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==''“I shall do no harm I cain’t patch up”''==
 
==''“I shall do no harm I cain’t patch up”''==
[[File:Jian.jpg]]
 
  
==Attributes==
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==Attributes/Skills==
|| Pysical d8 || Mental d10 || Social d6 ||
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{| class="wikitable"
 +
| '''ATTRIBUTE'''
 +
| '''DIE'''
 +
| '''ATTRIBUTE'''
 +
| '''DIE'''
 +
| '''ATTRIBUTE'''
 +
| '''DIE'''
 +
|-
 +
|
 +
|-
 +
| Physical
 +
| [d8]
 +
| Mental
 +
| [d10]
 +
| Social
 +
| [d6]
 +
|-
 +
|}
  
==Trained Skills==
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{| class="wikitable"
'''Fight''' [d10]
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| '''UNTRAINED'''
 +
| '''DIE'''
 +
| '''UNTRAINED'''
 +
| '''DIE'''
 +
| '''UNTRAINED'''
 +
| '''DIE'''
 +
|-
 +
|
 +
|-
 +
| Craft
 +
| [d4]
 +
| Drive
 +
| [d4]
 +
| Fix
 +
| [d4]
 +
|-
 +
| Fly
 +
| [d4]
 +
| Influence
 +
| [d4]
 +
| Labor
 +
| [d4]
 +
|-
 +
| Move
 +
| [d4]
 +
| Perform
 +
| [d4]
 +
| Shoot
 +
| [d4]
 +
|-
 +
| Survive
 +
| [d4]
 +
| Throw
 +
| [d4]
 +
| Trick
 +
| [d4]
 +
|-
 +
|}
  
'''Focus''' [d8]
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{| class="wikitable"
 
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| '''TRAINED'''
'''Know''' [d8]
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| '''DIE'''
* ''Fugitives/Wanted Criminals'' [d6]
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| '''SPECIALTY'''
 
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| '''TRAINED'''
'''Operate''' [d12]
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| '''DIE'''
* ''Infiltrate Systems'' [d6]
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| '''SPECIALTY'''
 
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|-
'''Sneak''' [d8]
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|
 
+
|-
'''Treat''' [d12]
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| Fight
* ''Trauma'' [d6]
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| [d10]
 
+
|
==Untrained Skills==
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| Focus
Craft, Drive, Fix, Fly, Influence, Labor, Move, Notice, Perform, Shoot, Survive, Throw, Trick [All d4]
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| [d8]
 +
|
 +
|-
 +
| Operate
 +
| [d8]
 +
| ''Infiltrate Systems''
 +
| Know
 +
| [d8]
 +
| ''Wanted Criminals/Fugitives''
 +
|-
 +
| Sneak
 +
| [d10]
 +
|
 +
| Treat
 +
| [d12]
 +
| ''Trauma''
 +
|-
 +
|}
  
 
==Distinctions==
 
==Distinctions==
'''Ghost in the Machine:''' [d8] ''There ain't a system in the 'Verse you cain't crack.''
+
'''Ship’s Doctor''' [d8]
* '''Step Back:''' Roll d4 instead of d8 for 1 PP  
+
* ''Roll d4 Instead of d8 for 1 PP''
 
 
* '''I Know This System:''' ''You've studied a lot of systems, you know them inside and out.'' Spend 1 PP to expose a flaw in the system you're infiltrating; take that flaw as a d8 asset.
 
 
 
* Heavy Handed: ''Sometimes there's no time to be subtle.'' Step up or Double Operate for an action. Both 1s and 2s count as jinxes/complications.
 
  
 +
* '''Natural Healer:''' ''Spend 1 PP to step back another character’s medical or injury based Complication.''
  
 
----
 
----
 
'''Shadows of War''' [d8]
 
'''Shadows of War''' [d8]
* '''Step Back:''' Roll d4 instead of d8 for 1 PP  
+
* ''Roll d4 Instead of d8 for 1 PP''
 
 
  
 
----
 
----
 
'''Mysterious Past''' [d8]
 
'''Mysterious Past''' [d8]
* '''Step Back:''' Roll d4 instead of d8 for 1 PP  
+
* ''Roll d4 Instead of d8 for 1 PP''
  
* '''Ghosts of Yesterday:''' ''Things happened to you. Things changed you. But you can use those things.'' Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
+
* '''Ghosts of Yesterday:''' ''Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.''
 +
 
 +
----
  
 
==Signature Assets==
 
==Signature Assets==
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* '''Back Door''' ''You can use your implant to suss out back doors into systems by hard-linking your system to theirs. When you stare into the abyss . . . the abyss stares back.'' Create the d8 complication Hard-Linked to step up or double Operate when infiltrating electronic systems.
 
* '''Back Door''' ''You can use your implant to suss out back doors into systems by hard-linking your system to theirs. When you stare into the abyss . . . the abyss stares back.'' Create the d8 complication Hard-Linked to step up or double Operate when infiltrating electronic systems.
  
==Scene/Episode Assets==
 
* ''Grey Ops File On Niska'' - [non-die information asset/d8 asset if PP is spent]
 
  
==Bio==
 
 
'''Character Concept:''' Practical Pacifist/Always in the Thick of Things.
 
'''Character Concept:''' Practical Pacifist/Always in the Thick of Things.
  
 
'''Role:''' Ship's Doctor/Medic
 
'''Role:''' Ship's Doctor/Medic
----
+
 
 +
 
 
'''Home planet:''' Sihnon
 
'''Home planet:''' Sihnon
 
   
 
   
 
'''Religion:''' Buddhist[ish]
 
'''Religion:''' Buddhist[ish]
----
+
 
 +
 
 
'''Age:''' 38   
 
'''Age:''' 38   
  
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'''Weight:''' 70kg
 
'''Weight:''' 70kg
----
 
'''First Impressions:''' [https://facadebehindthemask.files.wordpress.com/2016/12/jian.jpg '''Jian'''] is short and wiry, with a mix of Asian and Caucasian features. He keeps his hair buzzed and wears a short goatee, has dark eyes and a quiet, unassuming voice. On ship or station, he is almost always found in ship's coveralls festooned across the arms, legs, and torso with myriad pockets in which he keeps all the tools of his trade handy.
 
  
=[https://wiki.rpg.net/index.php/Firefly_PotR:Main_Page Back to Main Page]=
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 +
'''First Impressions:''' [https://facadebehindthemask.files.wordpress.com/2016/12/jian.jpg '''Jian'''] is short and wiry, with a mix of Asian and Caucasian features. He keeps his hair buzzed and wears a short goatee, has dark eyes and a quiet, unassuming voice. On ship or station, he is almost always found in ship's coveralls festooned across the arms, legs, and torso with myriad pockets in which he keeps all the tools of his trade handy.
 +
 
 +
 
 +
<u>'''ATTRIBUTES'''</u>
 +
 
 +
Mental '''[d10]''' Physical '''[d8]''' Social '''[d6]'''
 +
 
 +
 
 +
<u>'''DISTINCTIONS'''</u>
 +
 
 +
Ship’s Doctor '''[d8]'''
 +
 
 +
* ''Roll d4 Instead of d8 for 1 PP''
 +
 
 +
* '''Natural Healer:''' Spend 1 PP to step back another character’s medical or injury based Complication.
 +
 
 +
 
 +
Shadows of War '''[d8]'''
 +
 
 +
* ''Roll d4 Instead of d8 for 1 PP''
 +
 
 +
 
 +
Mysterious Past '''[d8]'''
 +
 
 +
* ''Roll d4 Instead of d8 for 1 PP''
 +
 
 +
* '''Ghosts of Yesterday:''' Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
 +
 
 +
 +
<u>'''SKILLS'''</u>
 +
 
 +
Fight '''[d10]'''
 +
 
 +
Focus '''[d8]'''
 +
 
 +
Know '''[d8]''' ''Wanted Criminals/Fugitives''
 +
 
 +
Operate '''[d12]''' ''System Infiltration''
 +
 
 +
Sneak '''[d10]'''
 +
 
 +
Treat '''[d12]''' ''Trauma''
 +
 
 +
'''[d4/Untrained]''' Craft, Drive, Fix, Fly, Influence, Labor, Move, Perform, Shoot, Survive, Throw, Trick
 +
 
 +
 +
<u>'''SIGNATURE ASSETS'''</u>
 +
 
 +
'''Horse Tranq Hypospray''' [d8] Farm Grade Hypospray for administering large doses of Tranquilizer through physical contact.
 +
 
 +
'''Alliance Cortex Implant''' [d8] Computer Implant with full wireless access. Can be used to link with any local system. Relays directly to visual cortex and inner ear. No visible externals.
 +
 
 +
* '''Back Door''' ''You can use your implant to suss out back doors into systems by hard-linking your system to theirs. When you stare into the abyss . . . the abyss stares back.'' Create the d8 complication Hard-Linked to step up or double Operate when infiltrating electronic systems.

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