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==Journey==
 
==Journey==
 
[[File:Journey.jpg|300px]]<br>
 
[[File:Journey.jpg|300px]]<br>
'''Name:''' Journey / (raised as Roscoe Greenleaf)<br>
 
 
'''Alignment:''' Neutral<br>
 
'''Alignment:''' Neutral<br>
 
'''Gender:''' Male<br>
 
'''Gender:''' Male<br>
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'''Level:''' 3<br>
 
'''Level:''' 3<br>
 
'''Age:''' early-mid twenties<br>
 
'''Age:''' early-mid twenties<br>
 
'''Description:'''
 
 
Journey is a blue tiefling, with black horns that curl like a ram's and white hair that stops just short of being curly. His eyes are the electric blue of a lightning strike, a legacy of his affinity with elemental air. He's shorter than average and of slight build due to years growing up without enough food or shelter.
 
 
He wears worn and mismatched clothes, hand-me-downs from the folks at Raven's Hollow. Unlike many tieflings he doesn't decorate his horns. In fact he doesn't wear any jewellery at all, except a piece of blue fulgarite strung on a leather cord which he uses as a spellcasting focus.
 
  
 
==Ability Scores==
 
==Ability Scores==
'''Strength:''' 9 (-1)<br>  
+
'''Strength:''' 10 (+0) (+1 for Lightly Armoured)<br>  
 
'''Dexterity:''' 10 (+0)<br>
 
'''Dexterity:''' 10 (+0)<br>
 
'''Constitution:''' 13 (+1)<br>
 
'''Constitution:''' 13 (+1)<br>
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'''Charisma:''' 16 (+3) (+2 for Tiefling)<br>
 
'''Charisma:''' 16 (+3) (+2 for Tiefling)<br>
 
<br>
 
<br>
'''AC:'''10<br>
+
'''AC:'''11<br>
'''HP:''' 33<br>
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'''HP:''' 27<br>
 
'''Hit Dice:''' 3d6<br>
 
'''Hit Dice:''' 3d6<br>
 
'''Speed:''' 30'<br>
 
'''Speed:''' 30'<br>
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'''Cantrips known:'''
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'''Cantrips known:'''  
*Gust
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*Blade Ward
 
*Mending
 
*Mending
 
*Prestidigitation
 
*Prestidigitation
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*Misty Step
 
*Misty Step
 
*Shatter
 
*Shatter
 +
 +
'''Spells Prepared:''' TBC<br>
  
 
==Saving Throws==
 
==Saving Throws==
'''Strength:''' -1<br>
+
'''Strength:''' +0<br>
 
'''Dexterity:''' +0<br>
 
'''Dexterity:''' +0<br>
 
'''Constitution:''' +3 (PR)<br>
 
'''Constitution:''' +3 (PR)<br>
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==Languages Known==
 
==Languages Known==
 
*Common
 
*Common
*Halfling
 
 
*Infernal
 
*Infernal
 
*Primordial (and can understand/be understood by speakers of the dialects Aquan, Auran, Ignan, Terran)
 
*Primordial (and can understand/be understood by speakers of the dialects Aquan, Auran, Ignan, Terran)
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*Daggers
 
*Daggers
 
*Darts
 
*Darts
 +
*Light armour
 
*Light crossbow
 
*Light crossbow
 
*Quarterstaff
 
*Quarterstaff
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==Skills==
 
==Skills==
*Deception (Cha)
+
*Another from class
 +
*Persuasion (Cha)
 +
*Survival
 
*Insight (Wis)
 
*Insight (Wis)
*Persuasion (Cha)
 
*Survival (Wis)
 
  
 
==Feats==
 
==Feats==
  
*''Alert'' - You gain the following benefits:
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*''Lightly Armoured'' - You gain the following benefits:
**+5 bonus to Initiative
+
**Increase your Strength or Dexterity score by 1, to a maximum of 20
**You can't be surprised while conscious
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**You gain proficiency with light armour
**Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.
 
  
 
==Traits==
 
==Traits==
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'''Font of Magic''' - Sorcery points<br>
 
'''Font of Magic''' - Sorcery points<br>
 
'''Metamagic'''<br>
 
'''Metamagic'''<br>
''Subtle spell'' - can spend 1SP to cast without Verbal or Somatic components.<br>
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''Subtle spell'' - can cast without Verbal or Somatic components.<br>
 
''Twinned Spell'' - can spend sorcery points to target an extra creature with single target spells.
 
''Twinned Spell'' - can spend sorcery points to target an extra creature with single target spells.
  
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==Gear==
 
==Gear==
 
*2x daggers
 
*2x daggers
*Sling
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*Light crossbow and 20 bolts
 
*Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hempen rope)
 
*Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hempen rope)
 
*Common clothes
 
*Common clothes
*Spellcasting Focus - a piece of blue fulgarite on a leather cord.
+
*Spellcasting Focus - a piece of blue fulgarite on a chain
 +
*Leather armour
 
*A torn blanket<br>
 
*A torn blanket<br>
 
*5 gp<br>
 
*5 gp<br>
  
==Character Backstory==
+
==Dice Rolls==
Journey doesn't know where he came from, or why he has an affinity with elemental air. He was raised by halfling foster parents along with Keth, his half-orc foster brother, at a farm on the outskirts of a rural village. His name back then was Roscoe Greenleaf.
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https://orokos.com/roll/965622
 
 
When he was eight or so there was a storm that flooded the village and killed his foster parents. When the villagers came out to the farm they found the two boys alive and terrified and, looking for someone to blame, turned on the tiefling.
 
 
 
Keth, then around twelve and large for his age as half-orcs tend to be, stood up to the villagers and ordered Roscoe to flee. He did and has been on his own ever since. He tried to live on the streets for a while, but it's hard to manage a life of petty crime when you're blue with horns and a tail. So he avoided people, creeping into settlements to steal food sometimes but mostly living on the outskirts. As an adult he calls himself Journey and largely wanders from town to town, using minor cantrips and doing odd jobs to earn coin, and never staying anywhere for long.
 
 
 
Last autumn he was set upon by bandits. A patrol from Hunter's Hall came to his aid, and took him back to the village to recover from his wounds. Journey isn't used to people helping him, or to being in anyone's debt, so hung around to repay the aid they gave him. He's got to know people. Such as one of the patrol who resued him, a human who - confusingly - reminds him of Keth. 
 
 
 
Then winter came, and he was persuaded to stay rather than face the cold weather in the open. The longer he stays the harder it is to leave, and now Journey's wondering how long he has left before this community turns on him too.
 

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