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==Character Backstory==
 
==Character Backstory==
 
Journey doesn't know where he came from, or why he has an affinity with elemental air. He was raised by halfling foster parents along with Keth, his half-orc foster brother, at a farm on the outskirts of a rural village. His name back then was Roscoe Greenleaf.
 
Journey doesn't know where he came from, or why he has an affinity with elemental air. He was raised by halfling foster parents along with Keth, his half-orc foster brother, at a farm on the outskirts of a rural village. His name back then was Roscoe Greenleaf.
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When he was eight or so there was a storm that flooded the village and killed his foster parents. When the villagers came out to the farm they found the two boys alive and terrified and, looking for someone to blame, turned on the tiefling.
 
When he was eight or so there was a storm that flooded the village and killed his foster parents. When the villagers came out to the farm they found the two boys alive and terrified and, looking for someone to blame, turned on the tiefling.
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Keth, then around twelve and large for his age as half-orcs tend to be, stood up to the villagers and ordered Roscoe to flee. He did and has been on his own ever since. He tried to live on the streets for a while, but it's hard to manage a life of petty crime when you're blue with horns and a tail. So he avoided people, creeping into settlements to steal food sometimes but mostly living on the outskirts. As an adult he calls himself Journey and largely wanders from town to town, using minor cantrips and doing odd jobs to earn coin, and never staying anywhere for long.
 
Keth, then around twelve and large for his age as half-orcs tend to be, stood up to the villagers and ordered Roscoe to flee. He did and has been on his own ever since. He tried to live on the streets for a while, but it's hard to manage a life of petty crime when you're blue with horns and a tail. So he avoided people, creeping into settlements to steal food sometimes but mostly living on the outskirts. As an adult he calls himself Journey and largely wanders from town to town, using minor cantrips and doing odd jobs to earn coin, and never staying anywhere for long.
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Last autumn he was set upon by bandits. A patrol from Hunter's Hall came to his aid, and took him back to the village to recover from his wounds. Journey isn't used to people helping him, or to being in anyone's debt, so hung around to repay the aid they gave him. He's got to know people. Such as one of the patrol who resued him, a human who - confusingly - reminds him of Keth. 
 
Last autumn he was set upon by bandits. A patrol from Hunter's Hall came to his aid, and took him back to the village to recover from his wounds. Journey isn't used to people helping him, or to being in anyone's debt, so hung around to repay the aid they gave him. He's got to know people. Such as one of the patrol who resued him, a human who - confusingly - reminds him of Keth. 
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Then winter came, and he was persuaded to stay rather than face the cold weather in the open. The longer he stays the harder it is to leave, and now Journey's wondering how long he has left before this community turns on him too.
 
Then winter came, and he was persuaded to stay rather than face the cold weather in the open. The longer he stays the harder it is to leave, and now Journey's wondering how long he has left before this community turns on him too.

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