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Heavy armor only exists as lamellar or other bulky lower tech forms.
 
Heavy armor only exists as lamellar or other bulky lower tech forms.
 
==The Cult of Joboth: setting lore and the story so far ==
 
 
 
-The chapel at the Keep is currently occupied by 'good' druids.
 
 
-When Greyclaw and Zilsiha went into the basement of the chapel they found fungusy dead bad druids who had been worshiping a weird god
 
 
-After making the discovery the leader of the good druids confessed that his forerunner had been a bad guy, Wondertree1 who worshipped Joboth, a 'god of monsters'
 
 
-Wondertree1 (and presumably Joboth) respected all forms of life, good and evil, not distinguishing between wholesome 'good' life and evil and chaotic forms
 
 
-Wondertree1 was expelled by the Castellan. He went to the Caves of Chaos to set up a temple to this god of monsters, called Joboth.
 
 
-It makes sense that the Dry Ones's 'King of Life'  is Joboth
 
 
-This is what Soilchild4 said after G and Z discovered the evil shrine under the chapel:
 
 
Then he offers an explanation for their bizarre find. His circle of druids , he relates, were called to the Keep by a powerful Druidic master, Wondertree 1. Wondertree 1’s group did not
 
distinguish between the pure, natural life of the wholesome earth, and the perverse vitality of the corrupt forces stirred by the magical apocalypse. All were one, he taught. Soilchild 4 was
 
ordered to the Keep by the high circle of druids to moderate and report on Wondertree 1’s heresies.
 
 
When Soilchild 4 arrived with his circle they found that Wondertree 1 and his followers had moved on. The castellan had expelled them, sensing an unhealthy interest in monstrous life and
 
encouraging, not checking the wild things that stalked the borderlands. The castellan had closed off the lower chambers of the chapel building, which remained unexplored til today. He was
 
reluctant to accept druids again to the Keep until he was given assurances that they did not follow Wondertree 1’s creed , but obeyed the more conventional teachings of druidry.
 
 
 
 
Soilchild4 believes that the druids discovered in today’s mission were a remnant of Wondertree’s cult. As for Wondertree himself, he moved on to the Caves of Chaos to establish a high temple. A high temple dedicated to Joboth, god of monsters!
 
 
==Marching Order==
 
 
 
 
{| class="wikitable"
 
|-
 
! Point
 
| Zilisha, Corwyn?
 
|-
 
! Frontish
 
| Abbin
 
 
|-
 
! Middle
 
| Beetle
 
 
|-
 
! Tail end charlies
 
| Greyclaw and Midnight
 
 
|-
 
 
 
|}
 
  
 
==Zilisha==
 
==Zilisha==
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Spells (unless otherwise noted)
 
Spells (unless otherwise noted)
 
Level 0
 
Level 0
Detect Magic
+
Mend
 
Stabilize
 
Stabilize
 
Light
 
Light
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Aspect of the Nightingale
 
Aspect of the Nightingale
 
Divine Favor
 
Divine Favor
Shield of Faith
+
Remove Sickness
 
Bless
 
Bless
  
 
Level 2
 
Level 2
 
Shield Other
 
Shield Other
Protection from Chaos, communal
+
Resist Energy
 
Spiritual Weapon
 
Spiritual Weapon
  
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*At Level 9 - Greater Weapon Focus (Spiked Shield)
 
*At Level 9 - Greater Weapon Focus (Spiked Shield)
 
*At Level 10 - Shield Slam
 
*At Level 10 - Shield Slam
*At Level 11 - Shield Master
+
*At Level 11 - Shield Mastery
 
'''Equipment'''
 
'''Equipment'''
 
*Spiked Medium Harness.  40 lbs.
 
*Spiked Medium Harness.  40 lbs.
 
*S+2/W+1 Spiked Shield, Heavy.  20 lbs.
 
*S+2/W+1 Spiked Shield, Heavy.  20 lbs.
 
*Fighter’s Kit - a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 29 lbs.
 
*Fighter’s Kit - a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 29 lbs.
*211 bullets
+
*5 bullets
*Chakram of lesser slaying
 
  
 
'''Physical Description''': Tall, blocky and grim-looking. Numerous scars across his face, arms and torso.  Constant four o'clock shadow.  Tanned, rough skin.
 
'''Physical Description''': Tall, blocky and grim-looking. Numerous scars across his face, arms and torso.  Constant four o'clock shadow.  Tanned, rough skin.
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HD: 1d6
 
HD: 1d6
  
HP: 13
+
HP: 10
  
 
Hit Dice: 1
 
Hit Dice: 1
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*Charisma 12 (+1)
 
*Charisma 12 (+1)
  
Reflex: +1
+
Reflex: +0
Fortitude: +1
+
Fortitude: +0
 
Will: +5
 
Will: +5
  
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*Appraise (Int) (1: +8)
 
*Appraise (Int) (1: +8)
 
*Craft (Int) (1: +8)
 
*Craft (Int) (1: +8)
*Diplomacy (Cha) (2: +6)
+
*Diplomacy (Cha) (1: +5)
*Knowledge (Arcana) (Int) (3: +10)
+
*Knowledge (Arcana) (Int) (1: +8)
 
*Knowledge (History) (Int) (1: +8)
 
*Knowledge (History) (Int) (1: +8)
 
*Knowledge (Religion) (Int) (1: +8)
 
*Knowledge (Religion) (Int) (1: +8)
 
*Linguistics (Int) (1: +8)
 
*Linguistics (Int) (1: +8)
*Spellcraft (Int) (3: +10)
+
*Spellcraft (Int) (1: +8)
*Sense Motive (Wis) (3: +5)
+
*Sense Motive (Wis) (2: +4)
 
*Survival (Wis) (2: +4)
 
*Survival (Wis) (2: +4)
  
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Languages spoken (+2 bonus):
 
Languages spoken (+2 bonus):
 
*Common
 
*Common
*Fiendish
+
*Abyssal
*Vegepygmy
+
*Infernal
  
 
'''Earth School'''
 
'''Earth School'''
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*Wild: fey creatures, plant creatures; allows limited communication with intelligent animals like crows, apes, dogs, felines. Druids get this for free.
 
*Wild: fey creatures, plant creatures; allows limited communication with intelligent animals like crows, apes, dogs, felines. Druids get this for free.
 
*Wanderer: a cant spoken by human wanderers, only partially comprehensible by those who know Common. Includes a mark language like hobo code.
 
*Wanderer: a cant spoken by human wanderers, only partially comprehensible by those who know Common. Includes a mark language like hobo code.
 
==Waldburg==
 
The city watchmen shiver in the pre-dawn chill. Snow dusts the cobbles of the alley,
 
 
 
To the North, white mountains glimmer coldly in the starlight. Here, in a narrow alley that runs near to the city's southern walls, the murmur of the Long River can be heard. Owls hoot from the forest on its opposite bank.
 
 
 
At last the captain arrives, a stooped halberdier too old to accompany the Duke's army.
 
 
 
"Another kill?" the greybeard notes, looking at the sprawled and mangled body. "Torn to pieces like before. I've seen wolves-and werewolves-take a human apart like this before. But such a beast would have seen crossing  the bridge yonder into the city. "
 
 
 
He kneels close to the body.
 
 
 
"The fellow is another cat-burglar, as last time. Look, his loot untouched."
 
 
 
The body is placed on a litter of twigs and carted off.
 
 
 
"Come back to the gate with me young watchman, I'll ask you to carry a letter once I've penned it. Two letters in fact..."
 
 
 
"You are going to write to the Archbishop , too, sir?"
 
 
 
"No, you'll place the second copy in the old Circle Box on the corner of [] and [] street."
 
 
 
"A note for the Circle, sir? The Circle has not existed for generations they say."
 
 
 
"Perhaps, but we might hope that in these strange times the Circle might reappear. Such letters might  bring about their resurgence..."
 
 
 
A cockrel crows in a back-alley garden. The dawn is coming. Waldburg begins to stir.
 

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