Editing Kazoth's old character sheet

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  Active Effects
 
  Active Effects
  Aid
+
  Mind Blank (Isaac, CL21, level 8)
Death Ward
+
  Message (Isaac, CL21, level 0)
  Protection from Energy (Fire)
+
  Rary's Telepathic Bond (Isaac, CL21, level 5)
  Heroes' Feast
+
  Mass Fire Resistance 30 (Fire) (Isaac, CL21, level 4)
  Haste
+
  Stoneskin (wand, CL7, level 5)
Protection from Evil
 
Greater Heroism
 
  Bless Weapon (World's Edge)
 
 
 
 
http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
 
http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
  
Line 19: Line 15:
  
 
===Basics===
 
===Basics===
  Alignment: Chaotic Good
+
  Alignment: Chaotic Good
  Race: Half-Orc (Humanoid [Orc])
+
  Race: Half-Orc (Humanoid [Orc])
  Speed: 30ft, fly 60' (good)
+
  Speed: 30ft, fly 60' (good)
  Level: Rogue 16/Warblade 4
+
  Level: Rogue 16/Warblade 4
  Hit Dice: 16d6+4d12+100+20 [264hp]
+
  Hit Dice: 16d6+4d12+100+20 [264hp]
 
===Combat===
 
===Combat===
  Initiative: +10 [+10 Dex]
+
  Initative: +10 [+10 Dex]
 
  Armor Class: 38 [+5 natural, +10 armour, +8 Dex, +5 deflection]
 
  Armor Class: 38 [+5 natural, +10 armour, +8 Dex, +5 deflection]
 
   Touch AC:      23 (33 vs incorporeal)
 
   Touch AC:      23 (33 vs incorporeal)
Line 33: Line 29:
 
  Grapple: +22 [+6 Str, +16 BAB]
 
  Grapple: +22 [+6 Str, +16 BAB]
 
====Attacks====
 
====Attacks====
  World's Edge +28/+23/+18/+13 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Con dmg
+
  Attack:      World's Edge +28 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Constitution
  plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
+
                plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
  deals 1d6 damage to wielder)
+
                deals 1d6 damage to wielder)
or Light Crossbow +28 ranged 80' (1d8+5/19-20)  
+
              or Light Crossbow +28 ranged 80' (1d8+5/19-20)
or Greatsword +26/+21/+16/+11 melee (2d6+13/19-20 plus 1d6 electricity)
+
              or Greatsword +26 melee (2d6+13/19-20 plus 1d6 electricity)
or Shortsword +25/+20/+15/+10 melee (1d6+9/17-20)
+
              or Shortsword +25 melee (1d6+9/17-20)
or Dagger +27/+22/+17/+12 melee [+31 ranged 10'] (1d4+11/19-20)
+
              or Dagger +27 melee [+31 ranged 10'] (1d4+11/19-20)
or Club +23/+18/+13/+8 melee [+27 ranged 10'] (1d6+6)
+
              or Club +23 melee [+27 ranged 10'] (1d6+6)
or Sap +23/+18/+13/+8 melee (1d6+6 nonlethal)
+
              or Sap +23 melee (1d6+6 nonlethal)
 +
Full Attack: World's Edge +28/+23/+18/+13 melee (2d6+15, 17-20/x2 plus 2d6 plus 1 Constitution
 +
                plus Implacable wound, plus 1d6 Maiming on critical hit; each hit
 +
                deals 1d6 damage to wielder)
 +
              or Light Crossbow +28 ranged 80' (1d8+5/19-20)  
 +
              or Greatsword +26/+21/+16/+11 melee (2d6+13/19-20 plus 1d6 electricity)
 +
              or Shortsword +25/+20/+15/+10 melee (1d6+9/17-20)
 +
              or Dagger +27/+22/+17/+12 melee [+31 ranged 10'] (1d4+11/19-20)
 +
              or Club +23/+18/+13/+8 melee [+27 ranged 10'] (1d6+6)
 +
              or Sap +23/+18/+13/+8 melee (1d6+6 nonlethal)
 
  Gain a +5 insight bonus on any roll to confirm a critical hit.
 
  Gain a +5 insight bonus on any roll to confirm a critical hit.
 
====Saves====
 
====Saves====
 
  Fortitude: +20 [+5 Con, +5 Rogue, +4 Warblade, +5 Resistance, +1 luck]
 
  Fortitude: +20 [+5 Con, +5 Rogue, +4 Warblade, +5 Resistance, +1 luck]
  Reflex: +32 [+10 Dex, +10 Rogue, +1 Warblade, +5 Resistance, +1 luck, +5 insight*]
+
  Reflex: +27 [+10 Dex, +10 Rogue, +1 Warblade, +5 Resistance, +1 luck]*
 
  Will: +17 [+5 Wis, +5 Rogue, +1 Warblade, +5 Resistance, +1 luck]
 
  Will: +17 [+5 Wis, +5 Rogue, +1 Warblade, +5 Resistance, +1 luck]
  *only if not flat-footed
+
  *+5 insight bonus if not flat-footed
 
  +5 competence bonus vs mind-affecting affects, death effects and negative energy effects;
 
  +5 competence bonus vs mind-affecting affects, death effects and negative energy effects;
  may re-roll vs one mind-affecting affect per day and vs one death effect or negative energy
+
  may re-roll vs one mind-affecting affect per day and vs one death effect or negative eneergy
 
  effect per day, either reroll is an immediate action.
 
  effect per day, either reroll is an immediate action.
 
===Ability Scores===
 
===Ability Scores===
Line 60: Line 65:
 
===Skills===
 
===Skills===
 
  Skills:            23/11.5cc
 
  Skills:            23/11.5cc
  Search        +44 [23 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
+
  Search        +38 [22 Ranks, +5 Int, +1 luck, +5 competence, +5 insight]
  Disable Device +41 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 insight]*
+
  Disable Device +35 [22 Ranks, +5 Int, +2 circumstance, +1 luck, +5 insight]*
  Open Lock      +46 [23 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 competence, +5 insight]
+
  Open Lock      +42 [19 Ranks, +10 Dex, +2 circumstance, +1 luck, +5 competence, +5 insight]
 
  Tumble        +37 [19 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
 
  Tumble        +37 [19 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
 
  Jump          +22 [8 Ranks, +6 Str, +2 synergy, +1 luck, +5 insight]
 
  Jump          +22 [8 Ranks, +6 Str, +2 synergy, +1 luck, +5 insight]
 
  Climb          +24 [12 Ranks, +6 Str, +1 luck, +5 insight]
 
  Climb          +24 [12 Ranks, +6 Str, +1 luck, +5 insight]
 
  Balance        +23 [5 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
 
  Balance        +23 [5 Ranks, +10 Dex, +2 synergy, +1 luck, +5 insight]
  Hide          +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
+
  Hide          +45 [19 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
  Move Silently  +49 [23 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
+
  Move Silently  +45 [19 Ranks, +10 Dex, +1 luck, +10 competence, +5 insight]
  Spot          +44 [23 Ranks, +5 Wis, +10 competence, +1 luck, +5 insight]
+
  Spot          +42 [21 Ranks, +5 Wis, +10 competence, +1 luck, +5 insight]
  Listen        +34 [23 Ranks, +5 Wis, +1 luck, +5 insight]
+
  Listen        +30 [19 Ranks, +5 Wis, +1 luck, +5 insight]
 
  Diplomacy      +18 [8 Ranks, +2 Cha, +2 synergy, +1 luck, +5 insight]
 
  Diplomacy      +18 [8 Ranks, +2 Cha, +2 synergy, +1 luck, +5 insight]
 
  Bluff          +13 [5 Ranks, +2 Cha, +1 luck, +5 insight]
 
  Bluff          +13 [5 Ranks, +2 Cha, +1 luck, +5 insight]
Sense Motive  +15 [4 ranks, +5 Wis, +1 luck, +5 insight]
 
 
  Escape Artist  +21 [0 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
 
  Escape Artist  +21 [0 Ranks, +10 Dex, +1 luck, +5 competence, +5 insight]
 
  Swim          +12 [0 ranks, +6 Str, +1 luck, +5 insight]
 
  Swim          +12 [0 ranks, +6 Str, +1 luck, +5 insight]
Line 79: Line 83:
 
  *Skill Mastery - may always Take 10 even if distracted
 
  *Skill Mastery - may always Take 10 even if distracted
  
  Skill Tricks
+
  Skill Tricks: Nimble Stand (no AoO when standing); Twisted Charge (make one 90-degree turn
-Nimble Stand (no AoO when standing)
+
  on a charge but only move equal to Speed instead of double); Acrobatic Backstab (first attack
-Twisted Charge (make one 90-degree turn on a charge but only move equal to Speed  
+
  made against enemy whose space tumbled through is as though foe is flat-footed).
  instead of double)
 
-Acrobatic Backstab (first attack made against enemy whose space tumbled through is  
 
  as though foe is flat-footed).
 
-Opening Tap (can open locks without tools as a swift action at -10 penalty; use
 
  per day until check failed)
 
  
 
  Languages:
 
  Languages:
 
  Common, Orc, Giant, Goblin
 
  Common, Orc, Giant, Goblin
 +
 
===Feats===
 
===Feats===
 
  1:  Point Blank Shot
 
  1:  Point Blank Shot
Line 98: Line 98:
 
  15: Telling Blow [PHBII]
 
  15: Telling Blow [PHBII]
 
  18: Darkstalker [LoM]
 
  18: Darkstalker [LoM]
  20: Tactile Trapsmith [CAd] (Dalt's Blessing bonus)
+
  20: xxx [xx] (Dalt's Blessing bonus)
 
  *On a sucessful Sneak Attack, target must make a Fort save DC=damage dealt or be treated as
 
  *On a sucessful Sneak Attack, target must make a Fort save DC=damage dealt or be treated as
 
  though Staggered for 1 round or until magical healing or a DC 15 Heal check is applied.
 
  though Staggered for 1 round or until magical healing or a DC 15 Heal check is applied.
Line 105: Line 105:
 
  though only once per opponent per round.
 
  though only once per opponent per round.
 
===Class/Racial Abilities===
 
===Class/Racial Abilities===
CLASS
 
 
  Sneak Attack +8d6
 
  Sneak Attack +8d6
 
  Trapfinding
 
  Trapfinding
Line 119: Line 118:
 
  Battle Ardor (critical confirmation)
 
  Battle Ardor (critical confirmation)
  
 +
Maneuvers Known:
 
  Initiator Level 12th
 
  Initiator Level 12th
Maneuvers known:
 
 
  -[[Wall of Blades]] (Iron Heart 2, Counter, 0 prerequisites)
 
  -[[Wall of Blades]] (Iron Heart 2, Counter, 0 prerequisites)
 
  -[[Iron Heart Surge]] (Iron Heart 3, 1 prerequisite)
 
  -[[Iron Heart Surge]] (Iron Heart 3, 1 prerequisite)
Line 128: Line 127:
 
  Stance: [[Dancing Blade Form]] (Iron Heart 5, 2 prerequisites)
 
  Stance: [[Dancing Blade Form]] (Iron Heart 5, 2 prerequisites)
 
  Stance: [[Hearing the Air]] (Diamond Mind 5, 2 prerequisites)
 
  Stance: [[Hearing the Air]] (Diamond Mind 5, 2 prerequisites)
  Maneuvers Readied (4): Iron Heart Endurance, Iron Heart Surge, Emerald Razor,  
+
  Maneuvers Readied (4): Iron Heart Endurance, Iron Heart Surge, Emerald Razor, Rapid Counter
Rapid Counter
 
  
  RACIAL
+
  Qualities/Traits:
 
  Darkvision 60 feet
 
  Darkvision 60 feet
 
  Orc Blood
 
  Orc Blood
  
  DALT'S BLESSING
+
  Dalt's Blessing:
 
  +1 hp per HD
 
  +1 hp per HD
 
  +1 skill point per level
 
  +1 skill point per level
 
  Skill Mastery (Disable Device)
 
  Skill Mastery (Disable Device)
  Bonus feat (Tactile Trapsmith)
+
  Bonus feat (xxx)
 
  +5 inherent bonus (Dex)
 
  +5 inherent bonus (Dex)
 +
 
===Magic Items by body slot===
 
===Magic Items by body slot===
 
  Head:      Headband of All Skills
 
  Head:      Headband of All Skills
Line 152: Line 151:
 
  Waist:      Belt of Magnificence +6
 
  Waist:      Belt of Magnificence +6
 
  Left Ring:  Ring of Protection +5 plus Freedom of Movement
 
  Left Ring:  Ring of Protection +5 plus Freedom of Movement
  Right Ring: Ring of One Wishes
+
  Right Ring: Greater Ring of Spell Storing
  Feet:      Boots of Swift Passage
+
  Feet:      -
 +
 
 
===Equipment===
 
===Equipment===
 
  [[World's Edge]]: Deadly Precision, Implacable, Keen, Maiming, Vicious, Wounding  
 
  [[World's Edge]]: Deadly Precision, Implacable, Keen, Maiming, Vicious, Wounding  
Line 184: Line 184:
 
  Ring of Lockpicking [worn only to pick locks]
 
  Ring of Lockpicking [worn only to pick locks]
 
  Ring of Invisibility [worn when specified]
 
  Ring of Invisibility [worn when specified]
  Ring of One Wishes [worn when specified]
+
  Ring of Two Wishes [worn when specified]
 
  Ring of Protection +5 plus Freedom of Movement
 
  Ring of Protection +5 plus Freedom of Movement
 
  Greater Ring of Spell Storing
 
  Greater Ring of Spell Storing
Line 211: Line 211:
 
  Belt of Magnificence +6
 
  Belt of Magnificence +6
 
  Potion of Neutralise Poison
 
  Potion of Neutralise Poison
 +
Potion of Invisibility
 
  Potion of Tongues
 
  Potion of Tongues
 
  Potion of Cure Light Wounds, 2
 
  Potion of Cure Light Wounds, 2
Line 224: Line 225:
 
  Contingent Consecrate ("If I take Vile damage")
 
  Contingent Consecrate ("If I take Vile damage")
 
  Contingent Greater Slide ("If I am about to be Disjoined")
 
  Contingent Greater Slide ("If I am about to be Disjoined")
Boots of Swift Passage
 
 
   
 
   
 
  Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp),
 
  Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp),
 
   Ruby (1000gp), small Diamond (1000gp)
 
   Ruby (1000gp), small Diamond (1000gp)
 
  1259gp 5sp
 
  1259gp 5sp
 +
 
===Description===
 
===Description===
 +
 
Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.
 
Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.
  

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