Editing KOTB
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Heavy armor only exists as lamellar or other bulky lower tech forms. | Heavy armor only exists as lamellar or other bulky lower tech forms. | ||
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==Zilisha== | ==Zilisha== | ||
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Spells (unless otherwise noted) | Spells (unless otherwise noted) | ||
Level 0 | Level 0 | ||
− | + | Mend | |
Stabilize | Stabilize | ||
Light | Light | ||
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Aspect of the Nightingale | Aspect of the Nightingale | ||
Divine Favor | Divine Favor | ||
− | + | Remove Sickness | |
Bless | Bless | ||
Level 2 | Level 2 | ||
Shield Other | Shield Other | ||
− | + | Resist Energy | |
Spiritual Weapon | Spiritual Weapon | ||
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*At Level 9 - Greater Weapon Focus (Spiked Shield) | *At Level 9 - Greater Weapon Focus (Spiked Shield) | ||
*At Level 10 - Shield Slam | *At Level 10 - Shield Slam | ||
− | *At Level 11 - Shield | + | *At Level 11 - Shield Mastery |
'''Equipment''' | '''Equipment''' | ||
*Spiked Medium Harness. 40 lbs. | *Spiked Medium Harness. 40 lbs. | ||
*S+2/W+1 Spiked Shield, Heavy. 20 lbs. | *S+2/W+1 Spiked Shield, Heavy. 20 lbs. | ||
*Fighter’s Kit - a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 29 lbs. | *Fighter’s Kit - a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 29 lbs. | ||
− | * | + | *5 bullets |
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'''Physical Description''': Tall, blocky and grim-looking. Numerous scars across his face, arms and torso. Constant four o'clock shadow. Tanned, rough skin. | '''Physical Description''': Tall, blocky and grim-looking. Numerous scars across his face, arms and torso. Constant four o'clock shadow. Tanned, rough skin. | ||
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HD: 1d6 | HD: 1d6 | ||
− | HP: | + | HP: 10 |
Hit Dice: 1 | Hit Dice: 1 | ||
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*Charisma 12 (+1) | *Charisma 12 (+1) | ||
− | Reflex: + | + | Reflex: +0 |
− | Fortitude: + | + | Fortitude: +0 |
Will: +5 | Will: +5 | ||
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*Appraise (Int) (1: +8) | *Appraise (Int) (1: +8) | ||
*Craft (Int) (1: +8) | *Craft (Int) (1: +8) | ||
− | *Diplomacy (Cha) ( | + | *Diplomacy (Cha) (1: +5) |
− | *Knowledge (Arcana) (Int) ( | + | *Knowledge (Arcana) (Int) (1: +8) |
*Knowledge (History) (Int) (1: +8) | *Knowledge (History) (Int) (1: +8) | ||
*Knowledge (Religion) (Int) (1: +8) | *Knowledge (Religion) (Int) (1: +8) | ||
*Linguistics (Int) (1: +8) | *Linguistics (Int) (1: +8) | ||
− | *Spellcraft (Int) ( | + | *Spellcraft (Int) (1: +8) |
− | *Sense Motive (Wis) ( | + | *Sense Motive (Wis) (2: +4) |
*Survival (Wis) (2: +4) | *Survival (Wis) (2: +4) | ||
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Languages spoken (+2 bonus): | Languages spoken (+2 bonus): | ||
*Common | *Common | ||
− | * | + | *Abyssal |
− | * | + | *Infernal |
'''Earth School''' | '''Earth School''' | ||
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*Wild: fey creatures, plant creatures; allows limited communication with intelligent animals like crows, apes, dogs, felines. Druids get this for free. | *Wild: fey creatures, plant creatures; allows limited communication with intelligent animals like crows, apes, dogs, felines. Druids get this for free. | ||
*Wanderer: a cant spoken by human wanderers, only partially comprehensible by those who know Common. Includes a mark language like hobo code. | *Wanderer: a cant spoken by human wanderers, only partially comprehensible by those who know Common. Includes a mark language like hobo code. | ||
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