Editing Kenna Cychu

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Career/Specializations: Bounty Hunter / Gadgeteer
 
Career/Specializations: Bounty Hunter / Gadgeteer
  
'''Characteristics''' 3 [4] Brawn | 4 Agility | 2 Intellect | 3 Cunning | 2 Willpower | 3 Presence
+
'''Characteristics''' 3 Brawn 3 Agility 2 Intellect 3 Cunning 2 Willpower 3 Presence
  
'''Soak''' 8 (5) + 1 Soak vs. blaster and flame attacks.
+
'''Soak''' 3
  
'''Defense''' 1
+
'''Wound''' 15
  
'''Wound''' 15 (0)
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'''Strain''' 13
 
 
'''Strain''' 13 (2)
 
  
 
'''Obligation''' - ''Criminal''(10): A lifetime of petty and not-so-petty crimes
 
'''Obligation''' - ''Criminal''(10): A lifetime of petty and not-so-petty crimes
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'''Skills'''  
 
'''Skills'''  
  
Athletics YGGG
+
Athletics YGG
  
 
Coercion YG
 
Coercion YG
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Cool YGG
 
Cool YGG
  
Mechanics YYG
+
Mechanics YG
  
 
Perception YGG
 
Perception YGG
  
Piloting (Space) YGGG
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Piloting (Space) YGG
 
 
Ranged (Heavy) YGGG
 
 
 
'''Talents'''
 
*Toughened - +2 Wound Threshold (pg 145 EotE)
 
*Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (pg 138 EotE)
 
*Armor Master - When wearing armor, improve Soak by one. (pg 132 EotE)
 
*Tinkerer - May add 1 additional hard point to a number of items equal to ranks in Tinkerer (pg 145 EotE)
 
*Dedication - Increase Agility by one.
 
*Improved Armor Master - When wearing armor with Soak value 2 or higher, increase Defense by 1. (pg 132 EotE)
 
*Point Blank - Add 1 damage per rank of Point Blank to successful Ranged attacks made at short range or engaged. (pg 141 EotE)
 
 
 
'''Inventory'''
 
Laser Trigger for Booby Trap
 
 
 
Light Repeating Blaster - 2250 HP 5 (Tinkerer) (Jury Rig Auto Fire) Dam 11 | Crit 3 | Range Long | Auto-fire | Cumbersome 4 | Pierce 1
 
*Electronic Sighting System - May aim as an incidental once per round at short range.  Decrease difficulty of perception checks to find me in low light by 1. (SoR 110) [500]
 
*Superior - +1 damage and +1 advantage (Edge 191) [5000]
 
*Forearm Grip - Reduce penalty for using Ranged Heavy while Engaged to +1eD (Edge 190) [250]
 
*Custom Grip - Remove setback from all combat checks the weapon's owner makes with this weapon (SM 54) [500]
 
*SoroSuub “Bantha’s Eye” Laser Sight - Gain 1 advantage on all successful combat checks with weapon (DC 52) [500]
 
 
 
 
 
Kav’Dan Power Armor - Soak 2 | Defense 2 | +1 Brawn | Add boost to resist radiation | May survive in vacuum for 4 hours [13500] HP 6
 
*Superior - Reduce Enc by 1, increase Soak by 1 (Edge 195) [5000]
 
*Enhanced Optics Suite - Removes up to two Setback dice caused by environmental effects that obscure vision (Edge 194)
 
*Kiirium Coating - +1 soak against blaster and flame attacks (KtP 56) [2500] (2 HP)
 
*Chedak Communications Multi-Band Comlink - Long-range helmet integrated commlink (DC 53) [200] (0 HP)
 
*Micro-Rocket Armor Mounting - May fire one mounted micro-rocket without performing a maneuver to draw (ND 52) [800] (2 HP)
 
 
 
Anti-Armor Rocket (2) - 600
 
Explosive Rocket (2) - 300
 
Flechette Rocket (2) - 350
 
Incendiary Rocket (2) - 350
 
Ion Rocket (2) - 200
 
 
 
----
 
 
 
'''XP Log'''
 
''Creation''
 
+Brawn 30
 
+Agility 30
 
+Cunning 30
 
+Willpower 20
 
+Toughened 5
 
 
 
''Session 1'' - 10 XP
 
+Jury Rigged 10
 
 
 
''Session 2'' - 20 XP
 
+Armor Master 15
 
 
 
''Session 3'' - 20 XP
 
+Tinkerer 20
 
 
 
''Session 4'' - 20 XP
 
+Dedication - Agility 25
 
 
 
''Session 5'' - 10 XP
 
 
 
''Session 6'' - 15 XP
 
+Improved Armor Master - 25
 
 
 
''Session 7'' - 20 XP
 
+Mechanics - 10
 
+Point Blank - 10
 
 
 
''Session 8'' - 20 XP
 
+Mechanics 3 - 15
 
 
 
''Session 9'' - 20 XP
 
 
 
''Session 10'' - 30 XP
 
  
''Session 11'' - 20 XP
+
Ranged (Heavy) YGG
  
''XP Remaining'' - 75
+
'''Talents''' Toughened - +2 Wound Threshold (pg 145 EotE)

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