Difference between revisions of "Joe Fuller"

From RPGnet
Jump to: navigation, search
(Combat Stats)
(Combat Stats)
Line 33: Line 33:
 
*'''Saving Throws'''
 
*'''Saving Throws'''
 
{|
 
{|
| '''Melee attacks'''  || to hit/dam  ||  damage
+
| '''Melee attacks'''   
 +
|-
 +
| Weapon|| to hit/dam  ||  damage
 
|-
 
|-
 
  | Longsword  ||    +0          ||            1d8  
 
  | Longsword  ||    +0          ||            1d8  
Line 40: Line 42:
 
|}
 
|}
 
{|
 
{|
| '''Ranged attacks''' ||  to hit/dam  ||  damage ||    range increment
+
| '''Ranged attacks'''  
 +
|-
 +
| Weapon ||  to hit/dam  ||  damage ||    range increment
 
|-
 
|-
 
| Heavy crossbow ||    -1/0    ||          1d8    ||        80 ft
 
| Heavy crossbow ||    -1/0    ||          1d8    ||        80 ft

Revision as of 13:05, 15 August 2010

Mutant Future Hexcrawl Main Page

Biographical Info

  • Name: Joe Fuller
  • Race: Pure Human
  • Sex: Male
  • Age:
  • Height
  • Weight
  • Hair
  • Eyes l
  • Skin
  • History and Personality
  • Description

Characteristics

  • Pure Human
  • Level 1
  • EXP 0
  • XP required for next level 3,001
  • Alignment
  • STR 12 (+0 to hit/damage)
  • DEX 7 (+1 to AC, -1 to missile weapons)
  • CON 15
  • INT 18 (+15% to technology roll)
  • WIL 11 (no adj)
  • CHR 15 (+1 to reaction roll, Max. # Retainers: 5; Retainer Morale 8)

Combat Stats

  • AC6 (studded leather and shield, +1 dex)
  • HP: 72/72
  • Move 30/10/30 ft
  • Saving Throws
Melee attacks
Weapon to hit/dam damage
Longsword +0 1d8
Dagger +0 1d4
Ranged attacks
Weapon to hit/dam damage range increment
Heavy crossbow -1/0 1d8 80 ft
Dagger -1/0 1d4 10ft

Mutations

Gear and Treasure

  • Encumbrance
  • Coins gp sp cp
  • Weapons
    • Longsword 4lb
    • Dagger 1lb
    • Heavy crossbow 8lb
    • 20 quarrels in case 2lb
  • Armour
    • Studded leather armour 20lb
    • Shield 10lb
  • Gear
    • Backpack 2lb
    • Waterskin 5lb
    • Bedroll
    • Winter blanket
    • Flint & steel
    • Lantern
    • 5 flasks oil
    • 10 days trail rations
    • 50 ft silk rope
    • 2 small sacks
    • Map case
    • 1 oz ink
    • Quill pen
    • 10 sheets parchment
    • Spyglass
    • Bottle of wine
    • 12 Iron spikes
    • Hammer
    • 1lb Tobacco (trade)
    • 1lb Ginger
  • Treasure