Difference between revisions of "John Williams"

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John has lived a long time. In trying to discover his own nature he's learned more than a thing or two about magic and while he's no wizard he is quite an adept thaumaturge. Decades of fighting in various wars and virtual immunity to bullets hone his swordsmanship skills to a deadly degree.  
 
John has lived a long time. In trying to discover his own nature he's learned more than a thing or two about magic and while he's no wizard he is quite an adept thaumaturge. Decades of fighting in various wars and virtual immunity to bullets hone his swordsmanship skills to a deadly degree.  
 +
  
  
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Skills:
 
Skills:
 +
 
+4: Lore, Weapons
 
+4: Lore, Weapons
 +
 
+3: Discipline, Endurance, Scholarship
 
+3: Discipline, Endurance, Scholarship
 +
 
+2: Deceit, Athletics, Resources, Contacts
 
+2: Deceit, Athletics, Resources, Contacts
 +
 
+1: Intimidation, Investigation, Alertness, Craftsmanship, Conviction
 
+1: Intimidation, Investigation, Alertness, Craftsmanship, Conviction
  
  
 
Powers:
 
Powers:
 +
 
Undying [-1]
 
Undying [-1]
 +
 
Supernatural Toughness [-4]
 
Supernatural Toughness [-4]
 +
 
Catch: Blessed Weapons [+2]
 
Catch: Blessed Weapons [+2]
 +
 
Thaumaturgy [-3]
 
Thaumaturgy [-3]
  
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Stress
 
Stress
 +
 
Physical 0 0 0 0 0 0 0 0
 
Physical 0 0 0 0 0 0 0 0
 +
 
Mental 0 0 0
 
Mental 0 0 0
 +
 
Social 0 0
 
Social 0 0
  
  
 
Consequences
 
Consequences
 +
 
Mild:
 
Mild:
 +
 
Moderate:
 
Moderate:
 +
 
Severe:
 
Severe:

Revision as of 13:09, 17 February 2016

The first thing John (as he's been known for the last few decades) remembers is pulling himself out of burning rubble. It was January 1781 and he was wearing a loyalist uniform. He must have hit his head because he couldn't remember anything and he was freezing. His breath was barely misting the air in front of him and when he did find a fire he couldn't seem to get warm no matter what he did. Then the survivors of the raid of Richmond found him. They shot him and he barely felt it, the wound barely bled and the troops fled in terror at the "monster".

After that he learned to hide what he was fast. Steal some clothes, hide the bullet wounds under bandages, avoid holy ground. His memory didn't return and not knowing who or what he was gnawed at him. He travelled the colonies and beyond into the frontier searching for answers and finding many strange creatures and people but not finding any answers. No matter how far he went he was inexorably drawn back to Richmond. He developed a pattern, spend a few decades in Richmond then "die" only to reappear a few years later as a cousin or estranged son. When he wasn't in Richmond he found himself drawn into war. He fought in the Civil War, the trenches of WW1, and the pacific campaign of WW2.

As the 20th Century advanced it became increasingly hard to invent new relatives. New identities started requiring paper trails. John was forced to take on debts with those members of the occult community who had sway in the mortal governments. In recompense he acted as an intermediary using his arcane knowledge and contacts acquiring for them rare or magical objects.

Today he operates out of an antique shop in a quiet side street of Richmond. His shop is a dusty treasure trove of memorablia and furniture from the past two centuries, much of it collected by John himself. The backroom is where he keeps his special stock everything from eye of newt, slightly singed grimoires and a few artifacts of power.

John has lived a long time. In trying to discover his own nature he's learned more than a thing or two about magic and while he's no wizard he is quite an adept thaumaturge. Decades of fighting in various wars and virtual immunity to bullets hone his swordsmanship skills to a deadly degree.



High Concept: Revolutionary Revenant/Unknowning Soldier. Invoke: Supernatural toughness, Swordsmanship Compel: Holy Symbols and the undead don't mix Trouble: The problem with being immortal is... Compel: John has left a trail across the centuries and his current identity is far from perfect Background: Weighed down by memories Invoke: knowledge rolls, Compel: John is numb to the world around him. He has a tendency to let problems fester. Project: Who am I? What am I? John may seem unaffected by whats happening in the world around him but the merest possibility of discovering who or what he is lights a fire under him Relationship:


Skills:

+4: Lore, Weapons

+3: Discipline, Endurance, Scholarship

+2: Deceit, Athletics, Resources, Contacts

+1: Intimidation, Investigation, Alertness, Craftsmanship, Conviction


Powers:

Undying [-1]

Supernatural Toughness [-4]

Catch: Blessed Weapons [+2]

Thaumaturgy [-3]


Refresh: 2


Stress

Physical 0 0 0 0 0 0 0 0

Mental 0 0 0

Social 0 0


Consequences

Mild:

Moderate:

Severe: