask for something in exchange.
  • They’re always in a great deal of trouble.
  • We used to be together. It’s a long story.
  • We didn’t part on great terms.

Specialization: Once per session, you can briefly call forth a shady contact. Immediately choose one of the benefits​ below and describe the flashback that brought them here to help you in this moment:

  • They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires.
  • When making an Action Roll, their help lets you shift your Hope or Fear die by +3.
  • When dealing damage, they snipe from the shadows, adding 2d8 damage to your damage roll.

Mastery: You can now use your Specialization Feature three times per session. You can also choose from the following options when you use it:

  • When you mark 1 or more Hit Points, a contact rushes out to shield you, reducing the Hit Points marked by 1.
  • When you make a Presence Roll in conversation, they back you up. Your Hope die becomes a d20 for the roll.