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'''Adventure''': a classic DnD module (probably Keep on the Borderlands, much cut down for size) but restricted/ shifted to an Otusian aesthetic. | '''Adventure''': a classic DnD module (probably Keep on the Borderlands, much cut down for size) but restricted/ shifted to an Otusian aesthetic. | ||
− | '''World''': purplish blue sky, 2 moons, obligatory ringed planet in sky; arid semi-desert with weird cacti, landscape dotted with ruins of pre-Fall | + | '''World''': purplish blue sky, 2 moons, obligatory ringed planet in sky; arid semi-desert with weird cacti, landscape dotted with ruins of pre-Fall steppe pyramids, henges and ziggurats. |
'''Culture''': human characters belong to a barbarian bronze age culture that emerged long after the Fall of an older, grander elvish civ. Rough halls and tents cluster around the mysterious palaces of the pre-Fall ruins. But the culture is not wholly unsophisticated. : gaudy stroytellers, glass-blowers and wizards cluster in the courts and cities. The lords retain their obsession with crude but stylised bling and maintain their barbarian castes: <br/> | '''Culture''': human characters belong to a barbarian bronze age culture that emerged long after the Fall of an older, grander elvish civ. Rough halls and tents cluster around the mysterious palaces of the pre-Fall ruins. But the culture is not wholly unsophisticated. : gaudy stroytellers, glass-blowers and wizards cluster in the courts and cities. The lords retain their obsession with crude but stylised bling and maintain their barbarian castes: <br/> |