Jimmy Battista

From RPGnet
Revision as of 15:35, 3 October 2011 by Ovid (talk | contribs)
Jump to: navigation, search


Details

Name: Jimmy Battista Nature: Competitor Clan: Caitiff
Player: Ovid Demeanor: Conformist Generation: 13th
Chronicle: The Abandoned Brood Concept: Bagman Sire: Unknown


History

Jimmy Batista is the son of two respectable working-class parents, an Italian father and an Irish mother. But Jimmy always had his eye on more: he had little more than contempt for his dad's clockwork routine, going into work then coming home, eating dinner, having a beer in front of the TV and then falling asleep. And his mother seemed to be little more than a slave to her husband and children. So Jimmy quickly fell in with the more exciting kids in the neighborhood - the ones who smoked and drank and ran little errands for the local toughs. At the same time, his father started to take him to union meetings, 'to teach him that working folk have to stick together', as his father said. But Jimmy learned a different lesson: that the worlds of the street toughs and the union organizers weren't that far apart. Jimmy was bright, graduated High School, and even got a degree from a community college. His mother and father were immensely proud (he was the first in his family to graduate college) and were even prouder when he got an internship, then a job, with one of the politicians who'd come to those union meetings years before. What they didn't realize was that this politician had spotted Jimmy at an early age as someone who was comfortable on both sides of the tracks and so would be the perfect bagman. Jimmy, meanwhile, saw himself coming up in the world - until one night, coming home after working late, alone on a subway car, his life ended in blood and ecstasy.

Attributes

Physical Social Mental
Strength * * Charisma * * Perception * * *
Dexterity * * Manipulation * * * * Intelligence * * *
Stamina * * Appearance * * Wits * * * *

Abilities

Talents Skills Knowledges
Alertness * * Animal Ken Academics
Athletics Crafts (Body) * Computer *
Brawl * * Drive * * Finance * * *
Dodge * * Etiquette * * Investigation
Empathy * * * Firearms Law * * *
Expression * * Melee Linguistics
Intimidation Performance Medicine
Leadership Security Occult
Streetwise * * * Stealth Politics * * *
Subterfuge * * * Survival Science

Advantages

Disciplines Backgrounds Virtues
Celerity * Allies * * * Conscience * *
Dementation * Contacts * * *
Vicissitude * Domain * (* * * * *) Self-Control * * * *
Influence *
Resources * * Courage * * * *

Other Traits

Derangements Health
Humanity * * * * * * Bruised
Hurt
-1
Willpower (9) * * * * * * * * * Injured
-1
Languages
Wounded
-2
Bloodpool Mauled
-2
Crippled
-5
Points per Turn: Incapacitated

Combat

Weapon/Attack Diff. Damage Rate Range Clip Conceal Armour
Class:
Rating:
Penalty:
Description:

Expanded Backgrounds

Allies Mentor
Ally 1 n/a
Ally 2
Ally 3
Contacts Resources
Contact 1 Middle class, $1,200/month
Contact 2
Contact 3
Fame Retainers
n/a n/a
Herd Status
n/a n/a
Influence Domain
Moderately influential: a factor in city politics Shared domain with brood