King Cobra

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King Cobra

Genetic Scientist looses a screw, so what else is new, happens all the time. Well what is new is that this scientist lost his funding because he was using the money not to research the human gene but the snake gene as well. His sponsors did not like him splitting the funds between his personal project and his professional project.

He had some money stashed away and decided to continue his research. He was a big fan of snakes. The way that all animals in nature feared them almost from birth, the adaptability to its hunting environment, it was a fascinating reptile.

One night, he was feeling really good about the snakes and spliced some snake DNA to his own, then recorded the results with fascination as his body began to change.

He has become a half-man half-snake, but not just any snake, the Cobra king of snakes.

As the reptile DNA slowly began to effect his thought processes, he became more and more uncaring about the rest of humanity. He was becoming as cold and uncaring as the snake that he was becoming.

He took the name Cobra at first, but then in a fit on megalomania, changed his name to King Cobra. His mission: The man mankind more like himself.

King Cobra PL 14 (210PP)

Init +8; 30ft (Run); Defense 26/20 (10 Base, 4 Dex, 1 Dodge); BAB +10; +14 Melee (9S/L+ Various), +14 Ranged (12S Poison Blast); SV Dmg +11, Fort +11, Reflex +11, Will +2; Str 18, Dex 18, Con 18, Int 18, Wis 14, Cha 8 (Total 84PP)

Skills: Balance 6/+10, Acrobatics 6/+10, Move Silently 7/+11, SC: Biochemistry 5/+9, SC: Chemistry 5/+9, SC: Zoology 4/+8, SC: Genetics 5/+9 (Total 38PP)

Feats: Headquarters, Infamy, Leadership, Minions, Dodge, Expertise, Improved Initiative, Improved Trip, Instant Stand, Power Attack, Rapid Strike, Surprise Strike, Darkvision, All Around Sight, Evasion (Total 30PP)

Powers:

  • Energy Blast +12 (Source: Mutation; Venom Blast [Stun Damage]) (Cost 2 / Total 24PP)
  • Amazing Reflex Save +7 (Source: Mutation; Extra: Fortitude Save) (Cost 2 / Total 14PP)
  • Natural Weapon (Fangs) +6 (Source: Mutation; Power Stunt: Penetrating) (Cost 2 / Total 12+2PP)
  • Strike +5 (Source: Training) (Cost 2 / Total 10PP)