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[http://forum.rpg.net/showthread.php?680676-IC-Keep-on-the-Borderlands 3rd In Character Thread]  
 
[http://forum.rpg.net/showthread.php?680676-IC-Keep-on-the-Borderlands 3rd In Character Thread]  
  
The party finishes clearing the keep. Knuckles recruits the two surviving were-rats as henchmen. There is some tension over the number of non-human/demi-human members of the party. The Khazad troops begin reinforcing the keep to prepare to meet the goblin army. Knuckle's new henchmen provide an orderly way to move rats out of one tower and into the sewers as another line of defense. While the others work, the Order investigates a treasure map (#35). It leads them to a cave where nine goblin wolf-riders have holed up. Only the shorter members of the Order have been able to get inside the cave, leaving the taller members outside, so the battle is hard-fought until the humans can get through the tunnel. The fight is won -- and then twice as many goblins and wolves arrive from deeper into the cave. Sleep and Web spells manage to keep the party from being completely overwhelmed, but everyone is hurt before the goblins are invapacitated and the wolves flee. The rest of the cave holds no surprises, as small numbers of wolves are found and destroyed. A few wolves escape to the East, to bring warning to the goblins that something has happened. As the Order returns to the nameless keep, the begin to hear the sound of goblin drums (#100) echoing from all through the mountains; by the time they return, they can see the army moving in the mountains.
+
The party finishes clearing the keep. Knuckles recruits the two surviving were-rats as henchmen. There is some tension over the number of  
  
The Order realizes they do not have the manpower to defend most of the keep; the outer walls and towers are too damaged with age to be of any use. They have enough supplies to possibly hold the main building of the keep for several months in a seige... depending on the size of the oncoming army. The next day, the army arrives... and sends out a small detachment seeking to negotiate with someone none of the party has heard of: The Unseen Voice (#111). The goblins leave after a few minutes, and an hour later, King Garblag arrives with his retinue. Citing The Unseen Voice as the reason he does not simply destroy those within the keep, Garblag is intrigued by the possibility of working out a deal; however, it quickly becomes apparent that neither side is willing to give what the other side wants. At the same time, the Order beins to suspect that The Unseen Voice is Edward, and fears a betrayal.  
+
non-human/demi-human members of the party. The Khazad troops begin reinforcing the keep to prepare to meet the goblin army. Knuckle's new
  
Meanwhile, Knuckles, Dayrell, and Muerte prepare the keep for defense, and Edward scouts out the goblin army, finding hundreds already there and more coming. Edward informs Red of this, managing to stay unseen by the goblins, and gives Red a codephrase to use if he wants a sneak attack... and Red uses the codephrase (#143). The king's magic sword is stolen from out of i's scabbard, and fire ignited behind his retinue, trapping them. The Order takes advantage of the surprise and destroy the King's retinue, with Muerte killing Garblag himself. A hundred goblin troops watch and see what has happened, and retreat back to the main army.
+
henchmen provide an orderly way to move rats out of one tower and into the sewers as another line of defense. While the others work, the Order
  
Taking advantage of the army's hesitation to rest and lick their wounds, the Order asks Edward about the Unseen Voice. He claims that he works for the Voice in an effort to keep the peace -- the Order accepts his eplaination for now, although some believe him more than others. As the army grows, the Order scouts and debates what to do. They finally decide to unleash the magic upon one of the scrolls they found, summoning a deadly cloud of gas and sending it down into the goblin camp from above (#208). The gathering army dies in droves, survivors cut down by the Order. It's not a battle; it's a slaughter, with a cloud of gas at one end of the valley and a wall of fire at the other. The Order has varying feeling about their victory, most settling on something along the lines of "We tried to give them a peaceful way out." It takes a week to clear to the field of boies and debris.
+
investigates a treasure map (#35). It leads them to a cave where nine goblin wolf-riders have holed up. Only the shorter members of the Order  
  
In the month to follow, they meet Zarbek the Goat, a priest, and his two disciples, who joins the Order. They also begin repairs to the keep, now named Goblinfell, and plan for their next bojective: Dealing with the evil temple to the south (#234). The encounter orc patrols and interrogate the ones they take prisoner, learning about the area. They also learn that evil Babak-worshippinghumans are trying to unite the orc tribes into an army. The order decides to sneak around the orc territory and scale a cliff to enter the temple from behind, encountering gargoyles that nearly kill Edward while the others climb to his rescue.
+
have been able to get inside the cave, leaving the taller members outside, so the battle is hard-fought until the humans can get through the  
  
Reaching the temple, the Order decides to investiage a small tunnel that looks like it may provide a back way into the complex. Inside, they encounter fungus and oozes and mushrooms and giant locusts and spiders and stirges, and have no luck finding a way into the temple. They do encounter signs that denizens from the temple have been where they are, so they keep looking. They instead find a way even deeper into the caves, where otherworldy darkness awaits them (#494). They face spirits and loot some ancient rooms before returning to the previous level. They try another path, encounter some spiders, and then awake a horde of locusts that cause them to try to flee the cavern, causing Zarbek and Knuckles to get lungfulls of fungus from the first cave (#538). Their lives are saves with the use of a potion of gaseous form. More vermin are encountered, and finally the order finds a hidden doorway that leads them into the temple proper.
+
tunnel. The fight is won -- and then twice as many goblins and wolves arrive from deeper into the cave. Sleep and Web spells manage to keep
 +
 
 +
the party from being completely overwhelmed, but everyone is hurt before the goblins are invapacitated and the wolves flee. The rest of the
 +
 
 +
cave holds no surprises, as small numbers of wolves are found and destroyed. A few wolves escape to the East, to bring warning to the goblins
 +
 
 +
that something has happened. As the Order returns to the nameless keep, the begin to hear the sound of goblin drums (#100) echoing from all
 +
 
 +
through the mountains; by the time they return, they can see the army moving in the mountains.
 +
 
 +
The Order realizes they do not have the manpower to defend most of the keep; the outer walls and towers are too damaged with age to be of any
 +
 
 +
use. They have enough supplies to possibly hold the main building of the keep for several months in a seige... depending on the size of the
 +
 
 +
oncoming army. The next day, the army arrives... and sends out a small detachment seeking to negotiate with someone none of the party has
 +
 
 +
heard of: The Unseen Voice (#111). The goblins leave after a few minutes, and an hour later, King Garblag arrives with his retinue. Citing The
 +
 
 +
Unseen Voice as the reason he does not simply destroy those within the keep, Garblag is intrigued by the possibility of working out a deal;
 +
 
 +
however, it quickly becomes apparent that neither side is willing to give what the other side wants. At the same time, the Order beins to
 +
 
 +
suspect that The Unseen Voice is Edward, and fears a betrayal.
 +
 
 +
Meanwhile, Knuckles, Dayrell, and Muerte prepare the keep for defense, and Edward scouts out the goblin army, finding hundreds already there
 +
 
 +
and more coming. Edward informs Red of this, managing to stay unseen by the goblins, and gives Red a codephrase to use if he wants a sneak
 +
 
 +
attack... and Red uses the codephrase (#143). The king's magic sword is stolen from out of i's scabbard, and fire ignited behind his retinue,
 +
 
 +
trapping them. The Order takes advantage of the surprise and destroy the King's retinue, with Muerte killing Garblag himself. A hundred goblin
 +
 
 +
troops watch and see what has happened, and retreat back to the main army.
 +
 
 +
Taking advantage of the army's hesitation to rest and lick their wounds, the Order asks Edward about the Unseen Voice. He claims that he works
 +
 
 +
for the Voice in an effort to keep the peace -- the Order accepts his eplaination for now, although some believe him more than others. As the
 +
 
 +
army grows, the Order scouts and debates what to do. They finally decide to unleash the magic upon one of the scrolls they found, summoning a
 +
 
 +
deadly cloud of gas and sending it down into the goblin camp from above (#208). The gathering army dies in droves, survivors cut down by the
 +
 
 +
Order. It's not a battle; it's a slaughter, with a cloud of gas at one end of the valley and a wall of fire at the other. The Order has
 +
 
 +
varying feeling about their victory, most settling on something along the lines of "We tried to give them a peaceful way out." It takes a week
 +
 
 +
to clear to the field of boies and debris.
 +
 
 +
In the month to follow, they meet Zarbek the Goat, a priest, and his two disciples, who joins the Order. They also begin repairs to the keep,
 +
 
 +
now named Goblinfell, and plan for their next bojective: Dealing with the evil temple to the south (#234). The encounter orc patrols and
 +
 
 +
interrogate the ones they take prisoner, learning about the area. They also learn that evil Babak-worshippinghumans are trying to unite the
 +
 
 +
orc tribes into an army. The order decides to sneak around the orc territory and scale a cliff to enter the temple from behind, encountering
 +
 
 +
gargoyles that nearly kill Edward while the others climb to his rescue.
 +
 
 +
Reaching the temple, the Order decides to investiage a small tunnel that looks like it may provide a back way into the complex. Inside, they  
 +
 
 +
encounter fungus and oozes and mushrooms and giant locusts and spiders and stirges, and have no luck finding a way into the temple. They do  
 +
 
 +
encounter signs that denizens from the temple have been where they are, so they keep looking. They instead find a way even deeper into the  
 +
 
 +
caves, where otherworldy darkness awaits them (#494). They face spirits and loot some ancient rooms before returning to the previous level.  
 +
 
 +
They try another path, encounter some spiders, and then awake a horde of locusts that cause them to try to flee the cavern, causing Zarbek and  
 +
 
 +
Knuckles to get lungfulls of fungus from the first cave (#538). Their lives are saves with the use of a potion of gaseous form. More vermin are encountered, and finally the order finds a hidden doorway that leads them into the temple proper.
  
 
Edward and Red scout out ahead of the others, finding storerooms but nothing living. They've taken the temple completely by surprise, it seems. They find some cultists and dispatch them quickly and quietly (#595). Again, the Order uses the 'dress in their robes to buy us a few moments of confusion when we encounter more of them' tactic that worked for them in the other temple. A rock with a silence spell lets them ambush a large number of cultists. Suddenly, they're taken by surprise by higher-level clerics (#643) and several of them are taken out of the fight with hold spells. In the ensuing melee, the attackers split up, so Edward and Knuckles chase down some of them and encounter the head o the temple. They stall for time to allow the rest of the Order to reinforce them. During the battle, Athrella is slain by a powerful spell (#672) before they are able to defeat their opponents. Dayrell manages to stop the wounded priest from escaping with a lucky throw of his hand ax (#681).
 
Edward and Red scout out ahead of the others, finding storerooms but nothing living. They've taken the temple completely by surprise, it seems. They find some cultists and dispatch them quickly and quietly (#595). Again, the Order uses the 'dress in their robes to buy us a few moments of confusion when we encounter more of them' tactic that worked for them in the other temple. A rock with a silence spell lets them ambush a large number of cultists. Suddenly, they're taken by surprise by higher-level clerics (#643) and several of them are taken out of the fight with hold spells. In the ensuing melee, the attackers split up, so Edward and Knuckles chase down some of them and encounter the head o the temple. They stall for time to allow the rest of the Order to reinforce them. During the battle, Athrella is slain by a powerful spell (#672) before they are able to defeat their opponents. Dayrell manages to stop the wounded priest from escaping with a lucky throw of his hand ax (#681).
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Taking some time to recover, the Order scouts out more of the temple. They discover plenty of evil ceremonial devices and prepare them for destruction. They discover that the priests were in the process of summoning Babak to this world, but had not yet completed the needed rituals. The books are destroyed. They dispatch a room of undead, loot and scout, and discover a scroll containing the itual the clerics were looking for. The order debates on if the scroll should be burned now, or learned from. Red decides to keep the ritual. They encounter a room of bones (#854), which form into skeletons and then colapse again at Zarbek's holiness. The same thing happens with four ghosts, whom Zarbek is able to deal with.  
 
Taking some time to recover, the Order scouts out more of the temple. They discover plenty of evil ceremonial devices and prepare them for destruction. They discover that the priests were in the process of summoning Babak to this world, but had not yet completed the needed rituals. The books are destroyed. They dispatch a room of undead, loot and scout, and discover a scroll containing the itual the clerics were looking for. The order debates on if the scroll should be burned now, or learned from. Red decides to keep the ritual. They encounter a room of bones (#854), which form into skeletons and then colapse again at Zarbek's holiness. The same thing happens with four ghosts, whom Zarbek is able to deal with.  
  
Feeling they did enough to counter the threat of the temple, the party investigates the darkness in the caves below and gathers more loot. They encounter some trolls and a tribe of troglodytes, avoiding them and taking their stuff.  
+
Feeling they did enough to counter the threat of the temple, the party investigates the darkness in the caves below and gathers more loot. They enounter some trolls and a tribe of troglodytes, avoiding them and taking their stuff.  
  
  

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