Editing Keep

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 37: Line 37:
 
'''ELVES'''. Survivors of an advanced blue-skinned elder race whose civilisation was destroyed in a magic apocalypse. Step pyramids, ziggurats and henges of their lost cities are seen everywhere. Elegantly if simply attired, they are seen as mysterious and aloof by most humans. Many are sworn secretly to discretely help humans whose post-apoc condition they pity and feel responsible for. <br/>
 
'''ELVES'''. Survivors of an advanced blue-skinned elder race whose civilisation was destroyed in a magic apocalypse. Step pyramids, ziggurats and henges of their lost cities are seen everywhere. Elegantly if simply attired, they are seen as mysterious and aloof by most humans. Many are sworn secretly to discretely help humans whose post-apoc condition they pity and feel responsible for. <br/>
  
โˆ’
Typical names have an exotic, perhaps subtly  not-Aztec feel, or use an evocative pseudonym: Azolon, Trana, Mundala, Joxolo the Wanderer, Rainbow Follower <br/>
+
Typical names have an exotic, perhaps subtly  not-Aztec feel, or use an evocative pseudonym: Azolon, Trana, Joxolo the Wanderer, Rainbow Follower <br/>
 
'''Edges and Hindrances''':<br/>
 
'''Edges and Hindrances''':<br/>
 
'''Paragon''': Smarts, Agility and Spirit start at d6; 3 more points can be spent to advance attributes. <br/>
 
'''Paragon''': Smarts, Agility and Spirit start at d6; 3 more points can be spent to advance attributes. <br/>
Line 45: Line 45:
 
<br/>
 
<br/>
 
'''DWARVES''': Masters of iron and steel, the dwarves feel contempt for the clumsy technology of bronze-age man. They will never share their secrets with inferior human smiths, seeking instead to profit from their monopoly on iron and steel making. They are uniformly close-knit and greedy for gold. Dwarves are admired for their smithing, but also mistrusted in business dealings because of their greed. <br/>
 
'''DWARVES''': Masters of iron and steel, the dwarves feel contempt for the clumsy technology of bronze-age man. They will never share their secrets with inferior human smiths, seeking instead to profit from their monopoly on iron and steel making. They are uniformly close-knit and greedy for gold. Dwarves are admired for their smithing, but also mistrusted in business dealings because of their greed. <br/>
โˆ’
Names: have a less Nordic, more sci-fi feel: Zap Fireburner, Zodok, Xolo, Ironbringer Childthree
+
Names: have a less Nordic, more sci-fi feel: Zap Fireburner, Xolo, Ironbringer Childthree
  
 
'''Edges and Hindrances''':<br/>
 
'''Edges and Hindrances''':<br/>
Line 78: Line 78:
 
Scribes, magicians, traders, etc.  start with no special skills or hindrances, but should define their background for the purposes of Common Knolwedge roll bonuses.  
 
Scribes, magicians, traders, etc.  start with no special skills or hindrances, but should define their background for the purposes of Common Knolwedge roll bonuses.  
 
<br/><br/>
 
<br/><br/>
โˆ’
'''OGRONS''' : half ogre or other giant, these brutes are raised to do labour or other service for humankind. Their names carry a sense of their might but also perceived brutishness , e.g Munka, Pog, Zod. <br/>
+
'''OGRONS''' : half ogre or other giant, these brutes are raised to do labour or other service for humankind. <br/>
 
'''Mighty''': start with d8 strength; can purchase starting strength up d12+2 <br/>
 
'''Mighty''': start with d8 strength; can purchase starting strength up d12+2 <br/>
 
'''All Thumbs'''''<br/>
 
'''All Thumbs'''''<br/>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)