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[http://forum.rpg.net/showthread.php?704369-IC-Keep-on-the-Borderlands 5th In Character Thread]
 
[http://forum.rpg.net/showthread.php?704369-IC-Keep-on-the-Borderlands 5th In Character Thread]
 
Before Spring, Dayrell requests the aid of those lesser members of the Order, refered to as the Sparks of the Cleansing Flame. After a welcoming feast, he reveals his reason: The need to secure Arduum from within, for there is activity in the eastern tunnels. While Dayrell, Red, Ogoul, and Edward will not be there, but under the leadership of Muerte the others should be more than able to complete this mission. Hobgoblins with spears try to prevent their incurrsion, but the Order, even the underlings of it, are more than a match for their ambushes and bugbear reinforcements. The Eastern Gate is secure. After a couple weeks (#48) they move out again, further into the tunnel complex. There they encounter a city of trogoldytes. An attempt to negotiate with their king fails in a spectacular manner, which leads to a pitched battle against the entire tribe. Although injured, the Cleansing Flame prevails, only be ambushed by trolls as they began to recuperate. The series of battles begins to wear on the group, but they persevere, eventually defeating a total of six trolls before deciding to return with news of the troglodytes' defeat.
 
 
Meanwhile (#89), Red is joined in the elven homelands by Isabeau Amber and her unicorn Alumere, freed from the Castle Amber. They stay with him as he announces to his kinfolk that he wants to establish an elven town in the land near Goblinfell and Arduum.
 
 
Unknown to the group exploring Arduum at the time, Edard had been scouting these same tunnels, and had retrieved a scroll from a building near the troll camp. He had also been keeping an eye on them, ready to intervene if needed... but decided they had been doing well enough on their own. He brought the scroll to Dayrell (#91), and revealed what it was and why he had taken it: The King of Khazan wanted them retrieved before the Dwarves could find them. They detailed old dealings between human and goblin that could very well lead to war. Dayrell and Edward find themselves involved in a new and dangerous sort of adventure: One of politics and intrigue. As part of this, the pair travelled to the Dwarven lands of Majyr in the Ironback Mountains to meet with the Dwarven King. Dayrell was named the rightful Lord of Arduum, and Edward learned never to get into a drinking contest with a dwarf. They also recruit the aid of the giants Dayrell has bested on the way to Castle Amber, as their strength will be a boon for clearing debris and constructing defenses.
 
 
Red returned to Arduum, and as Spring came set out with the Sparks to explore the territory he believed would make for an Elven town. They encountered fae creatures that, though mischevous, were friendly. They also meet the human warrior Zhald, who is exploring the same area looking for a place to settle a human stronghold. With him are Pharis, Seb, and Joe. Despite having the same goals, Red and Zhald work together to find a way for both strongholds to co-exist. The two join forces to clear the area of hostiles, although a passage by the dragon Rayna leave many feeling uneasy, despite his distance. Another hydra is found and dealt with, as are more trolls. The discovery of jewelry hidden by the trolls leads to the name of Trowjem for the area. Land is selected for an Elven holt and for Zhald to build his keep. However, a scouting party also discovers a small band of giants that are dealt qith quickly, but folloing their tracks leads to a surprise -- a wooden keep of orcs and giants (#180). At that discovery, Red returns to Arduum, knowing the full power of the Order will be needed for this threat.
 
 
Dayrell receives a diplomatic enjoy from the King of Khazan (#191), and hammers out a treaty. While Goblinfell remains Khazan's, Khazan gives up their claim to the lands Red has selected in exchange for Edward signing over his right to his family's duchy. However, the treaty also states that something must be done about Rayna the Red, to provide security to the caravans travelling the trade road -- and as Arduum is there, it must be their responsibility.
 
 
Afterwards, Edward enters the depts of Adruum, seeking what he can in the hopes of uncovering the fabled Axe of Dwarven Rule (#194). Instead, he encounters Babak himself, somehow summoned through to the mortal world beneath Arduum. Edward runs in fear, and does not stop until he is on the surface, safe. He's certain that this marks the end of the world. Priests are summoned as the Order reforms to plan their next moves.
 
 
Edward is sent to scout the route to Rayna's lair. The Order decides to try to negoiate with him for the safety of the caravans. Not content with his first trip, Edward makes a second, with Dima along with him (#215). He speaks with Rayna and learns much, including that negotiation may just be possible after all... but also that he fits the prophecy of the one who would break the seal under Arduum and release Babak. The Order clears out a small wyvern infestation in the mountains, then travels to meet Rayna. Negotiations begin, but draw to a halt due to the presence of Red's enchanted dragon-slaying sword and Rayna not bothering to remember part of his conversation with Edward, leading to a battle. Four men against a great dragon. The magic of Red and Ogoul's spells shatter Rayna's defenses, and Dayrell sacrifices his life to protect his companions as Edward lands the killing blow.
 
 
Refusing to accept the loss, the remaining three members search through Rayna's trasure horde, finding a ring that may be able to help. Edward uses it to bring Dayrell back to life. The dragon dead, the four return to an epic celebration as a caravan is arranged to begin bringing the dragon's horde back to Arduum. Among the horde is a treasure map, and the Sparks set out retrieve the treasure, returning with some odd magical items while Red goes to check on the progress of his new holt. The Sparks also make contact with Lesserpotamia, which sends a delegation to Arduum and Khazan.
 
 
With the death of Rayna, both Khazan and Lesserpotamia have begun to realize that Arduum is no mere rest-step on the trade road. A human settlement has begun to form outside the tunnels to the Dwarven city, to facilitate tade, and leaders of both countries have begun to worry about the balance of power in the region.
 
 
Red finds his holt devestated; soldiers killed, work ruined, and signs of giants being the culprits (#304). He returns to Arduum, and the Order sets out to deal with the giant menace... this time, knowing that negotiation is not an option.
 
 
(NOTE: Last update is IC Thread 5, #332)
 

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