Difference between revisions of "Joe Greenier"

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Protean form- 3
 
Protean form- 3
 
Direction sense- 2
 
Direction sense- 2
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Latest revision as of 09:58, 31 March 2006

Joe Greenier, who goes by Green, was embraced in the farmland outside of Gary, Indiana in 1998. He is the childe of either Charles or Mirella. Charles and Mirella were embraced in the 50's by a very old vampire that Green's never met, were brother and sister in life, and were both batshit crazy. Charles got dusted by some...thing in southern Illinois in 2000 and Mirella went to ground not long after.

Since then, Green's roamed around and survived night to night, until 2004 when he had the good fortune to meet Myriam in Chicago's south suburbs. Myriam introduced him to Rowen and got him hooked up with the Acolytes, and also introduced him to an enterprising Mekhet named Trent.

Green loves the city; compared to the nomad's existence in the wild, he's got it real easy. He's afraid of getting complacent though, so the Circle's philosophy of strength through struggle appeals to him. It's a good thing Trent has plans; otherwise, Green would be bored to tears.

Green cares nothing for politics; he still has the nomad's mindframe of living hand-to-mouth. He hangs out in the city's parks, feeding on deer, strays, pushers, and pimps. He has no haven, but is good at finding bolt holes and uses Haven of Soil quite frequently. He dresses unobtrusively in old jeans and a sweatshirt. Green is of average height and weight and has tangled dirty-blonde hair.

Name: Joe Greenier aka Green Apparent Age: 21 Year of Embrace: 1998 Clan: Gangrel Covenant: Circle of the Crone Virtue: Hope Vice: Sloth


Attributes

Mental () Intelligence: 2 Wits: 2 Resolve: 3

Physical () Strength: 3 Dexterity :3 Stamina: 2

Social () Presence: 2 Manipulation: 2 Composure (favored stat): 3


Skills

Mental () Academics: Computer: Craft: Investigation:2 Medicine: Occult:2 Science:

Physical () Athletics:2 Brawl:3 Drive: Firearms: Larceny:2 Stealth (hunting): 2 Survival (finding bolt holes):2 Weaponry:

Social () Animal Ken (stray dogs): 2 Empathy: Expression: Intimidation: 2 Persuasion: 1 Socialize: Streetwise: 2 Subterfuge:


Disciplines Protean 4 (bat, rottweiler) Animalism 1 Resilience 1

Merits Mentor (Myriam) 1 Contacts (Gangrel, Parkdwellers) 2 Danger Sense 2 Clan status 1 Fast reflexes 1 Direction sense 1

Advantages

Health: 7 Willpower: 6 Blood Potency: 1 Humanity: 7 Size: 5 Defense: 2 Initiative Modifier: 7 Speed: 11

XP Breakdown Protean 4- 20 Animalism 1- 5 Resilience 1- 5 Protean form- 3 Direction sense- 2


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