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==Marching Order==
 
==Marching Order==
 +
Zilisha
 +
Abbin/ Beetle
 +
Greyclaw and Midnight
  
  
 
{| class="wikitable"
 
|-
 
! Point
 
| Zilisha, Corwyn?
 
|-
 
! Frontish
 
| Abbin
 
 
|-
 
! Middle
 
| Beetle
 
 
|-
 
! Tail end charlies
 
| Greyclaw and Midnight
 
 
|-
 
 
 
|}
 
  
 
==Zilisha==
 
==Zilisha==
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Spells (unless otherwise noted)
 
Spells (unless otherwise noted)
 
Level 0
 
Level 0
Detect Magic
+
Mend
 
Stabilize
 
Stabilize
 
Light
 
Light
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Aspect of the Nightingale
 
Aspect of the Nightingale
 
Divine Favor
 
Divine Favor
Shield of Faith
+
Remove Sickness
 
Bless
 
Bless
  
 
Level 2
 
Level 2
 
Shield Other
 
Shield Other
Protection from Chaos, communal
+
Resist Energy
 
Spiritual Weapon
 
Spiritual Weapon
  
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*S+2/W+1 Spiked Shield, Heavy.  20 lbs.
 
*S+2/W+1 Spiked Shield, Heavy.  20 lbs.
 
*Fighter’s Kit - a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 29 lbs.
 
*Fighter’s Kit - a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 29 lbs.
*211 bullets
+
*5 bullets
*Chakram of lesser slaying
 
  
 
'''Physical Description''': Tall, blocky and grim-looking. Numerous scars across his face, arms and torso.  Constant four o'clock shadow.  Tanned, rough skin.
 
'''Physical Description''': Tall, blocky and grim-looking. Numerous scars across his face, arms and torso.  Constant four o'clock shadow.  Tanned, rough skin.
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*Wild: fey creatures, plant creatures; allows limited communication with intelligent animals like crows, apes, dogs, felines. Druids get this for free.
 
*Wild: fey creatures, plant creatures; allows limited communication with intelligent animals like crows, apes, dogs, felines. Druids get this for free.
 
*Wanderer: a cant spoken by human wanderers, only partially comprehensible by those who know Common. Includes a mark language like hobo code.
 
*Wanderer: a cant spoken by human wanderers, only partially comprehensible by those who know Common. Includes a mark language like hobo code.
 
==Waldburg==
 
The city watchmen shiver in the pre-dawn chill. Snow dusts the cobbles of the alley,
 
 
 
To the North, white mountains glimmer coldly in the starlight. Here, in a narrow alley that runs near to the city's southern walls, the murmur of the Long River can be heard. Owls hoot from the forest on its opposite bank.
 
 
 
At last the captain arrives, a stooped halberdier too old to accompany the Duke's army.
 
 
 
"Another kill?" the greybeard notes, looking at the sprawled and mangled body. "Torn to pieces like before. I've seen wolves-and werewolves-take a human apart like this before. But such a beast would have seen crossing  the bridge yonder into the city. "
 
 
 
He kneels close to the body.
 
 
 
"The fellow is another cat-burglar, as last time. Look, his loot untouched."
 
 
 
The body is placed on a litter of twigs and carted off.
 
 
 
"Come back to the gate with me young watchman, I'll ask you to carry a letter once I've penned it. Two letters in fact..."
 
 
 
"You are going to write to the Archbishop , too, sir?"
 
 
 
"No, you'll place the second copy in the old Circle Box on the corner of [] and [] street."
 
 
 
"A note for the Circle, sir? The Circle has not existed for generations they say."
 
 
 
"Perhaps, but we might hope that in these strange times the Circle might reappear. Such letters might  bring about their resurgence..."
 
 
 
A cockrel crows in a back-alley garden. The dawn is coming. Waldburg begins to stir.
 

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