Kill Bargle Player Characters

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Kill Bargle!

Xia the Mirthful

Player: Civil Savage

Human (Outsider) Barbarian

Wild eyes, mighty thews, strange tattoos, scavenger's outfit

  • STR 16 (+2)
  • DEX 13 (+1)
  • CON 15 (+1)
  • INT 8 (-1)
  • WIS 12 (0)
  • CHA 9 (0)
  • Damage d10
  • Armor 1
  • HP 23
  • Alignment: Neutral (Teach someone the ways of your people)
  • Race: Outsider (Human) (GM asks question at start of each session; answer for XP)


  • Full Plate and Packing Steel (ignore clumsy tag on armor)
  • Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher)
    • Conquest
    • Fame and glory
  • The Upper Hand (+1 on last breath rolls; on 7-9 I make offer to death)
  • Musclebound (my weapons gain messy and forceful tags)
  • What Are You Waiting For? (can call out challenge to enemies, roll +CON)

Gear (Load=10)

  • Dungeon Rations (5 uses, 1 weight)
  • Dagger (hand, forceful, messy, 1 weight)
  • Greatsword (2 hands, close, forceful, messy, +1 damage, 2 weight)
  • Chainmail (1 armor, 1 weight)
  • Token of my travels (TBD)

Bonds TBD

Xia is a young woman, out on her Journey--a tradition among her people, a time to wander the world and return with stories and wisdom. Xia intends to return with stories of how she won glory by facing great challenges without flinching away in fear.

Aleena was one who welcomed her to this area. While Xia found Aleena's talk of gods somewhat silly, they became friends. She liked to listen to Aleena, and she appreciated that the cleric made her feel respected. She has sworn that Bargle will pay for his crime.


Player: Froyd the Barber

Class: Cleric

Race: Human

Looks: Kind eyes, Bald, Flowing Robes, Flabby Body

  • Str 12 (+0)
  • Int 13 (+1)
  • Wis 16 (+2)
  • Dex 8 (-1)
  • Con 15 (+1)
  • Cha 9 (+0)
  • HP - 23
  • Damage 1d6
  • Armor 1
  • Diety: Sil, Goddess of Healing and Restoration (Petition: Offering)


  • Divine Guidance
  • Turn Undead
  • Wizard Spell (for being Human) Contact Spirits
  • Commune
  • Cast a Spell
  • Alignment: Good

Gear (Load 10):

  • Chainmail - Armor 1, Weight 1
  • Staff - 2 handed, Close, Weight 1
  • Bandages - 0 Weight
  • Adventuring Gear - 1 Weight
  • Dungeon Rations (5 Uses) - 1 Weight

Motivation: Jon and Aleena were very different clerics of Sil: she was brave and vibrant where he was shy and reserved. She was a common sight in the Temple of Healing where Jon ministers to the sick, and he grew to love her deeply, though he was too shy to tell her. Finally he worked up his courage, and swore he'd tell her his feelings when she returned from her latest mission - but she never did. Bargle saw to that. His kind heart filled with bitter hate, Jon demanded that he be sent to strike down the villain that stole his love and, surprisingly, he was granted permission. Now the gentle cleric must join a motley band of adventurers if he's going to exact his revenge and KILL BARGLE!


Poxy to his friends

Player: Danny_K

Human Thief

Criminal eyes, cropped hair, dark clothes, knobby body.

  • STR 13 (+1)
  • DEX 16 (+2)
  • CON 15 (+1)
  • INT 12 (0)
  • WIS 9 (0)
  • CHA 8 (-1)
  • Damage d8
  • Armor
  • HP 21
  • Alignment: Neutral (Avoid detection or infiltrate a location)
  • Race: Human, from the crappy part of Threshhold. When you spout lore or discern realities about criminal activities, take +1.


  • Trap Expert (Roll + DEX)
    • Is there a trap here and if so, what activates it?
    • What does the trap do when activated?
    • What else is hidden here?
  • Tricks of the Trade (Roll+ DEX to disable traps or pick pockets)
  • Backstab (When you attack a defenseless or surprised enemy, deal damage or Roll +DEX)
    • You don’t get into melee with them
    • You deal your damage+1d6
    • You create an advantage, +1 forward to you or an ally acting on it
    • Reduce their armor by 1 until they repair it
  • Flexible Morals
  • Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured)


  • Dungeon rations (5 uses, 1 weight)
  • Leather armor (1 armor, 1 weight)
  • 3 uses of Bloodweed poison
  • 10 coins.
  • Dagger (hand, 1 weight) and short sword (close, 1 weight)
  • Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight)
  • Adventuring Gear (1 weight)

Bonds --

Motivation: Threshhold's a big town and there's room for more than one kind of thief, but there's no room for a man who won't follow the Brotherhood's rules, and one of the most important rules is "Don't bother the Gods". When Bargle killed Aleena, it brought down the Watch on every thief in Threshhold, and Pox's own brother got clapped in irons. Moreover, Shifter, the secret god of thieves, made it known that this deed displeased Him, and that he would withhold his blessing from every heist and burglary in the city until this crime was avenged. Hence, Pox was deputized to help take Bargle down. If he succeeds, he gets his brother back and the Shifty Brotherhood will accept him as a full initiate. If he doesn't, best stay in the dungeon.


Player: Dorsai

Class: Fighter

Race: Human (reroll damage once per battle)

Look: Dead eyes, Battered helm, scarred skin, ravaged body


  • STR: 16 (+2)
  • DEX: 15 (+1)
  • CON: 12 (0)
  • INT: 9 (0)
  • WIS: 13 (+1)
  • CHA: 8 (-1)
  • HP: 22

Starting Moves:

  • Bend Bars, Lift Gates
  • Armored
  • Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight)
  • Alignment: Neutral

Gear (Load 28):

  • Scale Armor (2 Armor, 3 Weight)
  • Shield (1 Armor, 2 Weight)
  • Rations (5 uses, 1 Weight)
  • 22 Coins

Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die.

(He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty)