Difference between revisions of "KHoS:Iris"

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(Aoi Tada - Brave Song)
(First Adventure: Ice Queen)
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Iris's memory prior to coming to the academy is a blank slate.  Her origins and the origin of her weapons, the Atlas Arms, are completely hidden to her.  What sorts of things from her past might come to haunt her?  Which images from her nightmares are more than just dreams?
 
Iris's memory prior to coming to the academy is a blank slate.  Her origins and the origin of her weapons, the Atlas Arms, are completely hidden to her.  What sorts of things from her past might come to haunt her?  Which images from her nightmares are more than just dreams?
  
==First Adventure: Ice Queen==
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==First Adventure: The First Day of School==
Lost in the snow, alone and without memory, Iris faces and defeats a dozen chimerae, moving with rote combat precision and unbelievable strength.  Unprotected from the killing cold, all seems lost until Takeru appears and leads her back to civlization.  She never properly thanks him for his help, only offering a silent nod of the head.
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'''ASPECT:  ICE QUEEN'''
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Where the Girl who Came in From the Cold has trouble acclimating to a warmer clime.
  
 
==Crossing Paths: ==
 
==Crossing Paths: ==

Revision as of 20:26, 6 September 2013

Iris

Iris is a character in Kaiju Hunters of Siberia, played by MrPrim.

Profile

Name: Iris Bojka

Gender: Female

Age: 16

Height: 5'1"

Weight: 96 lbs.

Hair: White

Eyes: Green

Statistics

Physical Stress: 4

Mental Stress: 3

Refresh: 3

Background

White-haired and green-eyed, [b]Iris Bojka[/b] stands out amongst the other hunters. Seemingly an orphan, Iris remembers nothing of he life before arriving at base. Her only artifacts of a previous life are a nametag with her picture and name, written in Cyrillic, and the Atlas hands she was discovered wearing in the dead winter snow. Iris seems aloof to her peers, detached and unemotional.

Aspects

High Concept: Mysterious Kaiju-fighting Prodigy

Iris is one of the most successful kaiju hunters of her generation, her missions having wracked up more victories than any of her colleagues. Though she pretends towards emotionlessness, she is becoming more and more confident in her own abilities with each victory -- perhaps too confidant.

Trouble: Terrible Hidden Origins

Iris's memory prior to coming to the academy is a blank slate. Her origins and the origin of her weapons, the Atlas Arms, are completely hidden to her. What sorts of things from her past might come to haunt her? Which images from her nightmares are more than just dreams?

First Adventure: The First Day of School

ASPECT: ICE QUEEN Where the Girl who Came in From the Cold has trouble acclimating to a warmer clime.

Crossing Paths:

Crossing Paths Again:

Skills

Great (+4) Fight
Good (+3) Shoot Physique
Fair (+2) Will Lore Notice
Average (+1) Athletics Provoke Stealth Survival

The Atlas Hands

The Atlas Hands are even more of an enigma than Iris. Enormous adamantine gauntlets crafted with odd foreign science, the Atlas Hands harness the power of the planet's magnetic field to generate spectacular abilities. In addition to being able to generate static electricity (for power-usage or to generate lightning-like blasts), the strange science of the Atlas Hands can twist gravity, granting Iris seeming super strength, or allowing her to levitate as if weightless. For unknown reasons, only Iris is able to activate the strange powers of the gaunlets.

Aspect: Scientifically Implausible Strength

Users attuned to the Atlas Hands are able to generate unbelievable amounts of force through a combination of sheer mechanics and electrogravitics. It is inadvisable to arm wrestle anything less durable than a forklift.

Stunt: Schwarzschild Thrust Charge

With the spacetime warping power of the Atlas Arms, a wielder can make unbelievable leaps and charges that border on flight. Instead of Athletics, you can use Physique to Overcome obstacles that involve leaping, moving, or otherwise travelling.

Stunts

Crack the Shell

When making a Fight attack, Iris can spend a Fate Point and declare a specific condition she wants to inflict representing a weak point created by the attack. If the attack is successful, the condition is inflicted.

Impenetrable Adamantine Shield

Iris can use Fight to Defend against any physical attack.

Kaijudo

When using Physique to create an advantage via grappling/wrestling/throwing or otherwise physically manhandling enemies, Iris gains a +2 to her roll.

Fluff

Character Songs