Difference between revisions of "Karate Kid"
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Jab: x4 Hit, x3 Dmg | Jab: x4 Hit, x3 Dmg | ||
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Uppercut: x3 Hit, x4 Dmg | Uppercut: x3 Hit, x4 Dmg | ||
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Haymaker: x2 hit, x5 Dmg | Haymaker: x2 hit, x5 Dmg | ||
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Spring Kick: Range 5, x3 hit, x3 Dmg | Spring Kick: Range 5, x3 hit, x3 Dmg | ||
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Roundhouse: Radius 1, x2 hit, x4 Dmg | Roundhouse: Radius 1, x2 hit, x4 Dmg | ||
Revision as of 00:09, 16 December 2007
Brawn 2 Agility 2 Mind 2
Powers:
Dodge, Blocking, & Reversals : Deflect 2 (x4 Defense) [Limitation: does not "reflect" ranged shots, but does reflect hand-to-hand attacks(reversal)] 2pt
Ropeadope: Armor 1 (x3 Soak) 1pt
Martial Arts: Special Attack 3 [Enhancement: Variable] 4pts (Note- ranged attacks require something to throw (trashcan lid, etc)
Jab: x4 Hit, x3 Dmg Uppercut: x3 Hit, x4 Dmg Haymaker: x2 hit, x5 Dmg Spring Kick: Range 5, x3 hit, x3 Dmg Roundhouse: Radius 1, x2 hit, x4 Dmg
One-Two Combo: Superspeed 2 [Limitation: Attack Only] 1pt
Martial Throw: Push 2 (x8 Knockback) 2pts
Never Say Die: Healing x2 (they get a "second wind") [Limitation: only works in combat] 1pt
Never Give in to Evil! Mindshield 1 (x4 Mental Defense) 1pt
Distraction: Daze 3 (range 0, +1 Multiplier to affect) [Limitation: must somehow use their environment to distract / blind opponent; e.g. put a trashcan over them, etc] 2pts
Legion Flight Ring: Fly 4 (8 Squares) [Limitation: Fragile Gadget] 3pts
Advantages:
Disadvantages: Normal
29 Pts (12 Stats, 17 Powers)