Kai: Psychic Shaman

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Kai :: Psychic Shaman

Kai0001.jpg

Guns for range, but a stick won't jam.

Race :: Transformed Human (Simian)

Racial Features: Adaptable | Outsider

Attributes

Agility D8a.png || Smarts D10a.png || Spirit D4a.png || Strength D4a.png || Vigor D4a.png

Derived Stats

Pace D6a.png || Parry D6a.png || Size D0a.png || Toughness D3b.png

Core Skills

Athletics D8a.png || Common Knowledge D6a.png || Notice D10a.png || Persuasion D4a.png || Stealth D8a.png

Other Skills

Fighting D8a.png || Psionics D10a.png

Hindrances

Can't Swim - Mandatory - Kai is fairly lean and dense and floats in much the same way a rock doesn't.

Mild Mannered - Minor - A trained fighter wouldn't mistake Kai for anything other than the same, but the average jane just can't get past his cute monkey face and swishing tail. Folk typically just think him harmless.

Quirk - Minor - Kai's habit of climbing all the things and sometimes running on all fours gets him noticed.

Tongue Tied - Major - Kai doesn't fully understand social cues in verbal communications, often overcompensating by adding professional or social titles to people's names that may or may not be accurate.

Edges and Powers

Arcane Background [Psionic] (20 pp)

Power [Fear] Novice | PP (2) | Range (10) | Duration (instant) |
Causes Fear check
Trappings: Drop in temperature and dimming of ambient light around the target.
Power [Mind Link] Novice | PP (1) | Range (10 to initiate, then 1 mile) | Duration (30 minutes)
Trappings: None
Power [Mind Reading} Novice | PP (2) | Range (10) | Duration (Instant)
Opposed roll vs Smarts to read mind - 1 question on a success.
Trappings: None
Power [Wall Walker] Novice | PP (2) | Range (10) | Duration (5)
Trappings: None
Power [Bolt] Novice | PP (1) | Range (20) | Duration (instant)
2d6 Damage
Trappings: Crackling line of black energy extending from Kai to the target

Extra Power Points x2 +5 PP (twice)

Extra Powers +2 New Powers

Wealth/Gear

Armor

None

Weapons

Quarterstaff 1d4+1d4 | Wt 4 | Cost 10 | Reach; +1 Parry; 2H

Gear

Backpack | Wt 2 | Cost 50
Wineskin x2 | Wt 1 (2) | Cost 5 (10)
Trail Rations | Wt 5 | Cost 10
Blanket | Wt 1 | Cost 10
Knife | Wt 1 | Cost 25


Remaining Wealth [385]

Bio

Kai didn't remember a time when he wasn't as he was. Born to human parents, he most decidedly was not human himself, but insomuch as was possible, he was raised as though he were.

Children his own age, when he encountered them, were quick to point out the differences.

The skin of his hands and face was ink-black and rough, and everywhere else he was covered in orange and tawny fur. Including his tail - a feature neither of his parents possessed - and which fascinated other children to no end.

Sometimes painfully so, when they wanted to pull it.

Nevertheless, Kai thrived in the desert world, his lean frame adept and adaptable, his fur offering protection from both cold nights and and the abrasive lash of the sands in a storm, his big hands, with their long fingers, ideally suited to digging and sifting.

Because his parents were sand scavengers, most of Kai's formative years were spent outside the protection of city walls and the structure of society at large. Consequently, he never really learned to deal with other people in an easy and natural fashion.

He doesn't make friends easily, but he values those he makes, and has learned to demonstrate his own usefulness in the pursuit of forming connections in the world.

It was when his mind awoke to the world around him that Kai really grew into his own. The desert came to life with a thousand thoughts, and his body and aura began to interact with the world around him. A man named Fletcher Jon saw his potential, saw what he could become, and took Kai in as his apprentice.

Under Jon's guidance, Kai became an adept - a rank similar to journeyman in other trades - earning the right to dye the sides of his beard and the center of his mane crimson to show his rank and affiliation, though there were few enough who would recognize his trade on the weight of those markings alone.


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