Karate Kid

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Brawn 2 Agility 2 Mind 2

Powers:

Dodge, Blocking, & Reversals : Deflect 2 (x4 Defense) [Limitation: does not "reflect" ranged shots, but does reflect hand-to-hand attacks(reversal)] 2pt

Ropeadope: Armor 1 (x3 Soak) 1pt

Martial Arts: Special Attack 3 [Enhancement: Variable] 4pts (Note- ranged attacks require something to throw (trashcan lid, etc)

   Jab: x4 Hit, x3 Dmg
   Uppercut: x3 Hit, x4 Dmg
   Haymaker: x2 hit, x5 Dmg
   Spring Kick: Range 5, x3 hit, x3 Dmg
   Roundhouse: Radius 1, x2 hit, x4 Dmg

One-Two Combo: Superspeed 2 [Limitation: Attack Only] 1pt

Martial Throw: Push 2 (x8 Knockback) 2pts

Never Say Die: Healing x2 (they get a "second wind") [Limitation: only works in combat] 1pt

Never Give in to Evil! Mindshield 1 (x4 Mental Defense) 1pt

Distraction: Daze 3 (range 0, +1 Multiplier to affect) [Limitation: must somehow use their environment to distract / blind opponent; e.g. put a trashcan over them, etc] 2pts

Legion Flight Ring: Fly 4 (8 Squares) [Limitation: Fragile Gadget] 3pts

Advantages:

Disadvantages: Normal

29 Pts (12 Stats, 17 Powers)