Difference between revisions of "Kemar"

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(Skills)
(Money & Treasure)
 
(10 intermediate revisions by the same user not shown)
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**Combat Sorcerer - Can cast spells while wearing armor, proficient in two more weapons
 
**Combat Sorcerer - Can cast spells while wearing armor, proficient in two more weapons
 
**Expanded Repertoire - Can know three extra spells
 
**Expanded Repertoire - Can know three extra spells
 +
 +
*Weapon Proficiencies
 +
**Crossbow
 +
**Sword
 +
**TBD
  
 
== Combat ==
 
== Combat ==
*AC 8
+
*AC 6
 
*HP 31
 
*HP 31
*Movement Rate
+
*Movement Rate 90/30
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: none
+
**Primary Melee Attack: Sword (THAC0 16, 1d8+1 dmg)
**Primary Ranged Attack:
+
**Primary Ranged Attack: Crossbow (THAC0 16, 1d6 dmg)
 
*Saves:
 
*Saves:
 
**11 Petrification & Paralysis
 
**11 Petrification & Paralysis
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== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
Repertoire of 14 spells
**A first level spell in your repertoire
+
*First Level: 4 Spells Per Day
**Another first-level spell in your repertoire
+
**Charm Person
**Etc
+
**Magic Missile
*Second Level: Spells Per Day
+
**Shield
**One
+
**Sleep
**Two
+
*Second Level: 3 Spells Per Day
**You-know-what-to-do
+
**Invisibility
 +
**Mirror Image
 +
**Web
 +
*Third Level: 2 Spells Per Day
 +
**Dispel Magic
 +
**Fire Ball
 +
**Fly
 +
**Hold Person
 +
**Lightning Bolt
 +
**Protection from Normal Missiles
 +
**Water Breathing
  
 
== Magic Items ==
 
== Magic Items ==
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
Total Encumbrance: 403 cn
**Then list
+
*Leather armor (200 cn)
**Those things
+
*Crossbow (50 cn)
**Individually
+
*Bolts x30
 +
*Sword (60 cn)
 +
*Wand (10 cn)
 +
*Scroll x3 (3 cn)
 +
*Backpack (80 cn)
 +
**Rope, 50'
 +
**Sack, Large x2
 +
**Tinder box
 +
**Waterskin
 +
**Oil flask x5
 +
**Lantern
  
 
== Money & Treasure ==
 
== Money & Treasure ==
*4,000 gp
+
*2,396 gp in bank
 +
*500 gp in gems
 +
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23464449 Treasure Map] (3,000 gp, the wreck of the Edgar Fitzpatrick)
 +
 
 +
*-1,000 gp on a share of ownership in the Deepwater Trading and Adventuring Company
 +
*-104 gp on armor, weapons, and gear

Latest revision as of 11:28, 8 September 2020

Sailing_the_Silver_Seas

Rank[edit]

  • Human Sorcerer 6
  • XP: 40,000/80,000
  • Neutral

Attributes[edit]

  • 13 STR (+1 melee attack and damage)
  • 10 INT
  • 11 WIS
  • 14 DEX (+1 to AC, ranged attack, initiative)
  • 16 CON (+2 HP)
  • 13 CHA (+1 reaction)

Skills[edit]

  • Languages
    • Common
  • General Skills
    • Bargain - Skilled (10+) with +1 CHA bonus
    • Athletics/Swimming - Skilled (10+) with +1 STR bonus
    • Athletics/Climbing - Proficient (15+) with +1 STR bonus
    • Athletics/Endurance - Proficient (15+) with +2 CON bonus
  • Knacks
    • Combat Sorcerer - Can cast spells while wearing armor, proficient in two more weapons
    • Expanded Repertoire - Can know three extra spells
  • Weapon Proficiencies
    • Crossbow
    • Sword
    • TBD

Combat[edit]

  • AC 6
  • HP 31
  • Movement Rate 90/30
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword (THAC0 16, 1d8+1 dmg)
    • Primary Ranged Attack: Crossbow (THAC0 16, 1d6 dmg)
  • Saves:
    • 11 Petrification & Paralysis
    • 11 Poison & Death
    • 14 Blast & Breath
    • 12 Staves & Wands
    • 12 Spells

Spells[edit]

Repertoire of 14 spells

  • First Level: 4 Spells Per Day
    • Charm Person
    • Magic Missile
    • Shield
    • Sleep
  • Second Level: 3 Spells Per Day
    • Invisibility
    • Mirror Image
    • Web
  • Third Level: 2 Spells Per Day
    • Dispel Magic
    • Fire Ball
    • Fly
    • Hold Person
    • Lightning Bolt
    • Protection from Normal Missiles
    • Water Breathing

Magic Items[edit]

  • Wand of Secret Door Detection (7 charges)
  • Scroll of Locate Object
  • Scroll of Protection from Elements

Equipment[edit]

Total Encumbrance: 403 cn

  • Leather armor (200 cn)
  • Crossbow (50 cn)
  • Bolts x30
  • Sword (60 cn)
  • Wand (10 cn)
  • Scroll x3 (3 cn)
  • Backpack (80 cn)
    • Rope, 50'
    • Sack, Large x2
    • Tinder box
    • Waterskin
    • Oil flask x5
    • Lantern

Money & Treasure[edit]

  • 2,396 gp in bank
  • 500 gp in gems
  • Treasure Map (3,000 gp, the wreck of the Edgar Fitzpatrick)
  • -1,000 gp on a share of ownership in the Deepwater Trading and Adventuring Company
  • -104 gp on armor, weapons, and gear