Difference between revisions of "Kemar"
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**Combat Sorcerer - Can cast spells while wearing armor, proficient in two more weapons | **Combat Sorcerer - Can cast spells while wearing armor, proficient in two more weapons | ||
**Expanded Repertoire - Can know three extra spells | **Expanded Repertoire - Can know three extra spells | ||
+ | |||
+ | *Weapon Proficiencies | ||
+ | **Crossbow | ||
+ | **Sword | ||
+ | **TBD | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 6 |
*HP 31 | *HP 31 | ||
− | *Movement Rate | + | *Movement Rate 90/30 |
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: Sword (THAC0 16, 1d8+1 dmg) |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Crossbow (THAC0 16, 1d6 dmg) |
*Saves: | *Saves: | ||
**11 Petrification & Paralysis | **11 Petrification & Paralysis | ||
Line 44: | Line 49: | ||
== Spells == | == Spells == | ||
− | *First Level: Spells Per Day | + | Repertoire of 14 spells |
− | ** | + | *First Level: 4 Spells Per Day |
− | ** | + | **Charm Person |
− | ** | + | **Magic Missile |
− | *Second Level: Spells Per Day | + | **Shield |
− | ** | + | **Sleep |
− | ** | + | *Second Level: 3 Spells Per Day |
− | ** | + | **Invisibility |
+ | **Mirror Image | ||
+ | **Web | ||
+ | *Third Level: 2 Spells Per Day | ||
+ | **Dispel Magic | ||
+ | **Fire Ball | ||
+ | **Fly | ||
+ | **Hold Person | ||
+ | **Lightning Bolt | ||
+ | **Protection from Normal Missiles | ||
+ | **Water Breathing | ||
== Magic Items == | == Magic Items == | ||
Line 59: | Line 74: | ||
== Equipment == | == Equipment == | ||
− | * | + | Total Encumbrance: 403 cn |
− | ** | + | *Leather armor (200 cn) |
− | ** | + | *Crossbow (50 cn) |
− | ** | + | *Bolts x30 |
+ | *Sword (60 cn) | ||
+ | *Wand (10 cn) | ||
+ | *Scroll x3 (3 cn) | ||
+ | *Backpack (80 cn) | ||
+ | **Rope, 50' | ||
+ | **Sack, Large x2 | ||
+ | **Tinder box | ||
+ | **Waterskin | ||
+ | **Oil flask x5 | ||
+ | **Lantern | ||
== Money & Treasure == | == Money & Treasure == | ||
− | * | + | *2,396 gp in bank |
+ | *500 gp in gems | ||
+ | *[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23464449 Treasure Map] (3,000 gp, the wreck of the Edgar Fitzpatrick) | ||
+ | |||
+ | *-1,000 gp on a share of ownership in the Deepwater Trading and Adventuring Company | ||
+ | *-104 gp on armor, weapons, and gear |
Latest revision as of 11:28, 8 September 2020
Contents
Rank[edit]
- Human Sorcerer 6
- XP: 40,000/80,000
- Neutral
Attributes[edit]
- 13 STR (+1 melee attack and damage)
- 10 INT
- 11 WIS
- 14 DEX (+1 to AC, ranged attack, initiative)
- 16 CON (+2 HP)
- 13 CHA (+1 reaction)
Skills[edit]
- Languages
- Common
- General Skills
- Bargain - Skilled (10+) with +1 CHA bonus
- Athletics/Swimming - Skilled (10+) with +1 STR bonus
- Athletics/Climbing - Proficient (15+) with +1 STR bonus
- Athletics/Endurance - Proficient (15+) with +2 CON bonus
- Knacks
- Combat Sorcerer - Can cast spells while wearing armor, proficient in two more weapons
- Expanded Repertoire - Can know three extra spells
- Weapon Proficiencies
- Crossbow
- Sword
- TBD
Combat[edit]
- AC 6
- HP 31
- Movement Rate 90/30
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Sword (THAC0 16, 1d8+1 dmg)
- Primary Ranged Attack: Crossbow (THAC0 16, 1d6 dmg)
- Saves:
- 11 Petrification & Paralysis
- 11 Poison & Death
- 14 Blast & Breath
- 12 Staves & Wands
- 12 Spells
Spells[edit]
Repertoire of 14 spells
- First Level: 4 Spells Per Day
- Charm Person
- Magic Missile
- Shield
- Sleep
- Second Level: 3 Spells Per Day
- Invisibility
- Mirror Image
- Web
- Third Level: 2 Spells Per Day
- Dispel Magic
- Fire Ball
- Fly
- Hold Person
- Lightning Bolt
- Protection from Normal Missiles
- Water Breathing
Magic Items[edit]
- Wand of Secret Door Detection (7 charges)
- Scroll of Locate Object
- Scroll of Protection from Elements
Equipment[edit]
Total Encumbrance: 403 cn
- Leather armor (200 cn)
- Crossbow (50 cn)
- Bolts x30
- Sword (60 cn)
- Wand (10 cn)
- Scroll x3 (3 cn)
- Backpack (80 cn)
- Rope, 50'
- Sack, Large x2
- Tinder box
- Waterskin
- Oil flask x5
- Lantern
Money & Treasure[edit]
- 2,396 gp in bank
- 500 gp in gems
- Treasure Map (3,000 gp, the wreck of the Edgar Fitzpatrick)
- -1,000 gp on a share of ownership in the Deepwater Trading and Adventuring Company
- -104 gp on armor, weapons, and gear