Karate Kid

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Brawn 2 Agility 2 Mind 2

Powers:

Bob & Weave, and Blocking: Deflect 2 (x4 Defense) [Limitation: does not "reflect" shots] 1pt

Ropeadope: Armor 1 (x3 Soak) 1pt

Martial Arts: Special Attack 3 [Enhancement: Variable] 4pts (Note- ranged attacks require something to throw (trashcan lid, etc)

Jab: x4 Hit, x3 Dmg

Uppercut: x3 Hit, x4 Dmg

Haymaker: x2 hit, x5 Dmg

Spring Kick: Range 5, x3 hit, x3 Dmg

Roundhouse: Radius 1, x2 hit, x4 Dmg

One-Two Combo: Superspeed 2 [Limitation: Attack Only] 1pt

Martial Throw: Push 2 (x8 Knockback) 2pts

Never Say Die: Healing x2 (they get a "second wind") [Limitation: only works in combat] 1pt

Never Give in to Evil! Mindshield 1 (x4 Mental Defense) 1pt

Distraction: Daze 3 (range 0, +1 Multiplier to affect) [Limitation: must somehow use their environment to distract / blind opponent; e.g. put a trashcan over them, etc] 2pts