Justice Lords/Flash

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Revision as of 08:33, 19 September 2011 by Mpascal02 (talk | contribs) (Created page with "=Current Stats= =Abilities= *Strength 2 *Stamina 2 *Dexterity 3 *Agility 3 *Fighting 3 *Intelligence 3 *Awareness 3 *Presence 1 =Advantages= *Agile Feint (May use Acrobatics or M...")
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Current Stats

Abilities

  • Strength 2
  • Stamina 2
  • Dexterity 3
  • Agility 3
  • Fighting 3
  • Intelligence 3
  • Awareness 3
  • Presence 1

Advantages

  • Agile Feint (May use Acrobatics or Movement rank to feint, rather than Deception)
  • Beginner's Luck (May spend a Hero Point to gain 5 skill ranks in any skill with less than 4 ranks)
  • Defensive Roll 3 (+3 to Toughness)
  • Jack of All Trades (May use any skill untrained)
  • Move-By Action
  • Luck 1
  • Evasion 2 (Take half damage from any area effects when using Dodge defense)
  • Improved Initiative 5 (+20 to Initiative)
  • Instant Up (May stand from prone as a free action)
  • Takedown 2

Skills

  • Acrobatics 4 (+7)
  • Athletics 4 (+6)
  • Close Combat (Unarmed) 4 (+7)
  • Deception 4 (+5)
  • Expertise (Streetwise) 2 (+5)
  • Insight 4 (+7)
  • Investigation 1 (+4)
  • Perception 5 (+8)
  • Persuasion 2 (+3)
  • Stealth 2 (+5)
  • Technology 1 (+4)
  • Treatment 1 (+4)

Powers

  • Speed Force
    • Speed 15 (64,000 mph)
      • Alternate Power: Enhanced Metabolism (Immunity to Poison/Disease (Limited to Half Effect); Regeneration 10)
    • Quickness 10
    • Movement 3 (Water-Walking, Wall-Crawling 2; Limited (Only While Moving))
    • Enhanced Defenses (Enhanced Dodge 8, Enhanced Parry 2)
      • Alternate Power: Deflect 10
    • Enhanced Traits: Evasion 2, Improved Initiative 5, Instant Up, Takedown 2
    • Kinetic Theft +5 (Ranged Accurate Affliction 9; Hindered/Immobile/Paralyzed; Will Save DC 19)
      • Alternate Power: Drain Speed +5 (Ranged Effortless Accurate Nullify Movement 6; DC 16)
      • Alternate Power: Rapid Fire +5 (Ranged Accurate Selective Multiattack Damage 4; DC 19)
      • Alternate Power: Machine Gun Punch +9 (Accurate 3 Strength-Based Multiattack Damage 8; DC 23)
      • Alternate Power: Mach 1 Punch +7 (Accurate Ranged Damage 13; Limited (Only While Moving); DC 28)

Defenses

  • Dodge 7 (15)
  • Parry 4 (6)
  • Fortitude 5
  • Will 7
  • Toughness 2 (5)
  • Initiative +23



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