Kaya Redstorm

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Kaya Redstorm is a Human Wizard

Ability Scores

STR:9
CON:16
DEX:13
INT:23
WIS:11
CHA:11

Hit Points and Defense

Max HP: 67
Bloodied: 33
Surge Value: 16
Surges per Day: 9

AC: 27
Fort: 24
Ref: 27
Will: 23

Combat

Initiative +10
Implement to-hit +16
Implement damage bonus +12
Summoned creatures get +1 defenses, 10 Temporary HP

Personality Traits

Cheerful, curious, brazen

Mannerisms and Appearance

Bronze skin, long, wavy red hair, curvy build, pointed wizard hat and scanty clothing.

Background

Born on Another Plane +2 Arcana

Theme

Moteborn
Starting Feature: Summon Flame Zephyr
Level 5 Feature: +5 power bonus to locate, activate or control magical portals, gates and such. Sense danger with portals with moderate Arcana check.
Level 10 Feature: Use Summon Flame Zephyr twice a day, once per encounter.

Languages

Common, Primordial, Abyssal, Supernal.

Human

Size: Medium
Speed: 6-squares

Class/Paragon Path/Epic Destiny Features

Arcanist Wizard

Tome of Binding:1/encounter use Tome and grant +Con modifier damage to all creatures summoned by Summoning power

Staff of Defense: +1 AC. 1/encounter interrupt +Con modifier against an attack

Cantrips: Ghost Sound, Light, Prestidigitation, Mage Hand

Arcanist's Spellbook:

Ritual Casting:

Bonded Summoner

Summoner's Slip (Level 11): Whenever using an an arcane power with the Conjuration or Summoning keyword, teleport 2 squares as a free action after using it.

Summoner's Action (Level 11):When spending action point, as a free action, issue one minor action command to each summoned creature

Skills

Trained

Arcana +22, Diplomacy +10, History +18, Insight +10, Religion +16

Untrained

Acrobatics +6, Athletics +4, Bluff +5, Dungeoneering +5, Endurance +8, Heal +5, Intimidate +5, Nature +5, Perception +5 Streetwise +5, Thievery +6

Feats

Tome Expertise: +2 Feat Bonus to Attack Rolls made with a Tome. In addition, creatures adjacent to a summoning or conjuration grant combat advantage (unless immune to fear)
Improved Defenses: +2 bonus to Fort, Ref, Will
Human feat: Unarmored Agility +2 AC when wearing cloth armor or no armor
Level 1: Arcane Familiar - Book Imp
Level 2: Careful Summoner: Summons get +1 bonus to all defenses
Level 4: Improved Initiative: + 4 Initiative
Level 6: Skill Power: Arcane Mutterings Substitute Arcana for any Bluff, Intimidate or Diplomacy check 1/encounter
Level 8: Dual Implement Spellcaster: Add off-hand implement's bonus to damage rolls
Level 10: Second Implement: Staff of Defense (retrained from Toughness at level 11)
Level 11: Improved Tome of Binding: Summons are created with 10 temporary HP

Powers

Wizard At-Will: Freezing Burst
Wizard At-Will: Hypnotism
Wizard At-Will: Arc Lightning
Wizard Encounter 1: Force Orb
Wizard Daily 1: Summon Fire Warrior/Flaming Sphere
Wizard Utility 2: Shield/Feather Fall
Wizard Encounter 3: Shock Sphere
Wizard Daily 5: Summon Imp/Bigby's Icy Grasp
Wizard Utility 6: Summon Iron Cohort/Dispel Magic
Wizard Encounter 7: Twist of Space
Wizard Daily 9: Summon Succubus/Visions of Ruin
Wizard Utility 10: Blur/Summon Hammerfist Crusher
Bonded Encounter 11: Planar Gateway

Rituals

1 Activate Spelljamming Helm
1 Make Whole
1 Unseen Servant
1 Endure Elements
3 Affect Normal Fire
5 Object Reading
5 Magic Circle
6 Boost Spelljamming Helm
8 Linked Portal
11 Create Portal
11 History Revealed

Items and Equipment

Equipment

Main Implement: Magic Tome +3
Off-hand Implement: Defensive Staff +3
Armor: Shared Suffering Armor +2 (Cloth)
Neck: Amulet of Protection +2
Arms:
Feet:
Hands:
Head:Reading Spectacles (read any language)
Ring:
Ring:
Waist:
Wondrous Item: Bag of Holding
Wondrous Item: Power Jewel (recover 1 level 1 or 3 encounter power after 1st milestone)

Inventory

Spellbook
Bedroll
Trail Rations
Rope
Waterskin
Dagger
Unseen Servant ritual focus
500 GP of ritual components

Gold: 20

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