Editing Kakita Hayase

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'''School''':  Doji Magistrate
 
'''School''':  Doji Magistrate
  
'''Rank''':  3
+
'''Rank''':  2
  
'''Insight''': 184
+
'''Insight''': 165
  
'''Glory''':  3.7
+
'''Glory''':  1.4
  
 
'''Honor''':  5.5
 
'''Honor''':  5.5
  
'''Status''':  4.5 (Emerald Magistrate)
+
'''Status''':  2.1 (Yoriki to Emerald Magistrate)
  
'''Total Experience Points''':  111
+
'''Total Experience Points''':  67
  
'''Experience Points Spent''':  105
+
'''Experience Points Spent''':  60
  
 
'''Target Number To Be Hit''':  20/23 (25 armored and unaware/28 armored and aware)
 
'''Target Number To Be Hit''':  20/23 (25 armored and unaware/28 armored and aware)
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'''Earth''':  3 Stamina:  3 Willpower:  3
+
'''Earth''':  2 Stamina:  2 Willpower:  2
  
 
'''Water''':  3  Strength:  3  Perception:  3
 
'''Water''':  3  Strength:  3  Perception:  3
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*Kenjustu (Agility) 2
 
*Kenjustu (Agility) 2
 
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0
 
*Jiujutusu (Agility) 3 - Unarmed damage increased by +1k0
*Polearms (Agility) 3 - Naginata; +5 to Initiative for first round of combat
+
*Polearms (Agility) 2
 
*Defense (Reflexes) 2
 
*Defense (Reflexes) 2
 
*Knives (Agility) 2 – Jitte
 
*Knives (Agility) 2 – Jitte
*Horsemanship (Agility) 3
+
*Horsemanship (Agility) 1
*Lore (Law) (Intelligence) 2 - Commercial Law
+
*Lore (Law) (Intelligence) 2
 
*Athletics (Strength) 1
 
*Athletics (Strength) 1
 
*Artisan (Ikebana) (Awareness) 3
 
*Artisan (Ikebana) (Awareness) 3
 
*Games (Shogi) (Intelligence) 3
 
*Games (Shogi) (Intelligence) 3
*Investigation (Perception) 4 - Second attempt at Search will not increase the TN.
+
*Investigation (Perception) 3 - Second attempt at Search will not increase the TN.
 
*Iaijutsu (Reflexes) 1
 
*Iaijutsu (Reflexes) 1
 
*Lore (Crane) (Intelligence) 1
 
*Lore (Crane) (Intelligence) 1
*Courtier (Awareness) 3 - +3 Insight
+
*Courtier (Awareness) 2
*Calligraphy (Intelligence) 2 - Scorpion Ciphers
+
*Calligraphy (Intelligence) 2
 
*Lore (History) (Intelligence) 1
 
*Lore (History) (Intelligence) 1
 
*Commerce (Intelligence) 1
 
*Commerce (Intelligence) 1
 
*Meditation (Void) 1
 
*Meditation (Void) 1
*Battle (Perception) 1
 
  
 
'''Advantages'''
 
'''Advantages'''
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'''Disadvantages'''
 
'''Disadvantages'''
  
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (BOUGHT OFF.)
+
*Doubt: Etiquette (-4) – Hayase suffers in social situations, due to an adolescence filled with gawkiness and many taunts at her size. She must declare one raise that gives no benefit. (Three points of xp toward buying off the Disadvantage.)
 
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.
 
*Driven (-2): Hayase is driven to prove herself to be a “proper” Crane, despite her size and supposed clumsiness.
  
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Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent's Strength when rolling to control a Grapple or resolve a Disarm.
 
Flowing Like Water: Hayase is trained in using an opponents strength against them. She may use an opponent's Strength when rolling to control a Grapple or resolve a Disarm.
 
Breath of the Law:  Hayase is trained in the locks and blows of Mizu-Do. If she Grapples or Disarms an opponent, they are also Dazed.
 
  
  
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*Katana
 
*Katana
 
*Wakizashi  
 
*Wakizashi  
*''Tetsuo no Hinode'', Grandmother's Naginata (3k2)
+
*''Tesuo no Hinode'', Grandmother's Naginata (3k2)
 
*Jitte
 
*Jitte
 
*Tanto
 
*Tanto
*Sasumata (4)
 
 
*Kimono and Sandals
 
*Kimono and Sandals
 
*Traveling Pack
 
*Traveling Pack
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*Jinbaori (from Agetoki)
 
*Jinbaori (from Agetoki)
 
*Backpack
 
*Backpack
*"Taidama" - Unicorn-bred ''Du'Rafta-ba'' (draft horse), borrowed from the Emerald Magistrate's stables
 
  
18 koku, 7 bu, 5 zeni
+
25 koku, 8 bu, 1 zeni
  
 
'''Notes:'''
 
'''Notes:'''
  
 
Unarmed Strike Damage: 5k1
 
Unarmed Strike Damage: 5k1

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