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== Rank ==
 
== Rank ==
*L8 Assassin (Assassin)
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*L7 Assassin (Blackguard)
*XP: 192,132/230,000 (receives +5% bonus)
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*XP: 100127/110000 (receives +5% bonus)
 
*Neutral Alignment
 
*Neutral Alignment
 
*PC with four henchmen: [[Hira of the Seven]], [[P'zev the Hairless]], [[Hosfai]] the Cerves, and [[Ishka]] Bronze-skin
 
*PC with four henchmen: [[Hira of the Seven]], [[P'zev the Hairless]], [[Hosfai]] the Cerves, and [[Ishka]] Bronze-skin
*Titles/Holdings: ''Kuutamo'' and ''Vaitiolo'', hideouts of the [[Shadow Wolves]]
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*Titles/Holdings: None
*Age: 29 (potion of speed'd)
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*Age: 28 (potion of speed'd)
  
 
== Attributes ==
 
== Attributes ==
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**'''Lip-Reading''' The character can “overhear” conversations spoken in a language she understands. If the subject of her lip reading is not speaking clearly in bright light, the character may need to make a successful proficiency throw to hear noise in order to determine if she gleans the appropriate information. Characters with Lip Reading proficiency receive a +1 bonus to carousing and spying hijinks.
 
**'''Lip-Reading''' The character can “overhear” conversations spoken in a language she understands. If the subject of her lip reading is not speaking clearly in bright light, the character may need to make a successful proficiency throw to hear noise in order to determine if she gleans the appropriate information. Characters with Lip Reading proficiency receive a +1 bonus to carousing and spying hijinks.
 
*Class Proficiencies
 
*Class Proficiencies
**'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 13+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble.  
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**'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 14+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble.  
 
**'''Combat Trickery (Disarm)''' When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver.
 
**'''Combat Trickery (Disarm)''' When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver.
 
**'''Fighting Style (two weapons)''' Additional +1 to attack throws
 
**'''Fighting Style (two weapons)''' Additional +1 to attack throws
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**in leather or lighter
 
**in leather or lighter
 
***backstab x3 (damage roll only, not bonuses)
 
***backstab x3 (damage roll only, not bonuses)
***move silently 8+ (1⁄2 standard combat movement rate without penalty. If moving greater than 1⁄2 speed, take a -5 penalty to the proficiency throw. If running, take a -10 penalty.)
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***move silently 10+ (1⁄2 standard combat movement rate without penalty. If moving greater than 1⁄2 speed, take a -5 penalty to the proficiency throw. If running, take a -10 penalty.)
***hide in shadows 10+ (2+ with ''Elven Cloak)'' (remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.)
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***hide in shadows 12+ (4+ with ''Elven Cloak)'' (remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.)
  
 
== Combat ==
 
== Combat ==
 
*AC 7 (+1 chainmail AC5, +1 protection [sword], +1 dexterity) or sometimes 8 (masterwork lamellar AC 6, +1 protection [sword], +1 dexterity)
 
*AC 7 (+1 chainmail AC5, +1 protection [sword], +1 dexterity) or sometimes 8 (masterwork lamellar AC 6, +1 protection [sword], +1 dexterity)
 
*''Dances with Death'': attacks that would hit AC 6 exactly receive an immediate riposte
 
*''Dances with Death'': attacks that would hit AC 6 exactly receive an immediate riposte
*HP 25
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*HP 24
 
*Movement Rate: 120/40/120
 
*Movement Rate: 120/40/120
 
*Initiative Modifier: +1
 
*Initiative Modifier: +1
 
*Attacks (w/ up to 6 cleave attacks)
 
*Attacks (w/ up to 6 cleave attacks)
**Primary Melee Attack: ''Dances with Death'' + ''Frenzy'', attack throw is (-1+), 1d6+6
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**Primary Melee Attack: ''Dances with Death'' + ''Frenzy'', attack throw 0+, 1d6+6
**Secondary Melee Attack: ''Dances with Death'' + masterwork handaxe, attack throw is (-1+), 1d6+6
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**Secondary Melee Attack: ''Dances with Death'' + masterwork handaxe, attack throw 0+, 1d6+6
**Tertiary Melee Attack: ''Dances with Death'' alone, attack throw 2+, 1d6+6
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**Tertiary Melee Attack: ''Dances with Death'' alone, attack throw 3+, 1d6+6
**Primary Ranged Attack: Longbow 4+, 1d6+3, 70'/140/210'
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**Primary Ranged Attack: Longbow 5+, 1d6+3, 70'/140/210'
**Secondary Ranged Attack: masterwork Handaxe 3+, 1d6+3, 10'/20'/30'
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**Secondary Ranged Attack: masterwork Handaxe 4+, 1d6+3, 10'/20'/30'
**Tertiary Ranged Attack: normal Dagger 4+, 1d4+3, 10/20/30'
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**Tertiary Ranged Attack: normal Dagger 5+, 1d4+3, 10/20/30'
  
 
*Saves: (-1 WIS penalty vs spells & magic items) (+1 protection added into values below)
 
*Saves: (-1 WIS penalty vs spells & magic items) (+1 protection added into values below)
**Petrification & Paralysis 9+
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**Petrification & Paralysis 10+
**Poison & Death 8+
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**Poison & Death 9+
**Blast & Breath 10+
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**Blast & Breath 11+
**Staves & Wands 10+
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**Staves & Wands 11+
**Spells 11+
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**Spells 12+
  
 
== Equipment==
 
== Equipment==
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**Sword +1, ''Dances with Death''
 
**Sword +1, ''Dances with Death''
 
**Sword, masterwork ''Frenzy'' (+1 accuracy, +1 damage), 1260 gp
 
**Sword, masterwork ''Frenzy'' (+1 accuracy, +1 damage), 1260 gp
**Short sword +3, ''Xiuxiueig'', forged by the bronze men of Pesh three Cycles ago
 
 
**masterwork handaxe
 
**masterwork handaxe
 
**Silver dagger, 30 gp
 
**Silver dagger, 30 gp
 
*Belt, leather: waterskin, 6sp, coinpurse 5sp
 
*Belt, leather: waterskin, 6sp, coinpurse 5sp
 
*Backpack (55.8 gp): flint & steel, map book, mapping tools, ink - 1 oz
 
*Backpack (55.8 gp): flint & steel, map book, mapping tools, ink - 1 oz
**Potion of ''Invulnerability'' and ''Healing''
 
  
Gold: 2551.28 gp stored securely with Mr. Hand, 96.68 gp on person, (owes 5200 gp against loan from Company Coffers)
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Gold: 18,000 gp
  
 
Backup armor: Lamellar, masterwork (+1 AC, -1 encumbrance), 2050 gp
 
Backup armor: Lamellar, masterwork (+1 AC, -1 encumbrance), 2050 gp
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*Chain Mail, +1 (total AC 5, weighs 2 stone)
 
*Chain Mail, +1 (total AC 5, weighs 2 stone)
 
*''Cloak of Elvenkind''
 
*''Cloak of Elvenkind''
*Scroll of spells (in the Magical Library)
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*Scroll of spells (secured with Mr. Hand)
 
**First Level
 
**First Level
 
***Floating Disc
 
***Floating Disc
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==Mercenaries and Henchmen==
 
==Mercenaries and Henchmen==
8830 gp/month
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5750 gp/month
*personal expenses, 3000 gp/month
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*1 platoon Horse Archers (led by Hosfai), 675 gp/month
**1 platoon Horse Archers (led by Hosfai), 675 gp/month
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*1 platoon Medium Cavalry (led by Karag), 675 gp/month
**1 platoon Medium Cavalry (led by Karag), 675 gp/month
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***supplies, 480 gp/month
 
 
*Hira, 800 gp/month
 
*Hira, 800 gp/month
*P'zev, 800 gp/month
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*P'zev, 400 gp/month
 
*Hosfai, 800 gp/month
 
*Hosfai, 800 gp/month
*Ishka, 1600 gp/month
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*Hira, 800 gp/month
  
[[Shadow Wolves]]
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*personal expenses, 1600 gp/month
  
 
==Adventures of Note==
 
==Adventures of Note==
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*Contributions to Expedition: 191.2 Karag eq + 592 Hira eq + 80.8 P'zev eq + 136 gp = 1000 gp
 
*Contributions to Expedition: 191.2 Karag eq + 592 Hira eq + 80.8 P'zev eq + 136 gp = 1000 gp
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*Owes 2000 gp to Harn (paid Tenthmonth)

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