Julia Dee & Moloch

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Julia Dee PL 6, 90

Attributes (26) Str 10 (+0) Dex 18 (+4) Con 14 (+2) Int 18 (+4) Wis 16 (+3) Cha 10 (+0)

Combat (12) Attack 6 Defense 0/+8 Damage +3 Gun Toughness +2/+4

Saves (9) Fort +4 Ref +8 Will +6

Skills (19) Pilot 11/+15 Knowledge: Arcane 11/+15 Knowledge: Kaiju 8/+12 Acrobatics 4/+8 Climbing 4/+4 Sense Motive 4/+7 Notice 6/+9 Medicine 2/+6 Languages 4 (Hebrew, Aramaic, Sanskrit, Arabic) Stealth 9/+13 Search 5/+8 Survival 2/+5 Swim 2/+2 Investigate 2/+6 Computers 1/+5

Feats (24) Ritualist Equipment 4 Evasion 2 Power Attack All-Out Attack Accurate Attack Defensive Attack Move-By Attack Luck Dodge Focus 8 Uncanny Dodge

Equipment Handgun: Blast 3 Cell Phone/Camera/PDA Pilotsuit: Protection 2, Immunity: Life Support 9

Moloch, PL 14*, 150

Frame Size: Huge (25) Str 26 (0) Dex 14 (2) Toughness 12 (8)

Base systems Environmental Seal 1 Reactive Camouflage 1 Cloak System: Concealment 10 (Sight group, Smell group, Radio group, Hearing group), Partial (10) Evasive Instincts (Dodge Focus 10) Flight 8 (16) --AP Swimming 10, Super-Senses 3: Sonar (1) --AP Speed 10, Super-Movement: Sure-Footed, Slithering, Wall Crawling 2 (1) Corrosive Tentacles: Corrosion 12, Accurate 5, Improved Critical (42) --AP: Sticky Spew: Snare 12, Transparent, Accurate 3, Obscures Sight/Radar/Mental (1) --AP: Psionic Scream: Nauseate 12, Alternate Save (Will), Area (Cone) (1) --AP: Madness Wave: Confusion 10, Area (Burst), Range (Perception), Selective (1) Immunity 7: Restraint, Critical Hits (7) Mindshield 8 Regeneration 15: Bonus 9 (+4, as Con is 0), Injured 3, Disabled 3

Complimentary systems (20/4 PP) Electromagnetic Seal 3 (Radiation, Madness Wave, Psionic Scream) Improved Control Interface 3 (Improved Initiative 3) Base Comms 8: Communication (Radio) 6, Subtle 2 Base Sensors 6: Ladar 3, Darkvision 2, Radio 1

Drawbacks: Toxic Cockpit (bought as Parasitic Power Source) (-4)

LINER NOTES

-- No, not all of the Alternate Powers use the full number of points. The reduced caps for ranged attacks make that necessary.

-- Partial concealment-- Moloch is sneaky, but not invisible.

-- Because Corrosion is nasty, I Accuracy-shifted it.

--Madness Wave may look a bit broken, but it's not, really. Confusion causes random behavior, including attacking the nearest living thing or the user of the power. Thus, it's kind of dangerous to use.

--Parasitic Power Source, Mechanically: If you ever roll a 1, the pilot starts taking damage.

Quick Summary:

Moloch moves fast and is hard to hit, while using a variety of attacks that are designed to weaken and disrupt the enemy, rather than going for direct kills. Corrosive Tentacles lower Toughness, Psionic Scream Nauseates, lowering Attack and Defense, Sticky Spew snares and blinds, and Madness Wave causes confusion in the ranks.