Editing Kazoth's old character sheet

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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
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Back to: [[3-5_Against_the_Giants_Campaign]]
 
+
  Current XP: 184519xp
  Current XP: 192292xp
+
  -Next: 190000xp
  -Next: 210000xp
 
  
 
  Active Effects
 
  Active Effects
  Aid
+
  -
Death Ward
 
Protection from Energy (Fire)
 
Heroes' Feast
 
Haste
 
Protection from Evil
 
Greater Heroism
 
Bless Weapon (World's Edge)
 
 
 
 
http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
 
http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
  
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===Basics===
 
===Basics===
  Alignment: Chaotic Good
+
  Alignment: Chaotic Good
  Race: Half-Orc (Humanoid [Orc])
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  Race: Half-Orc (Humanoid [Orc])
  Speed: 30ft, fly 60' (good)
+
  Speed: 30ft, fly 60' (good)
  Level: Rogue 16/Warblade 4
+
  Level: Rogue 16/Warblade 3
  Hit Dice: 16d6+4d12+100+20 [264hp]
+
  Hit Dice: 16d6+3d12+95 [227hp]
 
===Combat===
 
===Combat===
  Initiative: +10 [+10 Dex]
+
  Initative: +7 [+7 Dex]
  Armor Class: 38 [+5 natural, +10 armour, +8 Dex, +5 deflection]
+
  Armor Class: 37 [+5 natural, +10 armour, +7 Dex, +5 deflection]
   Touch AC:      23 (33 vs incorporeal)
+
   Touch AC:      22 (32 vs incorporeal)
 
   Flat-footed AC: 30
 
   Flat-footed AC: 30
 
  Resistances:    Fire 30; criticals and sneak attacks 75% chance of negation
 
  Resistances:    Fire 30; criticals and sneak attacks 75% chance of negation
  Base Attack: +16/+11/+6/+1
+
  Base Attack: +15/+10/+5
  Grapple: +22 [+6 Str, +16 BAB]
+
  Grapple: +21 [+6 Str, +15 BAB]
 
====Attacks====
 
====Attacks====
  World's Edge +28/+23/+18/+13 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Con dmg
+
  Attack:      World's Edge +27 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Constitution
  plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
+
                plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
  deals 1d6 damage to wielder)
+
                deals 1d6 damage to wielder)
or Light Crossbow +28 ranged 80' (1d8+5/19-20)  
+
              or Light Crossbow +24 ranged 80' (1d8+5/19-20)
or Greatsword +26/+21/+16/+11 melee (2d6+13/19-20 plus 1d6 electricity)
+
              or Greatsword +25 melee (2d6+13/19-20 plus 1d6 electricity)
or Shortsword +25/+20/+15/+10 melee (1d6+9/17-20)
+
              or Shortsword +24 melee (1d6+9/17-20)
or Dagger +27/+22/+17/+12 melee [+31 ranged 10'] (1d4+11/19-20)
+
              or Dagger +26 melee [+27 ranged 10'] (1d4+11/19-20)
or Club +23/+18/+13/+8 melee [+27 ranged 10'] (1d6+6)
+
              or Club +22 melee [+23 ranged 10'] (1d6+6)
or Sap +23/+18/+13/+8 melee (1d6+6 nonlethal)
+
              or Sap +22 melee (1d6+6 nonlethal)
 +
Full Attack: World's Edge +27/+22/+17 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Constitution
 +
                plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
 +
                deals 1d6 damage to wielder)
 +
              or Light Crossbow +24/+19/+14 ranged 80' (1d8+5/19-20)  
 +
              or Greatsword +25/+20/+15 melee (2d6+13/19-20 plus 1d6 electricity)
 +
              or Shortsword +24/+19/+14 melee (1d6+9/17-20)
 +
              or Dagger +26/+21/+16 melee [+27 ranged 10'] (1d4+11/19-20)
 +
              or Club +22/+17/+12 melee [+23 ranged 10'] (1d6+6)
 +
              or Sap +22/+17/+12 melee (1d6+6 nonlethal)
 
  Gain a +5 insight bonus on any roll to confirm a critical hit.
 
  Gain a +5 insight bonus on any roll to confirm a critical hit.
 
====Saves====
 
====Saves====
  Fortitude: +20 [+5 Con, +5 Rogue, +4 Warblade, +5 Resistance, +1 luck]
+
  Fortitude: +19 [+5 Con, +5 Rogue, +3 Warblade, +5 Resistance, +1 luck]
  Reflex: +32 [+10 Dex, +10 Rogue, +1 Warblade, +5 Resistance, +1 luck, +5 insight*]
+
  Reflex: +24 [+7 Dex, +10 Rogue, +1 Warblade, +5 Resistance, +1 luck]*
 
  Will: +17 [+5 Wis, +5 Rogue, +1 Warblade, +5 Resistance, +1 luck]
 
  Will: +17 [+5 Wis, +5 Rogue, +1 Warblade, +5 Resistance, +1 luck]
  *only if not flat-footed
+
  *+5 insight bonus if not flat-footed
 
  +5 competence bonus vs mind-affecting affects, death effects and negative energy effects;
 
  +5 competence bonus vs mind-affecting affects, death effects and negative energy effects;
  may re-roll vs one mind-affecting affect per day and vs one death effect or negative energy
+
  may re-roll vs one mind-affecting affect per day and vs one death effect or negative eneergy
 
  effect per day, either reroll is an immediate action.
 
  effect per day, either reroll is an immediate action.
 
===Ability Scores===
 
===Ability Scores===
  Strength 22 +6 [15 Base, +2 Race, -1 age, +6 enhancement]
+
  Strength 22 +6 [15 Base, +2 Race, -1 age, +6 enhancement]
  Dexterity 31 +10 [16 Base, -1 age, +5 level, +5 inherent, +6 enhancement]
+
  Dexterity 25 +7 [16 Base, -1 age, +4 level, +6 enhancement]
  Constitution 20 +5 [14 Base, -1 age, +1 inherent, +6 enhancement]
+
  Constitution 20 +5 [14 Base, -1 age, +1 inherent, +6 enhancement]
  Intelligence 20 +5 [15 Base, -2 Race, +1 age, +6 enhancement]
+
  Intelligence 20 +5 [15 Base, -2 Race, +1 age, +6 enhancement]
  Wisdom 20 +5 [13 Base, +1 age, +6 enhancement]
+
  Wisdom 20 +5 [13 Base, +1 age, +6 enhancement]
  Charisma 14 +2 [9 Base, -2 Race, +1 age, +6 enhancement]
+
  Charisma 14 +2 [9 Base, -2 Race, +1 age, +6 enhancement]
 
===Skills===
 
===Skills===
  Skills:            23/11.5cc
+
  Skills:            22/11cc
  Search        +44 [23 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
+
  Search        +38 [22 Ranks, +5 Int, +1 luck, +5 competence, +5 insight]
  Disable Device +41 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 insight]*
+
  Disable Device +35 [22 Ranks, +5 Int, +2 circumstance, +1 luck, +5 insight]
  Open Lock      +46 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 competence, +5 insight]
+
  Open Lock      +39 [19 Ranks, +7 Dex, +2 circumstance, +1 luck, +5 competence, +5 insight]
  Tumble        +37 [19 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
+
  Tumble        +34 [19 Ranks, +7 Dex, +2 synergy, +1 luck, +5 insight]
 
  Jump          +22 [8 Ranks, +6 Str, +2 synergy, +1 luck, +5 insight]
 
  Jump          +22 [8 Ranks, +6 Str, +2 synergy, +1 luck, +5 insight]
 
  Climb          +24 [12 Ranks, +6 Str, +1 luck, +5 insight]
 
  Climb          +24 [12 Ranks, +6 Str, +1 luck, +5 insight]
  Balance        +23 [5 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
+
  Balance        +20 [5 Ranks, +7 Dex, +2 synergy, +1 luck, +5 insight]
  Hide          +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
+
  Hide          +42 [19 Ranks, +7 Dex, +1 luck, +10 competence, +5 insight]
  Move Silently  +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
+
  Move Silently  +42 [19 Ranks, +7 Dex, +1 luck, +10 competence, +5 insight]
  Spot          +44 [23 Ranks, +5 Wis, +10 competence, +1 luck, +5 insight]
+
  Spot          +37 [21 Ranks, +5 Wis, +5 competence, +1 luck, +5 insight]
  Listen        +34 [23 Ranks, +5 Wis, +1 luck, +5 insight]
+
  Listen        +30 [19 Ranks, +5 Wis, +1 luck, +5 insight]
 
  Diplomacy      +18 [8 Ranks, +2 Cha, +2 synergy, +1 luck, +5 insight]
 
  Diplomacy      +18 [8 Ranks, +2 Cha, +2 synergy, +1 luck, +5 insight]
 
  Bluff          +13 [5 Ranks, +2 Cha, +1 luck, +5 insight]
 
  Bluff          +13 [5 Ranks, +2 Cha, +1 luck, +5 insight]
Sense Motive  +15 [4 ranks, +5 Wis, +1 luck, +5 insight]
+
  Escape Artist  +18 [0 Ranks, +7 Dex, +1 luck, +5 competence, +5 insight]
  Escape Artist  +21 [0 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
 
 
  Swim          +12 [0 ranks, +6 Str, +1 luck, +5 insight]
 
  Swim          +12 [0 ranks, +6 Str, +1 luck, +5 insight]
  All other skills: 0 Ranks, +1 luck, +5 insight
+
  All other skills: 0 Ranks, +1 luck, +5 insight  
*Skill Mastery - may always Take 10 even if distracted
+
  Skill Tricks: Nimble Stand (no AoO when standing); Twisted Charge (make one 90-degree turn
 
+
  on a charge but only move equal to Speed instead of double); Acrobatic Backstab (first attack
  Skill Tricks
+
  made against enemy whose space tumbled through is as though foe is flat-footed).
-Nimble Stand (no AoO when standing)
 
-Twisted Charge (make one 90-degree turn on a charge but only move equal to Speed  
 
  instead of double)
 
-Acrobatic Backstab (first attack made against enemy whose space tumbled through is  
 
  as though foe is flat-footed).
 
-Opening Tap (can open locks without tools as a swift action at -10 penalty; use
 
  per day until check failed)
 
  
 
  Languages:
 
  Languages:
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  15: Telling Blow [PHBII]
 
  15: Telling Blow [PHBII]
 
  18: Darkstalker [LoM]
 
  18: Darkstalker [LoM]
20: Tactile Trapsmith [CAd] (Dalt's Blessing bonus)
 
 
  *On a sucessful Sneak Attack, target must make a Fort save DC=damage dealt or be treated as
 
  *On a sucessful Sneak Attack, target must make a Fort save DC=damage dealt or be treated as
 
  though Staggered for 1 round or until magical healing or a DC 15 Heal check is applied.
 
  though Staggered for 1 round or until magical healing or a DC 15 Heal check is applied.
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  though only once per opponent per round.
 
  though only once per opponent per round.
 
===Class/Racial Abilities===
 
===Class/Racial Abilities===
CLASS
 
 
  Sneak Attack +8d6
 
  Sneak Attack +8d6
 
  Trapfinding
 
  Trapfinding
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  Trap Sense +5
 
  Trap Sense +5
 
  Uncanny Dodge
 
  Uncanny Dodge
  Improved Uncanny Dodge (effective Rogue level 20)
+
  Improved Uncanny Dodge (effective Rogue level 19)
 
  Special Ability: Crippling Strike
 
  Special Ability: Crippling Strike
 
  Special Ability: Defensive Roll
 
  Special Ability: Defensive Roll
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  Battle Ardor (critical confirmation)
 
  Battle Ardor (critical confirmation)
  
  Initiator Level 12th
+
Maneuvers Known:
Maneuvers known:
+
  Initiator Level 11th
 
  -[[Wall of Blades]] (Iron Heart 2, Counter, 0 prerequisites)
 
  -[[Wall of Blades]] (Iron Heart 2, Counter, 0 prerequisites)
 
  -[[Iron Heart Surge]] (Iron Heart 3, 1 prerequisite)
 
  -[[Iron Heart Surge]] (Iron Heart 3, 1 prerequisite)
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  -[[Iron Heart Endurance]] (Iron Heart 6, Boost, 2 prerequisites)
 
  -[[Iron Heart Endurance]] (Iron Heart 6, Boost, 2 prerequisites)
 
  Stance: [[Dancing Blade Form]] (Iron Heart 5, 2 prerequisites)
 
  Stance: [[Dancing Blade Form]] (Iron Heart 5, 2 prerequisites)
Stance: [[Hearing the Air]] (Diamond Mind 5, 2 prerequisites)
+
  Maneuvers Readied (3): Rapid Counter, Emerald Razor, Iron Heart Endurance
  Maneuvers Readied (4): Iron Heart Endurance, Iron Heart Surge, Emerald Razor,  
 
Rapid Counter
 
  
  RACIAL
+
  Qualities/Traits:
 
  Darkvision 60 feet
 
  Darkvision 60 feet
 
  Orc Blood
 
  Orc Blood
 
DALT'S BLESSING
 
+1 hp per HD
 
+1 skill point per level
 
Skill Mastery (Disable Device)
 
Bonus feat (Tactile Trapsmith)
 
+5 inherent bonus (Dex)
 
 
===Magic Items by body slot===
 
===Magic Items by body slot===
 
  Head:      Headband of All Skills
 
  Head:      Headband of All Skills
  Face:      Improved Eyes of Truth
+
  Face:      Eyes of the Eagle
 
  Shoulders:  Wings of Resistance +5
 
  Shoulders:  Wings of Resistance +5
 
  Neck:      Amulet of Natural Armour +5
 
  Neck:      Amulet of Natural Armour +5
 
  Torso:      Plain Vest
 
  Torso:      Plain Vest
  Body:      Leather Duster (see below)
+
  Body:      Greater Slick Leather Duster +3 of Silent Moves
 
  Arms:      Bracers of Armour +10
 
  Arms:      Bracers of Armour +10
 
  Hands:      -
 
  Hands:      -
 
  Waist:      Belt of Magnificence +6
 
  Waist:      Belt of Magnificence +6
 
  Left Ring:  Ring of Protection +5 plus Freedom of Movement
 
  Left Ring:  Ring of Protection +5 plus Freedom of Movement
  Right Ring: Ring of One Wishes
+
  Right Ring: -
  Feet:      Boots of Swift Passage
+
  Feet:      -
 
===Equipment===
 
===Equipment===
 
  [[World's Edge]]: Deadly Precision, Implacable, Keen, Maiming, Vicious, Wounding  
 
  [[World's Edge]]: Deadly Precision, Implacable, Keen, Maiming, Vicious, Wounding  
 
   adamantine Greatsword +6
 
   adamantine Greatsword +6
Sacred Scabbard [for World's Edge]
 
 
  Leather Duster +3, Moderate Fortification, Slick, Improved Shadow, Improved Silent  
 
  Leather Duster +3, Moderate Fortification, Slick, Improved Shadow, Improved Silent  
 
   Moves, Greater Fire Resistance, Etherealness, Glamoured [as Padded Armour]
 
   Moves, Greater Fire Resistance, Etherealness, Glamoured [as Padded Armour]
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  Ring of Lockpicking [worn only to pick locks]
 
  Ring of Lockpicking [worn only to pick locks]
 
  Ring of Invisibility [worn when specified]
 
  Ring of Invisibility [worn when specified]
  Ring of One Wishes [worn when specified]
+
  Ring of Three Wishes [worn when specified]
 
  Ring of Protection +5 plus Freedom of Movement
 
  Ring of Protection +5 plus Freedom of Movement
Greater Ring of Spell Storing
 
 
  Lens of Detection
 
  Lens of Detection
 
  Bracers of Might [not worn]
 
  Bracers of Might [not worn]
 
  Bracers of Armour +10
 
  Bracers of Armour +10
  Improved Eyes of Truth
+
  Eyes of the Eagle
 
  Stone of Good Luck
 
  Stone of Good Luck
 
  Efficient Quiver
 
  Efficient Quiver
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  Belt of Magnificence +6
 
  Belt of Magnificence +6
 
  Potion of Neutralise Poison
 
  Potion of Neutralise Poison
 +
Potion of Invisibility
 
  Potion of Tongues
 
  Potion of Tongues
 
  Potion of Cure Light Wounds, 2
 
  Potion of Cure Light Wounds, 2
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  Oil of Keen Edge
 
  Oil of Keen Edge
 
  Iridescent Spindle Ioun Stone [sustains without air]
 
  Iridescent Spindle Ioun Stone [sustains without air]
  Possum Pouch [12"x 3" wide pouch; Search DC30 to find]
+
  Possum Pouch [12”x 3” wide pouch; Search DC30 to find]
 
  Rod of Revealing [1/day: Antimagic Field vs. spells from the School of Illusion only; 110'  
 
  Rod of Revealing [1/day: Antimagic Field vs. spells from the School of Illusion only; 110'  
 
  radius, for 110 minutes]
 
  radius, for 110 minutes]
Contingent Consecrate ("If I take Vile damage")
 
Contingent Greater Slide ("If I am about to be Disjoined")
 
Boots of Swift Passage
 
 
   
 
   
 
  Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp),
 
  Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp),
 
   Ruby (1000gp), small Diamond (1000gp)
 
   Ruby (1000gp), small Diamond (1000gp)
 
  1259gp 5sp
 
  1259gp 5sp
===Description===
+
 
 +
'''Description'''
 +
 
 
Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.
 
Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.
  

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