KONG

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Revision as of 23:40, 30 September 2010 by 82.103.197.227 (talk) (Kong)
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Kong[edit]

  • Big, nasty and well 'ard. Covered in scars. Your worst nightmare. He has broken all ties with his ancestors by joining Zorak Zoran.
  • wiki

Abilities[edit]

  • Agility 1d10
  • Smarts 1d4
  • Spirit 1d10
  • Strength 1d10
  • Vigor 1d10
  • Parry 8
  • Toughness 7
  • Pace 7
  • Armour 1
  • Charisma 0


  • POW 16

Skills[edit]

  • Climbing d8
  • Guts d10
  • Intimidate d10
  • Faith d8
  • Fighting d10
  • Tracking d4
  • Notice d6
  • Stealth d4
  • Survival d6
  • Swimming d4
  • Taunt d6
  • Throwing d8

Hindrances[edit]

  • All Thumbs
  • Outsider

Edges[edit]

  • Berserk

Cult edges[edit]

  • Trademark weapon
  • Fervour
  • Command


Magic[edit]

  • Causes fear when charging
  • Magic bone club
  • Bludgeon Matrix on bone knecklace.

spells[edit]

  • Furstiff
  • Demoralize
  • Strength
  • Darkwall

Divine[edit]

Allied Spirit[edit]

  • Blammo
  • smarts d6
  • Pow 10
  • Annoying habit of making sound effects when hitting someone.
    • Extinguish
    • Countermagic
    • Fanatacism

Weapons[edit]

  • 2h Bone club
  • Claws Str +d6
  • Bite Str+d4
  • Rocks Str+d4 3/6/12

Equipment[edit]