Editing Justifiers Cybernetics

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''Value: $2,000/$3,000/$4,500/$6,000''
 
''Value: $2,000/$3,000/$4,500/$6,000''
  
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Your vital organs are protected by small, surgically-implanted plates and sections of mesh. This gives your torso an effective natural armor, which stacks with any armor worn. The armor value depends on the cost of the upgrade: $2,000 for +1, $3,000 for +2, $4,500 for +3, and $6,000 for +4.
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Your vital organs are protected by small, surgically-implanted plates and sections of mesh. This gives you an effective natural armor, which stacks with any armor worn. The armor value depends on the cost of the upgrade: $2,000 for +1, $3,000 for +2, $4,500 for +3, and $6,000 for +4.  
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Subdermal armor only applies to the torso. Unless otherwise specified, damage is assumed to be directed at the torso, but a called shot to the head or limbs ignores subdermal armor.
 
  
 
The plates and meshes of subdermal armor can be inconvenient when healing from injuries. Healing rolls made to cure your wounds suffer a penalty equal to your subdermal armor's bonus minus two.
 
The plates and meshes of subdermal armor can be inconvenient when healing from injuries. Healing rolls made to cure your wounds suffer a penalty equal to your subdermal armor's bonus minus two.

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