Difference between revisions of "Kazumi Jones"

From RPGnet
Jump to: navigation, search
(Psychic Powers)
(Equipment)
Line 53: Line 53:
 
== Equipment ==
 
== Equipment ==
  
*'''Readied'''
+
*'''Readied''' 3/4
*Medkit
+
**Medkit (2)
*Armored Undersuit
+
**Armored Undersuit
*Grenade
+
**Grenade (1)
*Compad
+
**Compad
*8 glowbugs
+
**8 glowbugs
*50cr
+
**50cr
*'''Stowed'''
+
*'''Stowed''' 3/9
*Backpack
+
**Backpack
*Type A Power Cell
+
**Type A Power Cell (1)
*Grenade
+
**Grenade (1)
*Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.)
+
**Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.) (1)
  
 
==Plot Thing==
 
==Plot Thing==
 
-Main Page:  [[No Sharper Spur]]
 
-Main Page:  [[No Sharper Spur]]

Revision as of 09:10, 5 July 2015

  • Level: 1
  • Class: Psychic
  • XP: 0
  • Age:
  • Languages:
  • Background & Description: Kazumi Jones is an enthusiastic and energetic young man, charitably describable as a jack-of-all-trades. After being ejected from the academy at Delann due to political problems, he wandered the spacelanes for a while working as an archaeologist, ship's doctor, or whatever else came his way. He is currently searching out a more lucrative career and the opportunity to acquire more ancient artifacts. He is notable for his lack of fighting skills, will attempt to either avoid or delegate all combat.

Attributes

  • Strength 9
  • Dexterity 9
  • Constitution 9
  • Intelligence 15 +1
  • Wisdom 14 +1
  • Charisma 15 +1

Skills

  • Combat/Psitech 0
  • Computer 0
  • Culture/Spacer 0
  • Culture/Phoenicia 0
  • Culture/Traveller 0
  • Exosuit 0
  • History 0
  • Instructor 0
  • Perception 0
  • Persuade 0
  • Science 0
  • Tech/Medical 0
  • Tech/Psitech 0

Psychic Powers

  • PP: 2
  • Biopsionics: 1
    • Biostasis
  • Telepathy: 1
    • Empathy

Other Stats

  • Movement Rate: 20/40m
  • HP: 4
  • Psi Points: 2
  • System Strain: 9
  • AC: 7
  • Attacks (Attack Bonus +0)
  • Saves
    • Physical 13
    • Mental 12
    • Evasion 15
    • Tech 16
    • Luck 14

Equipment

  • Readied 3/4
    • Medkit (2)
    • Armored Undersuit
    • Grenade (1)
    • Compad
    • 8 glowbugs
    • 50cr
  • Stowed 3/9
    • Backpack
    • Type A Power Cell (1)
    • Grenade (1)
    • Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.) (1)

Plot Thing

-Main Page: No Sharper Spur